shuttle_controller now uses a shuttle datum

This commit is contained in:
mwerezak
2014-06-22 18:10:56 -04:00
parent 1c91b2984d
commit dc304026a9
31 changed files with 430 additions and 576 deletions

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@@ -1292,6 +1292,7 @@
#include "code\modules\shuttles\departmental.dm" #include "code\modules\shuttles\departmental.dm"
#include "code\modules\shuttles\shuttle.dm" #include "code\modules\shuttles\shuttle.dm"
#include "code\modules\shuttles\shuttle_console.dm" #include "code\modules\shuttles\shuttle_console.dm"
#include "code\modules\shuttles\shuttle_emergency.dm"
#include "code\modules\shuttles\shuttle_specops.dm" #include "code\modules\shuttles\shuttle_specops.dm"
#include "code\modules\shuttles\shuttle_supply.dm" #include "code\modules\shuttles\shuttle_supply.dm"
#include "code\modules\shuttles\shuttles_multi.dm" #include "code\modules\shuttles\shuttles_multi.dm"

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@@ -5,429 +5,185 @@
// these define the time taken for the shuttle to get to SS13 // these define the time taken for the shuttle to get to SS13
// and the time before it leaves again // and the time before it leaves again
#define SHUTTLEARRIVETIME 600 // 10 minutes = 600 seconds #define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle cannot be recalled
#define SHUTTLELEAVETIME 180 // 3 minutes = 180 seconds #define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station
#define SHUTTLETRANSITTIME 120 // 2 minutes = 120 seconds #define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station
#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure.
var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle
datum/shuttle_controller/emergency_shuttle /datum/shuttle_controller/emergency_shuttle
var/alert = 0 //0 = emergency, 1 = crew cycle var/datum/shuttle/ferry/shuttle
var/location = 0 //0 = somewhere far away (in spess), 1 = at SS13, 2 = returned from SS13 var/launch_time //the time at which the shuttle will be launched
var/online = 0 var/auto_recall = 0 //if set, the shuttle will be auto-recalled
var/direction = 1 //-1 = going back to central command, 1 = going to SS13, 2 = in transit to centcom (not recalled) var/auto_recall_time //the time at which the shuttle will be auto-recalled
var/evac = 0 //1 = emergency evacuation, 0 = crew transfer
var/wait_for_launch = 0 //if the shuttle is waiting to launch
var/endtime // timeofday that shuttle arrives var/deny_shuttle = 0 //allows admins to prevent the shuttle from being called
var/timelimit //important when the shuttle gets called for more than shuttlearrivetime var/departed = 0 //if the shuttle has left the station at least once
//timeleft = 360 //600
var/fake_recall = 0 //Used in rounds to prevent "ON NOES, IT MUST [INSERT ROUND] BECAUSE SHUTTLE CAN'T BE CALLED"
var/always_fake_recall = 0 /datum/shuttle_controller/emergency_shuttle/New()
var/deny_shuttle = 0 //for admins not allowing it to be called. if ("Escape" in shuttles && istype(shuttles["Escape"], /datum/shuttle/ferry/emergency))
var/departed = 0 shuttle = shuttles["Escape"]
// call the shuttle
// if not called before, set the endtime to T+600 seconds //still don't have the shuttle, so create one
// otherwise if outgoing, switch to incoming if (!shuttle)
proc/incall(coeff = 1) shuttle = new/datum/shuttle/ferry/emergency()
if(deny_shuttle && alert == 1) //crew transfer shuttle does not gets recalled by gamemode shuttle.location = 1
return shuttle.warmup_time = 10
if(endtime) shuttle.area_offsite = locate(/area/shuttle/escape/centcom)
if(direction == -1) shuttle.area_station = locate(/area/shuttle/escape/station)
setdirection(1) shuttle.area_transition = locate(/area/shuttle/escape/transit)
shuttle.travel_time = SHUTTLE_TRANSIT_DURATION
//shuttle.docking_controller_tag = "supply_shuttle"
//shuttle.dock_target_station = "cargo_bay"
shuttles["Escape"] = shuttle
/datum/shuttle_controller/emergency_shuttle/proc/process()
if (wait_for_launch)
if (auto_recall && can_recall() && world.time >= auto_recall_time)
recall()
if (world.time >= launch_time) //time to launch the shuttle
//set the travel time
if (!shuttle.location) //at station
shuttle.travel_time = SHUTTLE_TRANSIT_DURATION_RETURN
departed = 1 //technically we haven't left yet, but this should be good enough
//TODO launch pods
else else
settimeleft(get_shuttle_arrive_time()*coeff) shuttle.travel_time = SHUTTLE_TRANSIT_DURATION
online = 1
if(always_fake_recall) shuttle.launch(src)
fake_recall = rand(300,500) //turning on the red lights in hallways
if(alert == 0) //called when the shuttle has arrived.
/datum/shuttle_controller/emergency_shuttle/proc/shuttle_arrived()
if (!shuttle.location) //at station
launch_time = world.time + SHUTTLE_LEAVETIME
wait_for_launch = 1 //get ready to return
//returns the time left until the shuttle arrives at it's destination, in ticks
/datum/shuttle_controller/emergency_shuttle/proc/estimate_arrival_time()
var/eta = launch_time + shuttle.travel_time
return (eta - world.time)
//returns the time left until the shuttle launches, in ticks
/datum/shuttle_controller/emergency_shuttle/proc/estimate_launch_time()
return (launch_time - world.time)
/datum/shuttle_controller/emergency_shuttle/proc/has_eta()
return (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
//returns 1 if the shuttle has gone to the station and come back at least once,
//used for game completion checking purposes
/datum/shuttle_controller/emergency_shuttle/proc/returned()
return 0 //TODO
//returns 1 if the shuttle is not idle at centcom
/datum/shuttle_controller/emergency_shuttle/proc/online()
