mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
This commit is contained in:
@@ -4,7 +4,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "forensic0-old" //GET A BETTER SPRITE.
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item_state = "electronic"
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matter = list("metal" = 150)
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matter = list("steel" = 150)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
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@@ -111,7 +111,6 @@
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var/sheets_per_tick = 10
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var/list/ores_processing[0]
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var/list/ores_stored[0]
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var/list/ore_data[0]
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var/list/alloy_data[0]
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var/active = 0
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@@ -123,11 +122,12 @@
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for(var/alloytype in typesof(/datum/alloy)-/datum/alloy)
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alloy_data += new alloytype()
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for(var/oretype in typesof(/datum/ore)-/datum/ore)
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var/datum/ore/OD = new oretype()
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ore_data[OD.oretag] = OD
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ores_processing[OD.oretag] = 0
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ores_stored[OD.oretag] = 0
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if(!ore_data || !ore_data.len)
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for(var/oretype in typesof(/ore)-/ore)
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var/ore/OD = new oretype()
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ore_data[OD.name] = OD
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ores_processing[OD.name] = 0
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ores_stored[OD.name] = 0
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//Locate our output and input machinery.
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spawn(5)
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@@ -150,7 +150,7 @@
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for(var/i = 0,i<sheets_per_tick,i++)
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var/obj/item/weapon/ore/O = locate() in input.loc
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if(!O) break
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if(!isnull(ores_stored[O.oretag])) ores_stored[O.oretag]++
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if(!isnull(ores_stored[O.name])) ores_stored[O.name]++
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O.loc = null
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if(!active)
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@@ -164,7 +164,7 @@
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if(ores_stored[metal] > 0 && ores_processing[metal] != 0)
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var/datum/ore/O = ore_data[metal]
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var/ore/O = ore_data[metal]
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if(!O) continue
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@@ -206,24 +206,28 @@
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var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
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if(can_make%2>0) can_make--
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if(!can_make || ores_stored[metal] < 1)
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var/material/M = name_to_mineral[O.compresses_to]
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if(!istype(M) || !can_make || ores_stored[metal] < 1)
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continue
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for(var/i=0,i<can_make,i+=2)
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ores_stored[metal]-=2
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sheets+=2
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new O.compresses_to(output.loc)
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new M.stack_type(output.loc)
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else if(ores_processing[metal] == 1 && O.smelts_to) //Smelting.
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var/can_make = Clamp(ores_stored[metal],0,sheets_per_tick-sheets)
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if(!can_make || ores_stored[metal] < 1)
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var/material/M = name_to_mineral[O.smelts_to]
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if(!istype(M) || !can_make || ores_stored[metal] < 1)
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continue
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for(var/i=0,i<can_make,i++)
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ores_stored[metal]--
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sheets++
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new O.smelts_to(output.loc)
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new M.stack_type(output.loc)
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else
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ores_stored[metal]--
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sheets++
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@@ -89,8 +89,8 @@
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stack_storage["glass"] = 0
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stack_paths["glass"] = /obj/item/stack/sheet/glass
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stack_storage["metal"] = 0
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stack_paths["metal"] = /obj/item/stack/sheet/metal
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stack_storage["steel"] = 0
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stack_paths["steel"] = /obj/item/stack/sheet/metal
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stack_storage["plasteel"] = 0
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stack_paths["plasteel"] = /obj/item/stack/sheet/plasteel
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@@ -26,66 +26,7 @@
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new /obj/item/device/flashlight/lantern(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe(src)
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new /obj/item/clothing/glasses/orescanner(src)
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/******************************Goggles*******************************/
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/obj/item/clothing/glasses/orescanner
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name = "resonance scanners"
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desc = "A set of goggles geared towards detecting different concentrations of minerals."
