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https://github.com/CHOMPStation2/CHOMPStation2.git
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Emergency Medical Response Voidsuit
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@@ -586,7 +586,7 @@
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var/electrified = 0
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//Departments that the cycler can paint suits to look like.
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var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control")
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var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control")
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//Species that the suits can be configured to fit.
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var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari")
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@@ -634,7 +634,7 @@
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name = "Medical suit cycler"
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model_text = "Medical"
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req_access = list(access_medical)
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departments = list("Medical","Biohazard")
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departments = list("Medical","Biohazard","Emergency Medical Response")
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/obj/machinery/suit_cycler/syndicate
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name = "Nonstandard suit cycler"
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@@ -751,7 +751,7 @@
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//Clear the access reqs, disable the safeties, and open up all paintjobs.
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user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
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departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control","^%###^%$")
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departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control","Emergency Medical Response","^%###^%$")
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species = list("Human","Tajara","Skrell","Unathi", "Teshari")
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emagged = 1
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@@ -1054,6 +1054,15 @@
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suit.name = "Biohazard voidsuit"
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suit.icon_state = "rig-medical_bio"
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suit.item_state = "medical_voidsuit_bio"
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if("Emergency Medical Response")
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if(helmet)
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helmet.name = "emergency medical response voidsuit helmet"
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helmet.icon_state = "rig0-medical_emt"
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helmet.item_state = "rig0-medical_emt"
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if(suit)
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suit.name = "emergency medical response voidsuit"
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suit.icon_state = "rig-medical_emt"
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suit.item_state = "medical_voidsuit_emt"
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if("^%###^%$" || "Mercenary")
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if(helmet)
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helmet.name = "blood-red voidsuit helmet"
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@@ -60,6 +60,11 @@
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/head/helmet/space/void/medical/emt
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name = "emergency medical response voidsuit helmet"
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icon_state = "rig0-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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icon_state = "rig0-medical_bio"
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@@ -73,6 +78,11 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical/emt
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name = "emergency medical response voidsuit"
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icon_state = "rig-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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icon_state = "rig-medical_bio"
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