if (!shuttle.location) //not at centcom
return 1
if (wait_for_launch || shuttle.moving_status != SHUTTLE_IDLE)
return 1
return 0
//returns 1 if the shuttle is currently in transit (or just leaving) to the station
/datum/shuttle_controller/emergency_shuttle/proc/going_to_station()
return (!shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
//returns 1 if the shuttle is currently in transit (or just leaving) to centcom
/datum/shuttle_controller/emergency_shuttle/proc/going_to_centcom()
return (shuttle.direction && shuttle.moving_status != SHUTTLE_IDLE)
//returns 1 if the shuttle is docked at the station and waiting to leave
/datum/shuttle_controller/emergency_shuttle/proc/waiting_to_leave()
if (shuttle.location)
return 0 //not at station
if (!wait_for_launch)
return 0 //not going anywhere
if (shuttle.moving_status != SHUTTLE_IDLE)
return 0 //shuttle is doing stuff
return 1
//so we don't have emergency_shuttle.shuttle.location everywhere
/datum/shuttle_controller/emergency_shuttle/proc/location()
if (!shuttle)
return 1 //if we dont have a shuttle datum, just act like it's at centcom
return shuttle.location
//calls the shuttle for an emergency evacuation
/datum/shuttle_controller/emergency_shuttle/proc/call_evac()
if(!can_call()) return
//set the launch timer
launch_time = world.time + get_shuttle_prep_time()
auto_recall_time = world.time + rand(300,500)
wait_for_launch = 1
evac = 1
captain_announce("An emergency evacuation shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')
for(var/area/A in world) for(var/area/A in world)
if(istype(A, /area/hallway)) if(istype(A, /area/hallway))
A.readyalert() A.readyalert()
proc/get_shuttle_arrive_time() //calls the shuttle for a routine crew transfer
// During mutiny rounds, the shuttle takes twice as long. /datum/shuttle_controller/emergency_shuttle/proc/call_transfer()
if(ticker && istype(ticker.mode,/datum/game_mode/mutiny)) if(!can_call()) return
return SHUTTLEARRIVETIME * 2
return SHUTTLEARRIVETIME //set the launch timer
launch_time = world.time + get_shuttle_prep_time()
auto_recall_time = world.time + rand(100,SHUTTLE_PREPTIME-30)
wait_for_launch = 1
datum/shuttle_controller/emergency_shuttle/proc/shuttlealert(var/X) captain_announce("A crew transfer has been initiated. The shuttle has been called. It will arrive in [round(estimate_arrival_time()/60)] minutes.")
alert = X
datum/shuttle_controller/emergency_shuttle/proc/recall() //recalls the shuttle
if(direction == 1) /datum/shuttle_controller/emergency_shuttle/proc/recall()
var/timeleft = timeleft() if (!can_recall()) return
if(alert == 0)
if(timeleft >= get_shuttle_arrive_time()) wait_for_launch = 0
return shuttle.cancel_launch(src)
if (evac)
captain_announce("The emergency shuttle has been recalled.") captain_announce("The emergency shuttle has been recalled.")
world << sound('sound/AI/shuttlerecalled.ogg') world << sound('sound/AI/shuttlerecalled.ogg')
setdirection(-1)
online = 1
for(var/area/A in world) for(var/area/A in world)
if(istype(A, /area/hallway)) if(istype(A, /area/hallway))
A.readyreset() A.readyreset()
return evac = 0
else //makes it possible to send shuttle back.
captain_announce("The shuttle has been recalled.")
setdirection(-1)
online = 1
alert = 0 // set alert back to 0 after an admin recall
return
// returns the time (in seconds) before shuttle arrival
// note if direction = -1, gives a count-up to SHUTTLEARRIVETIME
datum/shuttle_controller/emergency_shuttle/proc/timeleft()
if(online)
var/timeleft = round((endtime - world.timeofday)/10 ,1)
if(direction == 1 || direction == 2)
return timeleft
else else
return get_shuttle_arrive_time()-timeleft captain_announce("The scheduled crew transfer has been cancelled.")
else
return get_shuttle_arrive_time()
// sets the time left to a given delay (in seconds) /datum/shuttle_controller/emergency_shuttle/proc/can_call()
datum/shuttle_controller/emergency_shuttle/proc/settimeleft(var/delay) if (deny_shuttle)
endtime = world.timeofday + delay * 10 return 0
timelimit = delay if (shuttle.moving_status != SHUTTLE_IDLE || !shuttle.location) //must be idle at centcom
return 0
// sets the shuttle direction if (wait_for_launch) //already launching
// 1 = towards SS13, -1 = back to centcom
datum/shuttle_controller/emergency_shuttle/proc/setdirection(var/dirn)
if(direction == dirn)
return
direction = dirn
// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
var/ticksleft = endtime - world.timeofday
endtime = world.timeofday + (get_shuttle_arrive_time()*10 - ticksleft)
return
datum/shuttle_controller/emergency_shuttle/proc/process()
datum/shuttle_controller/emergency_shuttle/process()
if(!online)
return
var/timeleft = timeleft()
if(timeleft > 1e5) // midnight rollover protection
timeleft = 0
switch(location)
if(0)
/* --- Shuttle is in transit to Central Command from SS13 --- */
if(direction == 2)
if(timeleft>0)
return 0 return 0
/* --- Shuttle has arrived at Centrcal Command --- */
else
// turn off the star spawners
/*
for(var/obj/effect/starspawner/S in world)
S.spawning = 0
*/
location = 2
//main shuttle
var/area/start_location = locate(/area/shuttle/escape/transit)
var/area/end_location = locate(/area/shuttle/escape/centcom)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/unpowered/shuttle/D in end_location)
spawn(0)
D.locked = 0
D.open()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
//pods
start_location = locate(/area/shuttle/escape_pod1/transit)
end_location = locate(/area/shuttle/escape_pod1/centcom)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/D in machines)
if( get_area(D) == end_location )
spawn(0)