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icon_state = "meson"
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item_state = "glasses"
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icon_action_button = "action_meson"
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toggleable = 1
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active = 0
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var/mob/living/carbon/human/wearer
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var/list/ore_nodes = list()
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/obj/item/clothing/glasses/orescanner/New()
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..()
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processing_objects |= src
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/obj/item/clothing/glasses/orescanner/Del()
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processing_objects -= src
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..()
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/obj/item/clothing/glasses/orescanner/equipped(var/mob/living/carbon/human/M)
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..()
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remove_ore_images()
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wearer = null
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if(istype(M) && M.glasses == src)
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wearer = M
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/obj/item/clothing/glasses/orescanner/dropped()
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..()
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remove_ore_images()
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wearer = null
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/obj/item/clothing/glasses/orescanner/process()
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remove_ore_images()
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if(active)
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if(!wearer || wearer.glasses != src)
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return
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for(var/obj/effect/mineral/M in range(wearer,6))
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// Maybe make a cache for this so multiple miners aren't spawning copies.
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ore_nodes += image(M.icon, loc = get_turf(M), icon_state = M.icon_state)
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if(ore_nodes.len && wearer.client && wearer.client.images)
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wearer.client.images |= ore_nodes
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/obj/item/clothing/glasses/orescanner/proc/remove_ore_images()
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if(!ore_nodes)
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ore_nodes = list()
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if(ore_nodes.len)
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if(wearer && wearer.client && wearer.client.images)
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for(var/image/I in ore_nodes)
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wearer.client.images -= I
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del(I)
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ore_nodes.Cut()
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/obj/item/clothing/glasses/orescanner/dropped()
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remove_ore_images()
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wearer = null
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new /obj/item/clothing/glasses/minerals(src)
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/******************************Lantern*******************************/
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@@ -108,7 +49,7 @@
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icon_state = "pickaxe"
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item_state = "jackhammer"
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w_class = 4.0
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matter = list("metal" = 3750)
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matter = list("steel" = 3750)
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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@@ -168,6 +109,7 @@
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origin_tech = "materials=4;phorontech=3;engineering=3"
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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drill_verb = "cutting"
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drill_sound = 'sound/items/Welder.ogg'
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sharp = 1
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edge = 1
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@@ -210,7 +152,7 @@
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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matter = list("metal" = 50)
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matter = list("steel" = 50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = 0
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@@ -11,7 +11,7 @@
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density = 1
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blocks_air = 1
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temperature = T0C
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var/mineral/mineral
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var/ore/mineral
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var/mined_ore = 0
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var/last_act = 0
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var/emitter_blasts_taken = 0 // EMITTER MINING! Muhehe.
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@@ -375,12 +375,9 @@
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/turf/simulated/mineral/random/New()
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if (prob(mineralChance) && !mineral)
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var/mineral_name = pickweight(mineralSpawnChanceList) //temp mineral name
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if(!name_to_mineral)
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SetupMinerals()
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if (mineral_name && mineral_name in name_to_mineral)
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mineral = name_to_mineral[mineral_name]
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mineral_name = lowertext(mineral_name)
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if (mineral_name && (mineral_name in ore_data))
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mineral = ore_data[mineral_name]
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UpdateMineral()
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. = ..()
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@@ -5,10 +5,15 @@
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mouse_opacity = 0
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density = 0
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anchored = 1
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var/image/scanner_image
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/obj/effect/mineral/New(var/newloc, var/mineral/M)
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/obj/effect/mineral/New(var/newloc, var/ore/M)
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..(newloc)
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name = "[M.display_name] deposit"
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icon_state = "rock_[M.name]"
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var/turf/T = get_turf(src)
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layer = T.layer+0.1
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layer = T.layer+0.1
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var/ore/O = ore_data[M.name]
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if(O)
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scanner_image = image(icon, loc = get_turf(src), icon_state = (O.scan_icon ? O.scan_icon : icon_state))
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@@ -2,71 +2,95 @@ var/list/name_to_mineral
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/proc/SetupMinerals()
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name_to_mineral = list()
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for(var/type in typesof(/mineral) - /mineral)
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var/mineral/new_mineral = new type
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for(var/type in typesof(/material) - /material)
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var/material/new_mineral = new type
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if(!new_mineral.name)
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continue
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name_to_mineral[new_mineral.name] = new_mineral
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name_to_mineral[lowertext(new_mineral.name)] = new_mineral
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return 1
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/mineral
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var/name // Tag for use in overlay generation/list population .
