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Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "forensic0-old" //GET A BETTER SPRITE.
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item_state = "electronic"
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matter = list("metal" = 150)
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matter = list("steel" = 150)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
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