D.open()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
start_location = locate(/area/shuttle/escape_pod2/transit)
end_location = locate(/area/shuttle/escape_pod2/centcom)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/D in machines)
if( get_area(D) == end_location )
spawn(0)
D.open()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
start_location = locate(/area/shuttle/escape_pod3/transit)
end_location = locate(/area/shuttle/escape_pod3/centcom)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/D in machines)
if( get_area(D) == end_location )
spawn(0)
D.open()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
start_location = locate(/area/shuttle/escape_pod5/transit)
end_location = locate(/area/shuttle/escape_pod5/centcom)
start_location.move_contents_to(end_location, null, EAST)
for(var/obj/machinery/door/D in machines)
if( get_area(D) == end_location )
spawn(0)
D.open()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
online = 0
return 1 return 1
/* --- Shuttle has docked centcom after being recalled --- */ //this only returns 0 if it would absolutely make no sense to recall
if(timeleft>timelimit) //e.g. the shuttle is already at the station or wasn't called to begin with
online = 0 //other reasons for the shuttle not being recallable should be handled elsewhere
direction = 1 /datum/shuttle_controller/emergency_shuttle/proc/can_recall()
endtime = null if (shuttle.moving_status == SHUTTLE_INTRANSIT) //if the shuttle is already in transit then it's too late
return 0 return 0
if (!shuttle.location) //already at the station.
else if((fake_recall != 0) && (timeleft <= fake_recall)) return 0
recall() if (!wait_for_launch) //we weren't going anywhere, anyways...
fake_recall = 0
return 0 return 0
/* --- Shuttle has docked with the station - begin countdown to transit --- */
else if(timeleft <= 0)
location = 1
var/area/start_location = locate(/area/shuttle/escape/centcom)
var/area/end_location = locate(/area/shuttle/escape/station)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
// NOTE: Commenting this out to avoid recreating mass driver glitch
/*
spawn(0)
AM.throw_at(E, 1, 1)
return
*/
if(istype(T, /turf/simulated))
del(T)
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
bug.gib()
for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
pest.gib()
start_location.move_contents_to(end_location)
settimeleft(SHUTTLELEAVETIME)
//send2irc("Server", "The Emergency Shuttle has docked with the station.")
captain_announce("The Emergency Shuttle has docked with the station. You have [round(timeleft()/60,1)] minutes to board the Emergency Shuttle.")
world << sound('sound/AI/shuttledock.ogg')
return 1 return 1
if(1) /datum/shuttle_controller/emergency_shuttle/proc/get_shuttle_prep_time()
// During mutiny rounds, the shuttle takes twice as long.
// Just before it leaves, close the damn doors! if(ticker && istype(ticker.mode,/datum/game_mode/mutiny))
if(timeleft == 2 || timeleft == 1) return SHUTTLE_PREPTIME * 3 //15 minutes
var/area/start_location = locate(/area/shuttle/escape/station)
for(var/obj/machinery/door/unpowered/shuttle/D in start_location)
spawn(0)
D.close()
D.locked = 1
if(timeleft>0)
return 0
/* --- Shuttle leaves the station, enters transit --- */
else
// Turn on the star effects
/* // kinda buggy atm, i'll fix this later
for(var/obj/effect/starspawner/S in world)
if(!S.spawning)
spawn() S.startspawn()
*/
departed = 1 // It's going!
location = 0 // in deep space
direction = 2 // heading to centcom
//main shuttle
var/area/start_location = locate(/area/shuttle/escape/station)
var/area/end_location = locate(/area/shuttle/escape/transit)
settimeleft(SHUTTLETRANSITTIME)
start_location.move_contents_to(end_location, null, NORTH)
// Close shuttle doors, lock
for(var/obj/machinery/door/unpowered/shuttle/D in end_location)
spawn(0)
D.close()
D.locked = 1
// Some aesthetic turbulance shaking
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
//pods
start_location = locate(/area/shuttle/escape_pod1/station)
end_location = locate(/area/shuttle/escape_pod1/transit)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/D in end_location)
spawn(0)
D.close()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
start_location = locate(/area/shuttle/escape_pod2/station)
end_location = locate(/area/shuttle/escape_pod2/transit)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/D in end_location)
spawn(0)
D.close()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
start_location = locate(/area/shuttle/escape_pod3/station)
end_location = locate(/area/shuttle/escape_pod3/transit)
start_location.move_contents_to(end_location, null, NORTH)
for(var/obj/machinery/door/D in end_location)
spawn(0)
D.close()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
start_location = locate(/area/shuttle/escape_pod5/station)
end_location = locate(/area/shuttle/escape_pod5/transit)
start_location.move_contents_to(end_location, null, EAST)
for(var/obj/machinery/door/D in end_location)
spawn(0)
D.close()
for(var/mob/M in end_location)
if(M.client)
spawn(0)
if(M.buckled)
shake_camera(M, 4, 1) // buckled, not a lot of shaking
else
shake_camera(M, 10, 2) // unbuckled, HOLY SHIT SHAKE THE ROOM
if(istype(M, /mob/living/carbon))
if(!M.buckled)
M.Weaken(5)
captain_announce("The Emergency Shuttle has left the station. Estimate [round(timeleft()/60,1)] minutes until the shuttle docks at Central Command.")
return 1
else
return 1
return SHUTTLE_PREPTIME
/* /*
Some slapped-together star effects for maximum spess immershuns. Basically consists of a Some slapped-together star effects for maximum spess immershuns. Basically consists of a