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var/display_name // What am I called?
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var/result_amount // How much ore?
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var/spread = 1 // Does this type of deposit spread?
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var/spread_chance // Chance of spreading in any direction
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var/ore // Path to the ore produced when tile is mined.
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/material
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var/name // Tag for use in overlay generation/list population .
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var/walltype_solid
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var/walltype_false
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var/doortype
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var/stack_type
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var/unmeltable
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var/cut_delay
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/material/uranium
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name = "uranium"
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walltype_solid = /turf/simulated/wall/mineral/uranium
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walltype_false = /obj/structure/falsewall/uranium
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doortype = /obj/machinery/door/airlock/uranium
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stack_type = /obj/item/stack/sheet/mineral/uranium
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/mineral/New()
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. = ..()
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if(!display_name)
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display_name = name
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/material/diamond
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name = "diamond"
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walltype_solid = /turf/simulated/wall/mineral/diamond
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walltype_false = /obj/structure/falsewall/diamond
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doortype = /obj/machinery/door/airlock/diamond
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stack_type = /obj/item/stack/sheet/mineral/diamond
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unmeltable = 1
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cut_delay = 60
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/mineral/uranium
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name = "Uranium"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/uranium
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/material/gold
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name = "gold"
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walltype_solid = /turf/simulated/wall/mineral/gold
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walltype_false = /obj/structure/falsewall/gold
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doortype = /obj/machinery/door/airlock/gold
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stack_type = /obj/item/stack/sheet/mineral/gold
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/mineral/platinum
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name = "Platinum"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/osmium
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/material/silver
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name = "silver"
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walltype_solid = /turf/simulated/wall/mineral/silver
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walltype_false = /obj/structure/falsewall/silver
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doortype = /obj/machinery/door/airlock/silver
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stack_type = /obj/item/stack/sheet/mineral/silver
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/mineral/iron
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name = "Iron"
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/weapon/ore/iron
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/material/phoron
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name = "phoron"
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walltype_solid = /turf/simulated/wall/mineral/phoron
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walltype_false = /obj/structure/falsewall/phoron
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doortype = /obj/machinery/door/airlock/phoron
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stack_type = /obj/item/stack/sheet/mineral/phoron
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/mineral/coal
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name = "Coal"
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/weapon/ore/coal
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/material/sandstone
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name = "sandstone"
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walltype_solid = /turf/simulated/wall/mineral/sandstone
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walltype_false = /obj/structure/falsewall/sandstone
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stack_type = /obj/item/stack/sheet/mineral/sandstone
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/mineral/diamond
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name = "Diamond"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/diamond
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/material/steel
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name = "steel"
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stack_type = /obj/item/stack/sheet/metal
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walltype_solid = /turf/simulated/wall
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walltype_false = /obj/structure/falsewall
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/mineral/gold
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name = "Gold"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/gold
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/material/glass
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name = "glass"
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stack_type = /obj/item/stack/sheet/glass
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/mineral/silver
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name = "Silver"
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result_amount = 5
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spread_chance = 10
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ore = /obj/item/weapon/ore/silver
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/material/plastic
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name = "plastic"
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stack_type = /obj/item/stack/sheet/mineral/plastic
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/mineral/phoron
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name = "Phoron"
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result_amount = 5
