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Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
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@@ -4,71 +4,71 @@
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icon_state = "ore2"
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w_class = 2
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var/datum/geosample/geologic_data
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var/oretag
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var/mineral
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/obj/item/weapon/ore/uranium
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name = "pitchblende"
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icon_state = "Uranium ore"
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icon_state = "ore_uranium"
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origin_tech = "materials=5"
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oretag = "uranium"
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mineral = "uranium"
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/obj/item/weapon/ore/iron
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name = "hematite"
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icon_state = "Iron ore"
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icon_state = "ore_iron"
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origin_tech = "materials=1"
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oretag = "hematite"
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mineral = "hematite"
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/obj/item/weapon/ore/coal
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name = "carbonaceous rock"
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icon_state = "Coal ore"
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icon_state = "ore_coal"
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origin_tech = "materials=1"
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oretag = "coal"
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mineral = "coal"
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/obj/item/weapon/ore/glass
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name = "impure silicates"
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icon_state = "Glass ore"
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icon_state = "ore_glass"
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origin_tech = "materials=1"
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oretag = "sand"
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mineral = "sand"
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/obj/item/weapon/ore/phoron
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name = "phoron crystals"
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icon_state = "Phoron ore"
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icon_state = "ore_phoron"
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origin_tech = "materials=2"
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oretag = "phoron"
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mineral = "phoron"
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/obj/item/weapon/ore/silver
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name = "native silver ore"
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icon_state = "Silver ore"
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icon_state = "ore_silver"
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origin_tech = "materials=3"
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oretag = "silver"
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mineral = "silver"
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/obj/item/weapon/ore/gold
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name = "native gold ore"
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icon_state = "Gold ore"
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icon_state = "ore_gold"
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origin_tech = "materials=4"
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oretag = "gold"
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mineral = "gold"
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/obj/item/weapon/ore/diamond
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name = "diamonds"
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icon_state = "Diamond ore"
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icon_state = "ore_diamond"
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origin_tech = "materials=6"
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oretag = "diamond"
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mineral = "diamond"
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/obj/item/weapon/ore/osmium
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name = "raw platinum"
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icon_state = "Platinum ore"
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oretag = "platinum"
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icon_state = "ore_platinum"
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mineral = "platinum"
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/obj/item/weapon/ore/hydrogen
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name = "raw hydrogen"
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icon_state = "Phazon"
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oretag = "hydrogen"
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icon_state = "ore_hydrogen"
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mineral = "mhydrogen"
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/obj/item/weapon/ore/slag
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name = "Slag"
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desc = "Completely useless"
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desc = "Someone screwed up..."
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icon_state = "slag"
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oretag = "slag"
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mineral = "slag"
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/obj/item/weapon/ore/New()
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pixel_x = rand(0,16)-8
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