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Emergency Medical Response Voidsuit
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@@ -60,6 +60,11 @@
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/head/helmet/space/void/medical/emt
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name = "emergency medical response voidsuit helmet"
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icon_state = "rig0-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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icon_state = "rig0-medical_bio"
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@@ -73,6 +78,11 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical/emt
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name = "emergency medical response voidsuit"
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icon_state = "rig-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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icon_state = "rig-medical_bio"
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