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spread_chance = 25
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ore = /obj/item/weapon/ore/phoron
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/material/osmium
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name = "osmium"
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stack_type = /obj/item/stack/sheet/mineral/osmium
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/material/tritium
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name = "tritium"
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stack_type = /obj/item/stack/sheet/mineral/tritium
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/material/mhydrogen
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name = "mhydrogen"
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stack_type = /obj/item/stack/sheet/mineral/mhydrogen
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/material/platinum
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name = "platinum"
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stack_type = /obj/item/stack/sheet/mineral/platinum
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/material/iron
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name = "iron"
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stack_type = /obj/item/stack/sheet/mineral/iron
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@@ -17,7 +17,7 @@
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var/amt_uranium = 0
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var/newCoins = 0 //how many coins the machine made in it's last load
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var/processing = 0
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var/chosen = "metal" //which material will be used to make coins
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var/chosen = "steel" //which material will be used to make coins
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var/coinsToProduce = 10
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@@ -81,7 +81,7 @@
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else
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dat += text("<A href='?src=\ref[src];choose=silver'>Choose</A>")
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dat += text("<br><font color='#555555'><b>Iron inserted: </b>[amt_iron]</font> ")
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if (chosen == "metal")
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if (chosen == "steel")
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dat += text("chosen")
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else
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dat += text("<A href='?src=\ref[src];choose=metal'>Choose</A>")
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@@ -133,7 +133,7 @@
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icon_state = "coinpress1"
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var/obj/item/weapon/moneybag/M
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switch(chosen)
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if("metal")
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if("steel")
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while(amt_iron > 0 && coinsToProduce > 0)
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if (locate(/obj/item/weapon/moneybag,output.loc))
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M = locate(/obj/item/weapon/moneybag,output.loc)
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@@ -4,71 +4,71 @@
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icon_state = "ore2"
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w_class = 2
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var/datum/geosample/geologic_data
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var/oretag
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var/mineral
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/obj/item/weapon/ore/uranium
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name = "pitchblende"
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icon_state = "Uranium ore"
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icon_state = "ore_uranium"
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origin_tech = "materials=5"
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oretag = "uranium"
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mineral = "uranium"
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/obj/item/weapon/ore/iron
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name = "hematite"
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icon_state = "Iron ore"
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icon_state = "ore_iron"
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origin_tech = "materials=1"
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oretag = "hematite"
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mineral = "hematite"
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/obj/item/weapon/ore/coal
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name = "carbonaceous rock"
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icon_state = "Coal ore"
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icon_state = "ore_coal"
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origin_tech = "materials=1"
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oretag = "coal"
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mineral = "coal"
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/obj/item/weapon/ore/glass
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name = "impure silicates"
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icon_state = "Glass ore"
|
||||
icon_state = "ore_glass"
|
||||
origin_tech = "materials=1"
|
||||
oretag = "sand"
|
||||
mineral = "sand"
|
||||
|
||||
/obj/item/weapon/ore/phoron
|
||||
name = "phoron crystals"
|
||||
icon_state = "Phoron ore"
|
||||
icon_state = "ore_phoron"
|
||||
origin_tech = "materials=2"
|
||||
oretag = "phoron"
|
||||
mineral = "phoron"
|
||||
|
||||
/obj/item/weapon/ore/silver
|
||||
name = "native silver ore"
|
||||
icon_state = "Silver ore"
|
||||
icon_state = "ore_silver"
|
||||
origin_tech = "materials=3"
|
||||
oretag = "silver"
|
||||
mineral = "silver"
|
||||
|
||||
/obj/item/weapon/ore/gold
|
||||
name = "native gold ore"
|
||||
icon_state = "Gold ore"
|
||||
icon_state = "ore_gold"
|
||||
origin_tech = "materials=4"
|
||||
oretag = "gold"
|
||||
mineral = "gold"
|
||||
|
||||
/obj/item/weapon/ore/diamond
|
||||
name = "diamonds"
|
||||
icon_state = "Diamond ore"
|
||||
icon_state = "ore_diamond"
|
||||
origin_tech = "materials=6"
|
||||
oretag = "diamond"
|
||||
mineral = "diamond"
|
||||
|
||||
/obj/item/weapon/ore/osmium
|
||||
name = "raw platinum"
|
||||
icon_state = "Platinum ore"
|
||||
oretag = "platinum"
|
||||
icon_state = "ore_platinum"
|
||||
mineral = "platinum"
|
||||
|
||||
/obj/item/weapon/ore/hydrogen
|
||||
name = "raw hydrogen"
|
||||
icon_state = "Phazon"
|
||||
oretag = "hydrogen"
|
||||
icon_state = "ore_hydrogen"
|
||||
mineral = "mhydrogen"
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "Slag"
|
||||
desc = "Completely useless"
|
||||
desc = "Someone screwed up..."
