Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.

This commit is contained in:
Zuhayr
2015-04-22 21:27:45 +09:30
parent 12cb60daa3
commit dbf8e53020
104 changed files with 745 additions and 731 deletions

View File

@@ -4,71 +4,71 @@
icon_state = "ore2"
w_class = 2
var/datum/geosample/geologic_data
var/oretag
var/mineral
/obj/item/weapon/ore/uranium
name = "pitchblende"
icon_state = "Uranium ore"
icon_state = "ore_uranium"
origin_tech = "materials=5"
oretag = "uranium"
mineral = "uranium"
/obj/item/weapon/ore/iron
name = "hematite"
icon_state = "Iron ore"
icon_state = "ore_iron"
origin_tech = "materials=1"
oretag = "hematite"
mineral = "hematite"
/obj/item/weapon/ore/coal
name = "carbonaceous rock"
icon_state = "Coal ore"
icon_state = "ore_coal"
origin_tech = "materials=1"
oretag = "coal"
mineral = "coal"
/obj/item/weapon/ore/glass
name = "impure silicates"
icon_state = "Glass ore"
icon_state = "ore_glass"
origin_tech = "materials=1"
oretag = "sand"
mineral = "sand"
/obj/item/weapon/ore/phoron
name = "phoron crystals"
icon_state = "Phoron ore"
icon_state = "ore_phoron"
origin_tech = "materials=2"
oretag = "phoron"
mineral = "phoron"
/obj/item/weapon/ore/silver
name = "native silver ore"
icon_state = "Silver ore"
icon_state = "ore_silver"
origin_tech = "materials=3"
oretag = "silver"
mineral = "silver"
/obj/item/weapon/ore/gold
name = "native gold ore"
icon_state = "Gold ore"
icon_state = "ore_gold"
origin_tech = "materials=4"
oretag = "gold"
mineral = "gold"
/obj/item/weapon/ore/diamond
name = "diamonds"
icon_state = "Diamond ore"
icon_state = "ore_diamond"
origin_tech = "materials=6"
oretag = "diamond"
mineral = "diamond"
/obj/item/weapon/ore/osmium
name = "raw platinum"
icon_state = "Platinum ore"
oretag = "platinum"
icon_state = "ore_platinum"
mineral = "platinum"
/obj/item/weapon/ore/hydrogen
name = "raw hydrogen"
icon_state = "Phazon"
oretag = "hydrogen"
icon_state = "ore_hydrogen"
mineral = "mhydrogen"
/obj/item/weapon/ore/slag
name = "Slag"
desc = "Completely useless"
desc = "Someone screwed up..."
icon_state = "slag"
oretag = "slag"
mineral = "slag"
/obj/item/weapon/ore/New()
pixel_x = rand(0,16)-8