diff --git a/code/modules/mob/living/carbon/human/npcs.dm b/code/modules/mob/living/carbon/human/npcs.dm index 23f7bd722a..3aa2c1bd92 100644 --- a/code/modules/mob/living/carbon/human/npcs.dm +++ b/code/modules/mob/living/carbon/human/npcs.dm @@ -12,3 +12,4 @@ real_name = name w_uniform = new /obj/item/clothing/under/punpun(src) regenerate_icons() + can_be_drop_prey = TRUE //CHOMP Add diff --git a/code/modules/mob/living/simple_mob/simple_mob_vr.dm b/code/modules/mob/living/simple_mob/simple_mob_vr.dm index c11e9e183a..a8ac7e6cac 100644 --- a/code/modules/mob/living/simple_mob/simple_mob_vr.dm +++ b/code/modules/mob/living/simple_mob/simple_mob_vr.dm @@ -54,6 +54,7 @@ var/obj/item/device/radio/headset/mob_radio //Adminbus headset for simplemob shenanigans. does_spin = FALSE can_be_drop_pred = TRUE // Mobs are pred by default. + can_be_drop_prey = TRUE //CHOMP Add This also counts for spontaneous prey for telenoms and phase noms. var/damage_threshold = 0 //For some mobs, they have a damage threshold required to deal damage to them.