|
||||
icon_state = "slag"
|
||||
oretag = "slag"
|
||||
mineral = "slag"
|
||||
|
||||
/obj/item/weapon/ore/New()
|
||||
pixel_x = rand(0,16)-8
|
||||
|
||||
@@ -1,52 +1,133 @@
|
||||
/datum/ore
|
||||
var/oretag
|
||||
var/global/list/ore_data = list()
|
||||
|
||||
/ore
|
||||
var/name
|
||||
var/display_name
|
||||
var/alloy
|
||||
var/smelts_to
|
||||
var/compresses_to
|
||||
var/result_amount // How much ore?
|
||||
var/spread = 1 // Does this type of deposit spread?
|
||||
var/spread_chance // Chance of spreading in any direction
|
||||
var/ore // Path to the ore produced when tile is mined.
|
||||
var/scan_icon // Overlay for ore scanners.
|
||||
// Xenoarch stuff. No idea what it's for, just refactored it to be less awful.
|
||||
var/list/xarch_ages = list(
|
||||
"thousand" = 999,
|
||||
"million" = 999
|
||||
)
|
||||
var/xarch_source_mineral = "iron"
|
||||
|
||||
/datum/ore/uranium
|
||||
smelts_to = /obj/item/stack/sheet/mineral/uranium
|
||||
oretag = "uranium"
|
||||
/ore/New()
|
||||
. = ..()
|
||||
if(!display_name)
|
||||
display_name = name
|
||||
|
||||
/datum/ore/iron
|
||||
smelts_to = /obj/item/stack/sheet/mineral/iron
|
||||
/ore/uranium
|
||||
name = "uranium"
|
||||
display_name = "pitchblende"
|
||||
smelts_to = "uranium"
|
||||
result_amount = 5
|
||||
spread_chance = 10
|
||||
ore = /obj/item/weapon/ore/uranium
|
||||
scan_icon = "mineral_uncommon"
|
||||
xarch_ages = list(
|
||||
"thousand" = 999,
|
||||
"million" = 704
|
||||
)
|
||||
xarch_source_mineral = "potassium"
|
||||
|
||||
/ore/hematite
|
||||
name = "iron"
|
||||
display_name = "hematite"
|
||||
smelts_to = "iron"
|
||||
alloy = 1
|
||||
oretag = "hematite"
|
||||
result_amount = 5
|
||||
spread_chance = 25
|
||||
ore = /obj/item/weapon/ore/iron
|
||||
scan_icon = "mineral_common"
|
||||
|
||||
/datum/ore/coal
|
||||
smelts_to = /obj/item/stack/sheet/mineral/plastic
|
||||
/ore/coal
|
||||
name = "coal"
|
||||
display_name = "carbonaceous rock"
|
||||
smelts_to = "plastic"
|
||||
alloy = 1
|
||||
oretag = "coal"
|
||||
result_amount = 5
|
||||
spread_chance = 25
|
||||
ore = /obj/item/weapon/ore/coal
|
||||
scan_icon = "mineral_common"
|
||||
|
||||
/datum/ore/glass
|
||||
smelts_to = /obj/item/stack/sheet/glass
|
||||
compresses_to = /obj/item/stack/sheet/mineral/sandstone
|
||||
oretag = "sand"
|
||||
/ore/glass
|
||||
name = "sand"
|
||||
display_name = "impure silicates"
|
||||
smelts_to = "glass"
|
||||
compresses_to = "sandstone"
|
||||
|
||||
/datum/ore/phoron
|
||||
/ore/phoron
|
||||
name = "phoron"
|
||||
display_name = "phoron crystals"
|