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@@ -125,7 +125,7 @@ Implants;
/datum/game_mode/proc/check_finished() //to be called by ticker /datum/game_mode/proc/check_finished() //to be called by ticker
if(emergency_shuttle.location==2 || station_was_nuked) if(emergency_shuttle.returned() || station_was_nuked)
return 1 return 1
return 0 return 0

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@@ -315,10 +315,10 @@ var/global/datum/controller/gameticker/ticker
var/game_finished = 0 var/game_finished = 0
var/mode_finished = 0 var/mode_finished = 0
if (config.continous_rounds) if (config.continous_rounds)
game_finished = (emergency_shuttle.location == 2 || mode.station_was_nuked) game_finished = (emergency_shuttle.returned() || mode.station_was_nuked)
mode_finished = (!post_game && mode.check_finished()) mode_finished = (!post_game && mode.check_finished())
else else
game_finished = (mode.check_finished() || (emergency_shuttle.location == 2 && emergency_shuttle.alert == 1)) game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1))
mode_finished = game_finished mode_finished = game_finished
if(!mode.explosion_in_progress && game_finished && (mode_finished || post_game)) if(!mode.explosion_in_progress && game_finished && (mode_finished || post_game))

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@@ -67,7 +67,7 @@
AI_mind.current.icon_state = "ai-malf2" AI_mind.current.icon_state = "ai-malf2"
*/ */
if(emergency_shuttle) if(emergency_shuttle)
emergency_shuttle.always_fake_recall = 1 emergency_shuttle.auto_recall = 1
spawn (rand(waittime_l, waittime_h)) spawn (rand(waittime_l, waittime_h))
send_intercept() send_intercept()
..() ..()
@@ -136,7 +136,7 @@
if (is_malf_ai_dead()) if (is_malf_ai_dead())
if(config.continous_rounds) if(config.continous_rounds)
if(emergency_shuttle) if(emergency_shuttle)
emergency_shuttle.always_fake_recall = 0 emergency_shuttle.auto_recall = 0
malf_mode_declared = 0 malf_mode_declared = 0
else else
return 1 return 1
@@ -206,7 +206,7 @@
/datum/game_mode/malfunction/declare_completion() /datum/game_mode/malfunction/declare_completion()
var/malf_dead = is_malf_ai_dead() var/malf_dead = is_malf_ai_dead()
var/crew_evacuated = (emergency_shuttle.location==2) var/crew_evacuated = (emergency_shuttle.returned())
if ( station_captured && station_was_nuked) if ( station_captured && station_was_nuked)
feedback_set_details("round_end_result","win - AI win - nuke") feedback_set_details("round_end_result","win - AI win - nuke")

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@@ -267,7 +267,7 @@ datum
explanation_text = "Frame [target.current.real_name], the [target.assigned_role] for a crime and make sure they are arrested and brought back to the Centcom station alive. We'll handle the rest from there." explanation_text = "Frame [target.current.real_name], the [target.assigned_role] for a crime and make sure they are arrested and brought back to the Centcom station alive. We'll handle the rest from there."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(target.current.stat == 2) if(target.current.stat == 2)
return 0 return 0
@@ -313,7 +313,7 @@ datum
explanation_text = "[target.current.real_name], the [target.assigned_role] is a [pick("relative of a","friend of a","") + pick("high ranking","important","well-liked")] Syndicate [pick("Leader","Officer","Agent","sympathiser")]. Make sure they get off the station safely, while minimizing intervention." explanation_text = "[target.current.real_name], the [target.assigned_role] is a [pick("relative of a","friend of a","") + pick("high ranking","important","well-liked")] Syndicate [pick("Leader","Officer","Agent","sympathiser")]. Make sure they get off the station safely, while minimizing intervention."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(target.current.stat == 2) if(target.current.stat == 2)
@@ -477,7 +477,7 @@ datum
explanation_text = "Hijack the emergency shuttle by escaping alone." explanation_text = "Hijack the emergency shuttle by escaping alone."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(!owner.current || owner.current.stat == 2) if(!owner.current || owner.current.stat == 2)
@@ -512,7 +512,7 @@ datum
explanation_text = "Escape on the shuttle alive, without being arrested." explanation_text = "Escape on the shuttle alive, without being arrested."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(!owner.current || owner.current.stat ==2) if(!owner.current || owner.current.stat ==2)
@@ -1224,7 +1224,7 @@ datum
check_completion() check_completion()
if(!istype(owner.current, /mob/living/silicon)) if(!istype(owner.current, /mob/living/silicon))
return 0 return 0
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(!owner.current) if(!owner.current)
return 0 return 0
@@ -1447,7 +1447,7 @@ datum/objective/silence
explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left." explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
var/area/shuttle = locate(/area/shuttle/escape/centcom) var/area/shuttle = locate(/area/shuttle/escape/centcom)

View File

@@ -277,7 +277,7 @@
if(!is_type_in_list(disk_area, centcom_areas)) if(!is_type_in_list(disk_area, centcom_areas))
disk_rescued = 0 disk_rescued = 0
break break
var/crew_evacuated = (emergency_shuttle.location==2) var/crew_evacuated = (emergency_shuttle.returned())
//var/operatives_are_dead = is_operatives_are_dead() //var/operatives_are_dead = is_operatives_are_dead()

View File

@@ -285,7 +285,7 @@ datum/objective/hijack
check_completion() check_completion()
if(!owner.current || owner.current.stat) if(!owner.current || owner.current.stat)
return 0 return 0
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(issilicon(owner.current)) if(issilicon(owner.current))
return 0 return 0
@@ -307,7 +307,7 @@ datum/objective/block
check_completion() check_completion()
if(!istype(owner.current, /mob/living/silicon)) if(!istype(owner.current, /mob/living/silicon))
return 0 return 0
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(!owner.current) if(!owner.current)
return 0 return 0
@@ -325,7 +325,7 @@ datum/objective/silence
explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left." explanation_text = "Do not allow anyone to escape the station. Only allow the shuttle to be called when everyone is dead and your story is the only one left."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
for(var/mob/living/player in player_list) for(var/mob/living/player in player_list)
@@ -350,7 +350,7 @@ datum/objective/escape
return 0 return 0
if(isbrain(owner.current)) if(isbrain(owner.current))
return 0 return 0
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
if(!owner.current || owner.current.stat ==2) if(!owner.current || owner.current.stat ==2)
return 0 return 0
@@ -709,7 +709,7 @@ datum/objective/absorb
explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station." explanation_text = "Our knowledge must live on. Make sure at least 5 acolytes escape on the shuttle to spread their work on an another station."
check_completion() check_completion()
if(emergency_shuttle.location<2) if(!emergency_shuttle.returned())
return 0 return 0
var/cultists_escaped = 0 var/cultists_escaped = 0

