Emergency Medical Response Voidsuit

This commit is contained in:
redstryker
2016-10-09 14:55:53 -04:00
parent 32f87cac86
commit dbe19bdbd3
26 changed files with 22 additions and 3 deletions

View File

@@ -586,7 +586,7 @@
var/electrified = 0 var/electrified = 0
//Departments that the cycler can paint suits to look like. //Departments that the cycler can paint suits to look like.
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control") var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control")
//Species that the suits can be configured to fit. //Species that the suits can be configured to fit.
var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari") var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari")
@@ -634,7 +634,7 @@
name = "Medical suit cycler" name = "Medical suit cycler"
model_text = "Medical" model_text = "Medical"
req_access = list(access_medical) req_access = list(access_medical)
departments = list("Medical","Biohazard") departments = list("Medical","Biohazard","Emergency Medical Response")
/obj/machinery/suit_cycler/syndicate /obj/machinery/suit_cycler/syndicate
name = "Nonstandard suit cycler" name = "Nonstandard suit cycler"
@@ -751,7 +751,7 @@
//Clear the access reqs, disable the safeties, and open up all paintjobs. //Clear the access reqs, disable the safeties, and open up all paintjobs.
user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>" user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control","^%###^%$") departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control","Emergency Medical Response","^%###^%$")
species = list("Human","Tajara","Skrell","Unathi", "Teshari") species = list("Human","Tajara","Skrell","Unathi", "Teshari")
emagged = 1 emagged = 1
@@ -1054,6 +1054,15 @@
suit.name = "Biohazard voidsuit" suit.name = "Biohazard voidsuit"
suit.icon_state = "rig-medical_bio" suit.icon_state = "rig-medical_bio"
suit.item_state = "medical_voidsuit_bio" suit.item_state = "medical_voidsuit_bio"
if("Emergency Medical Response")
if(helmet)
helmet.name = "emergency medical response voidsuit helmet"
helmet.icon_state = "rig0-medical_emt"
helmet.item_state = "rig0-medical_emt"
if(suit)
suit.name = "emergency medical response voidsuit"
suit.icon_state = "rig-medical_emt"
suit.item_state = "medical_voidsuit_emt"
if("^%###^%$" || "Mercenary") if("^%###^%$" || "Mercenary")
if(helmet) if(helmet)
helmet.name = "blood-red voidsuit helmet" helmet.name = "blood-red voidsuit helmet"

View File

@@ -60,6 +60,11 @@
item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm") item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50) armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/head/helmet/space/void/medical/emt
name = "emergency medical response voidsuit helmet"
icon_state = "rig0-medical_emt"
item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
/obj/item/clothing/head/helmet/space/void/medical/bio /obj/item/clothing/head/helmet/space/void/medical/bio
name = "biohazard voidsuit helmet" name = "biohazard voidsuit helmet"
icon_state = "rig0-medical_bio" icon_state = "rig0-medical_bio"
@@ -73,6 +78,11 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50) armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical/emt
name = "emergency medical response voidsuit"
icon_state = "rig-medical_emt"
item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
/obj/item/clothing/suit/space/void/medical/bio /obj/item/clothing/suit/space/void/medical/bio
name = "biohazard voidsuit" name = "biohazard voidsuit"
icon_state = "rig-medical_bio" icon_state = "rig-medical_bio"

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