||||
compresses_to = "phoron"
|
||||
//smelts_to = something that explodes violently on the conveyor, huhuhuhu
|
||||
compresses_to = /obj/item/stack/sheet/mineral/phoron
|
||||
oretag = "phoron"
|
||||
result_amount = 5
|
||||
spread_chance = 25
|
||||
ore = /obj/item/weapon/ore/phoron
|
||||
scan_icon = "mineral_uncommon"
|
||||
xarch_ages = list(
|
||||
"thousand" = 999,
|
||||
"million" = 999,
|
||||
"billion" = 13,
|
||||
"billion_lower" = 10
|
||||
)
|
||||
xarch_source_mineral = "phoron"
|
||||
|
||||
/datum/ore/silver
|
||||
smelts_to = /obj/item/stack/sheet/mineral/silver
|
||||
oretag = "silver"
|
||||
/ore/silver
|
||||
name = "silver"
|
||||
display_name = "native silver"
|
||||
smelts_to = "silver"
|
||||
result_amount = 5
|
||||
spread_chance = 10
|
||||
ore = /obj/item/weapon/ore/silver
|
||||
scan_icon = "mineral_uncommon"
|
||||
|
||||
/datum/ore/gold
|
||||
smelts_to = /obj/item/stack/sheet/mineral/gold
|
||||
oretag = "gold"
|
||||
/ore/gold
|
||||
smelts_to = "gold"
|
||||
name = "gold"
|
||||
display_name = "native gold"
|
||||
result_amount = 5
|
||||
spread_chance = 10
|
||||
ore = /obj/item/weapon/ore/gold
|
||||
scan_icon = "mineral_uncommon"
|
||||
xarch_ages = list(
|
||||
"thousand" = 999,
|
||||
"million" = 999,
|
||||
"billion" = 4,
|
||||
"billion_lower" = 3
|
||||
)
|
||||
|
||||
/datum/ore/diamond
|
||||
compresses_to = /obj/item/stack/sheet/mineral/diamond
|
||||
oretag = "diamond"
|
||||
/ore/diamond
|
||||
name = "diamonds"
|
||||
display_name = "diamond"
|
||||
compresses_to = "diamond"
|
||||
result_amount = 5
|
||||
spread_chance = 10
|
||||
ore = /obj/item/weapon/ore/diamond
|
||||
scan_icon = "mineral_rare"
|
||||
xarch_source_mineral = "nitrogen"
|
||||
|
||||
/datum/ore/osmium
|
||||
smelts_to = /obj/item/stack/sheet/mineral/platinum
|
||||
compresses_to = /obj/item/stack/sheet/mineral/osmium
|
||||
/ore/platinum
|
||||
name = "platinum"
|
||||
display_name = "raw platinum"
|
||||
smelts_to = "platinum"
|
||||
compresses_to = "osmium"
|
||||
alloy = 1
|
||||
oretag = "platinum"
|
||||
result_amount = 5
|
||||
spread_chance = 10
|
||||
ore = /obj/item/weapon/ore/osmium
|
||||
scan_icon = "mineral_rare"
|
||||
|
||||
/datum/ore/hydrogen
|
||||
smelts_to = /obj/item/stack/sheet/mineral/tritium
|
||||
compresses_to = /obj/item/stack/sheet/mineral/mhydrogen
|
||||
oretag = "hydrogen"
|
||||
/ore/hydrogen
|
||||
name = "mhydrogen"
|
||||
display_name = "metallic hydrogen"
|
||||
smelts_to = "tritium"
|
||||
compresses_to = "mhydrogen"
|
||||
scan_icon = "mineral_rare"
|
||||
Reference in New Issue
Block a user