View File

@@ -91,7 +91,7 @@
greet_revolutionary(rev_mind) greet_revolutionary(rev_mind)
modePlayer += head_revolutionaries modePlayer += head_revolutionaries
if(emergency_shuttle) if(emergency_shuttle)
emergency_shuttle.always_fake_recall = 1 emergency_shuttle.auto_recall = 1
spawn (rand(waittime_l, waittime_h)) spawn (rand(waittime_l, waittime_h))
send_intercept() send_intercept()
..() ..()
@@ -175,7 +175,7 @@
if(config.continous_rounds) if(config.continous_rounds)
if(finished != 0) if(finished != 0)
if(emergency_shuttle) if(emergency_shuttle)
emergency_shuttle.always_fake_recall = 0 emergency_shuttle.auto_recall = 0
return ..() return ..()
if(finished != 0) if(finished != 0)
return 1 return 1

View File

@@ -18,4 +18,4 @@
/datum/game_mode/sandbox/post_setup() /datum/game_mode/sandbox/post_setup()
..() ..()
if(emergency_shuttle) if(emergency_shuttle)
emergency_shuttle.always_fake_recall = 1 emergency_shuttle.auto_recall = 1

View File

@@ -119,7 +119,7 @@
if("callshuttle2") if("callshuttle2")
if(src.authenticated) if(src.authenticated)
call_shuttle_proc(usr) call_shuttle_proc(usr)
if(emergency_shuttle.online) if(emergency_shuttle.online())
post_status("shuttle") post_status("shuttle")
src.state = STATE_DEFAULT src.state = STATE_DEFAULT
if("cancelshuttle") if("cancelshuttle")
@@ -284,8 +284,8 @@
user.set_machine(src) user.set_machine(src)
var/dat = "<head><title>Communications Console</title></head><body>" var/dat = "<head><title>Communications Console</title></head><body>"
if (emergency_shuttle.online && emergency_shuttle.location==0) if (emergency_shuttle.has_eta())
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_arrival_time()
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>" dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
if (istype(user, /mob/living/silicon)) if (istype(user, /mob/living/silicon))
@@ -309,8 +309,8 @@
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=changeseclevel'>Change alert level</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=changeseclevel'>Change alert level</A> \]"
if(emergency_shuttle.location==0) if(!emergency_shuttle.location())
if (emergency_shuttle.online) if (emergency_shuttle.online())
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
else else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]"
@@ -377,7 +377,7 @@
var/dat = "" var/dat = ""
switch(src.aistate) switch(src.aistate)
if(STATE_DEFAULT) if(STATE_DEFAULT)
if(emergency_shuttle.location==0 && !emergency_shuttle.online) if(!emergency_shuttle.location() && !emergency_shuttle.online())
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]" dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
@@ -424,22 +424,26 @@
PS.allowedtocall = !(PS.allowedtocall) PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user) /proc/call_shuttle_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location)) if ((!( ticker ) || !emergency_shuttle.location()))
return return
if(sent_strike_team == 1) if(sent_strike_team == 1)
user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated." user << "Centcom will not allow the shuttle to be called. Consider all contracts terminated."
return return
if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE if(emergency_shuttle.deny_shuttle)
user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/600)] minutes before trying again." user << "The emergency shuttle may not be sent at this time. Please try again later."
return return
if(emergency_shuttle.direction == -1) if(world.time < 6000) // Ten minute grace period to let the game get going without lolmetagaming. -- TLE
user << "The emergency shuttle is refueling. Please wait another [round((6000-world.time)/60)] minutes before trying again."
return
if(emergency_shuttle.going_to_centcom())
user << "The emergency shuttle may not be called while returning to CentCom." user << "The emergency shuttle may not be called while returning to CentCom."
return return
if(emergency_shuttle.online) if(emergency_shuttle.online())
user << "The emergency shuttle is already on its way." user << "The emergency shuttle is already on its way."
return return
@@ -447,23 +451,22 @@
user << "Under directive 7-10, [station_name()] is quarantined until further notice." user << "Under directive 7-10, [station_name()] is quarantined until further notice."
return return
emergency_shuttle.incall() emergency_shuttle.call_evac()
log_game("[key_name(user)] has called the shuttle.") log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1) message_admins("[key_name_admin(user)] has called the shuttle.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')
return return
/proc/init_shift_change(var/mob/user, var/force = 0) /proc/init_shift_change(var/mob/user, var/force = 0)
if ((!( ticker ) || emergency_shuttle.location)) if ((!( ticker ) || !emergency_shuttle.location()))
return return
if(emergency_shuttle.direction == -1) if(emergency_shuttle.going_to_centcom())
user << "The shuttle may not be called while returning to CentCom." user << "The shuttle may not be called while returning to CentCom."
return return
if(emergency_shuttle.online) if(emergency_shuttle.online())
user << "The shuttle is already on its way." user << "The shuttle is already on its way."
return return
@@ -478,32 +481,30 @@
return return
if(world.time < 54000) // 30 minute grace period to let the game get going if(world.time < 54000) // 30 minute grace period to let the game get going
user << "The shuttle is refueling. Please wait another [round((54000-world.time)/600)] minutes before trying again."//may need to change "/600" user << "The shuttle is refueling. Please wait another [round((54000-world.time)/60)] minutes before trying again."
return return
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "sandbox") if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "sandbox")
//New version pretends to call the shuttle but cause the shuttle to return after a random duration. //New version pretends to call the shuttle but cause the shuttle to return after a random duration.
emergency_shuttle.fake_recall = rand(300,500) emergency_shuttle.auto_recall = 1
if(ticker.mode.name == "blob" || ticker.mode.name == "epidemic") if(ticker.mode.name == "blob" || ticker.mode.name == "epidemic")
user << "Under directive 7-10, [station_name()] is quarantined until further notice." user << "Under directive 7-10, [station_name()] is quarantined until further notice."
return return
emergency_shuttle.shuttlealert(1) emergency_shuttle.call_transfer()
emergency_shuttle.incall()
log_game("[key_name(user)] has called the shuttle.") log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1) message_admins("[key_name_admin(user)] has called the shuttle.", 1)
captain_announce("A crew transfer has been initiated. The shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
return return
/proc/cancel_call_proc(var/mob/user) /proc/cancel_call_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0 || emergency_shuttle.timeleft() < 300)) if (!( ticker ) || !emergency_shuttle.can_recall())
return return
if((ticker.mode.name == "blob")||(ticker.mode.name == "meteor")) if((ticker.mode.name == "blob")||(ticker.mode.name == "meteor"))
return return
if(emergency_shuttle.direction != -1 && emergency_shuttle.online) //check that shuttle isn't already heading to centcomm if(!emergency_shuttle.going_to_centcom()) //check that shuttle isn't already heading to centcomm
emergency_shuttle.recall() emergency_shuttle.recall()
log_game("[key_name(user)] has recalled the shuttle.") log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1) message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
@@ -549,11 +550,9 @@
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team) if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
return ..() return ..()
emergency_shuttle.incall(2) emergency_shuttle.call_evac()
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.") log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1) message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')
..() ..()
@@ -574,10 +573,8 @@
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team) if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || sent_strike_team)
return ..() return ..()
emergency_shuttle.incall(2) emergency_shuttle.call_evac()
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.") log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1) message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')
..() ..()

View File

@@ -8,7 +8,7 @@
attackby(var/obj/item/weapon/card/W as obj, var/mob/user as mob) attackby(var/obj/item/weapon/card/W as obj, var/mob/user as mob)
if(stat & (BROKEN|NOPOWER)) return if(stat & (BROKEN|NOPOWER)) return
if ((!( istype(W, /obj/item/weapon/card) ) || !( ticker ) || emergency_shuttle.location != 1 || !( user ))) return if ((!( istype(W, /obj/item/weapon/card) ) || !( ticker ) || emergency_shuttle.location() || !( user ))) return
if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if (istype(W, /obj/item/device/pda)) if (istype(W, /obj/item/device/pda))
var/obj/item/device/pda/pda = W var/obj/item/device/pda/pda = W
@@ -27,7 +27,7 @@
return 0 return 0
var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort") var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort")
if(emergency_shuttle.location != 1 && user.get_active_hand() != W) if(emergency_shuttle.location() && user.get_active_hand() != W)
return 0 return 0
switch(choice) switch(choice)
if("Authorize") if("Authorize")
@@ -41,8 +41,7 @@
message_admins("[key_name_admin(user)] has launched the shuttle") message_admins("[key_name_admin(user)] has launched the shuttle")
log_game("[user.ckey] has launched the shuttle early") log_game("[user.ckey] has launched the shuttle early")
world << "\blue <B>Alert: Shuttle launch time shortened to 10 seconds!</B>" world << "\blue <B>Alert: Shuttle launch time shortened to 10 seconds!</B>"
emergency_shuttle.online = 1 emergency_shuttle.launch_time = min(world.time + 100, emergency_shuttle.launch_time)
emergency_shuttle.settimeleft(10)
//src.authorized = null //src.authorized = null
del(src.authorized) del(src.authorized)
src.authorized = list( ) src.authorized = list( )
@@ -59,11 +58,11 @@
else if (istype(W, /obj/item/weapon/card/emag) && !emagged) else if (istype(W, /obj/item/weapon/card/emag) && !emagged)
var/choice = alert(user, "Would you like to launch the shuttle?","Shuttle control", "Launch", "Cancel") var/choice = alert(user, "Would you like to launch the shuttle?","Shuttle control", "Launch", "Cancel")
if(!emagged && emergency_shuttle.location == 1 && user.get_active_hand() == W) if(!emagged && !emergency_shuttle.location() && user.get_active_hand() == W)
switch(choice) switch(choice)
if("Launch") if("Launch")
world << "\blue <B>Alert: Shuttle launch time shortened to 10 seconds!</B>" world << "\blue <B>Alert: Shuttle launch time shortened to 10 seconds!</B>"
emergency_shuttle.settimeleft( 10 ) emergency_shuttle.launch_time = min(world.time + 100, emergency_shuttle.launch_time)
emagged = 1 emagged = 1
if("Cancel") if("Cancel")
return return

View File

@@ -74,13 +74,15 @@
if(0) //blank if(0) //blank
remove_display() remove_display()
if(1) //emergency shuttle timer if(1) //emergency shuttle timer
if(emergency_shuttle.online) if(emergency_shuttle.waiting_to_leave())
var/line1 var/line1 = "-ETD-"
var/line2 = get_shuttle_timer() var/line2 = get_shuttle_timer_departure()
if(emergency_shuttle.location == 1) if(length(line2) > CHARS_PER_LINE)
line1 = "-ETD-" line2 = "Error!"
else update_display(line1, line2)
line1 = "-ETA-" else if(emergency_shuttle.has_eta())
var/line1 = "-ETA-"
var/line2 = get_shuttle_timer_arrival()
if(length(line2) > CHARS_PER_LINE) if(length(line2) > CHARS_PER_LINE)
line2 = "Error!" line2 = "Error!"
update_display(line1, line2) update_display(line1, line2)
@@ -164,8 +166,14 @@
if(maptext != new_text) if(maptext != new_text)
maptext = new_text maptext = new_text
proc/get_shuttle_timer() proc/get_shuttle_timer_arrival()
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_arrival_time()
if(timeleft)
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
return ""
proc/get_shuttle_timer_departure()
var/timeleft = emergency_shuttle.estimate_launch_time()
if(timeleft) if(timeleft)
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]" return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
return "" return ""

View File

@@ -397,15 +397,15 @@
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>" dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>" dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(world.time / 600 % 60, 2)]:[world.time / 100 % 6][world.time / 100 % 10]</B><BR>"
dat += "<B>Emergency shuttle</B><BR>" dat += "<B>Emergency shuttle</B><BR>"
if (!emergency_shuttle.online) if (!emergency_shuttle.online())
dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>" dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"
else else
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_launch_time()
switch(emergency_shuttle.location) switch(emergency_shuttle.location())
if(0) if(1)
dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>" dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<a href='?src=\ref[src];call_shuttle=2'>Send Back</a><br>" dat += "<a href='?src=\ref[src];call_shuttle=2'>Send Back</a><br>"
if(1) if(0)
dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>" dat += "ETA: <a href='?src=\ref[src];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "<a href='?src=\ref[src];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>" dat += "<a href='?src=\ref[src];delay_round_end=1'>[ticker.delay_end ? "End Round Normally" : "Delay Round End"]</a><br>"
if(ticker.mode.syndicates.len) if(ticker.mode.syndicates.len)

View File

@@ -214,23 +214,22 @@
switch(href_list["call_shuttle"]) switch(href_list["call_shuttle"])
if("1") if("1")
if ((!( ticker ) || emergency_shuttle.location)) if ((!( ticker ) || !emergency_shuttle.location()))
return return
emergency_shuttle.incall() if (emergency_shuttle.can_call())
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.") emergency_shuttle.call_evac()
log_admin("[key_name(usr)] called the Emergency Shuttle") log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if("2") if("2")
if ((!( ticker ) || emergency_shuttle.location || emergency_shuttle.direction == 0)) if (!( ticker ) || !emergency_shuttle.location())
return return
switch(emergency_shuttle.direction) if (emergency_shuttle.can_call())
if(-1) emergency_shuttle.call_evac()
emergency_shuttle.incall()
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle") log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1) message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if(1)
else if (emergency_shuttle.can_recall())
emergency_shuttle.recall() emergency_shuttle.recall()
log_admin("[key_name(usr)] sent the Emergency Shuttle back") log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1) message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1)
@@ -240,10 +239,12 @@
else if(href_list["edit_shuttle_time"]) else if(href_list["edit_shuttle_time"])
if(!check_rights(R_SERVER)) return if(!check_rights(R_SERVER)) return
emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num ) var/new_time_left = input("Enter new shuttle launch duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.estimate_launch_time() ) as num
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.") emergency_shuttle.launch_time = world.time + new_time_left*10
message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1)
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [new_time_left]")
message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [new_time_left*10]", 1)
href_list["secretsadmin"] = "check_antagonist" href_list["secretsadmin"] = "check_antagonist"
else if(href_list["delay_round_end"]) else if(href_list["delay_round_end"])

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@@ -883,7 +883,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Admin" set category = "Admin"
set name = "Call Shuttle" set name = "Call Shuttle"
if ((!( ticker ) || emergency_shuttle.location)) if ((!( ticker ) || emergency_shuttle.location()))
return return
if(!check_rights(R_ADMIN)) return if(!check_rights(R_ADMIN)) return
@@ -891,16 +891,21 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No") var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return if(confirm != "Yes") return
var/choice
if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction") if(ticker.mode.name == "revolution" || ticker.mode.name == "AI malfunction" || ticker.mode.name == "confliction")
var/choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel") choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
if(choice == "Confirm") if(choice == "Confirm")
emergency_shuttle.fake_recall = rand(300,500) emergency_shuttle.auto_recall = 1 //enable auto-recall
else else
return return
emergency_shuttle.incall() choice = input("Is this an emergency evacuation or a crew transfer?") in list("Emergency", "Crew Transfer")
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.") if (choice == "Emergency")
world << sound('sound/AI/shuttlecalled.ogg') emergency_shuttle.call_evac()
else
emergency_shuttle.call_transfer()
feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.") log_admin("[key_name(usr)] admin-called the emergency shuttle.")
message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1) message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1)
@@ -914,7 +919,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
if(!ticker || emergency_shuttle.location || emergency_shuttle.direction == 0) if(!ticker || !emergency_shuttle.can_recall())
return return
emergency_shuttle.recall() emergency_shuttle.recall()

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@@ -30,7 +30,7 @@ var/global/sent_strike_team = 0
sent_strike_team = 1 sent_strike_team = 1
if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1) if (emergency_shuttle.can_recall())
emergency_shuttle.recall() emergency_shuttle.recall()
var/commando_number = commandos_possible //for selecting a leader var/commando_number = commandos_possible //for selecting a leader

View File

@@ -35,8 +35,8 @@ var/global/sent_syndicate_strike_team = 0
sent_syndicate_strike_team = 1 sent_syndicate_strike_team = 1
if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1) //if (emergency_shuttle.can_recall())
emergency_shuttle.recall() // emergency_shuttle.recall() //why, exactly? Admins can do this themselves.
var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned. var/syndicate_leader_selected = 0 //when the leader is chosen. The last person spawned.

View File

@@ -216,8 +216,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(ticker.mode:malf_mode_declared) if(ticker.mode:malf_mode_declared)
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]") stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
if(emergency_shuttle) if(emergency_shuttle)
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")

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@@ -159,8 +159,8 @@
stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]") stat(null, "Plasma Stored: [getPlasma()]/[max_plasma]")
if(emergency_shuttle) if(emergency_shuttle)
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")

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@@ -171,8 +171,8 @@
if(ticker.mode:malf_mode_declared) if(ticker.mode:malf_mode_declared)
stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]") stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
if(emergency_shuttle) if(emergency_shuttle)
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")

View File

@@ -291,7 +291,7 @@ var/list/ai_list = list()
call_shuttle_proc(src) call_shuttle_proc(src)
// hack to display shuttle timer // hack to display shuttle timer
if(emergency_shuttle.online) if(emergency_shuttle.online())
var/obj/machinery/computer/communications/C = locate() in machines var/obj/machinery/computer/communications/C = locate() in machines
if(C) if(C)
C.post_status("shuttle") C.post_status("shuttle")

View File

@@ -39,11 +39,9 @@
callshuttle = 0 callshuttle = 0
if(callshuttle == 3) //if all three conditions are met if(callshuttle == 3) //if all three conditions are met
emergency_shuttle.incall(2) emergency_shuttle.call_evac()
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.") log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1) message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('sound/AI/shuttlecalled.ogg')
if(explosive) if(explosive)
spawn(10) spawn(10)

View File

@@ -97,8 +97,9 @@
// this function displays the shuttles ETA in the status panel if the shuttle has been called // this function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/living/silicon/proc/show_emergency_shuttle_eta() /mob/living/silicon/proc/show_emergency_shuttle_eta()
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle)
var/timeleft = emergency_shuttle.timeleft() if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")

View File

@@ -146,8 +146,8 @@
statpanel("Status") statpanel("Status")
if(emergency_shuttle) if(emergency_shuttle)
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.timeleft() var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")

View File

@@ -329,11 +329,12 @@
dat += "Round Duration: [round(hours)]h [round(mins)]m<br>" dat += "Round Duration: [round(hours)]h [round(mins)]m<br>"
if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles. if(emergency_shuttle) //In case Nanotrasen decides reposess CentComm's shuttles.
if(emergency_shuttle.direction == 2) //Shuttle is going to centcomm, not recalled if(emergency_shuttle.going_to_centcom()) //Shuttle is going to centcomm, not recalled
dat += "<font color='red'><b>The station has been evacuated.</b></font><br>" dat += "<font color='red'><b>The station has been evacuated.</b></font><br>"
if(emergency_shuttle.direction == 1 && emergency_shuttle.timeleft() < 300 && emergency_shuttle.alert == 0) // Emergency shuttle is past the point of no recall if(emergency_shuttle.online())
if (emergency_shuttle.evac) // Emergency shuttle is past the point of no recall
dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>" dat += "<font color='red'>The station is currently undergoing evacuation procedures.</font><br>"
if(emergency_shuttle.direction == 1 && emergency_shuttle.alert == 1) // Crew transfer initiated else // Crew transfer initiated
dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>" dat += "<font color='red'>The station is currently undergoing crew transfer procedures.</font><br>"
dat += "Choose from the following open positions:<br>" dat += "Choose from the following open positions:<br>"

View File

@@ -475,8 +475,9 @@ var/global/list/uneatable = list(
/obj/machinery/singularity/narsie/large/New() /obj/machinery/singularity/narsie/large/New()
..() ..()
world << "<font size='28' color='red'><b>NAR-SIE HAS RISEN</b></font>" world << "<font size='28' color='red'><b>NAR-SIE HAS RISEN</b></font>"
if(emergency_shuttle) if(emergency_shuttle && emergency_shuttle.can_call())
emergency_shuttle.incall(0.5) // Cannot recall emergency_shuttle.call_evac()
emergency_shuttle.launch_time = 0 // Cannot recall
/obj/machinery/singularity/narsie/process() /obj/machinery/singularity/narsie/process()
eat() eat()

View File

@@ -6,10 +6,14 @@
/datum/shuttle/ferry /datum/shuttle/ferry
var/location = 0 //0 = at area_station, 1 = at area_offsite var/location = 0 //0 = at area_station, 1 = at area_offsite
var/direction = 0 //0 = going to station, 1 = going to offsite.
var/process_state = IDLE_STATE var/process_state = IDLE_STATE
//this mutex ensures that only one console is processing the shuttle's controls at a time //this mutex ensures that only one console is processing the shuttle's controls at a time
var/obj/machinery/computer/shuttle_control/in_use = null var/obj/machinery/computer/shuttle_control/in_use = null //this doesn't have to be a console...
var/area_transition
var/travel_time = 0
var/area_station var/area_station
var/area_offsite var/area_offsite
@@ -26,6 +30,7 @@
if(!origin) if(!origin)
origin = get_location_area(location) origin = get_location_area(location)
direction = !location
..(origin, destination) ..(origin, destination)
/datum/shuttle/ferry/long_jump(var/area/departing,var/area/destination,var/area/interim,var/travel_time) /datum/shuttle/ferry/long_jump(var/area/departing,var/area/destination,var/area/interim,var/travel_time)
@@ -37,6 +42,7 @@
if(!departing) if(!departing)
departing = get_location_area(location) departing = get_location_area(location)
direction = !location
..(departing, destination, interim, travel_time) ..(departing, destination, interim, travel_time)
/datum/shuttle/ferry/move(var/area/origin,var/area/destination) /datum/shuttle/ferry/move(var/area/origin,var/area/destination)
@@ -48,7 +54,11 @@
if (docking_controller && !docking_controller.undocked()) if (docking_controller && !docking_controller.undocked())
docking_controller.force_undock() docking_controller.force_undock()
..(origin, destination) ..(origin, destination)
location = !location
if (destination == area_station) location = 0
if (destination == area_offsite) location = 1
//if this is a long_jump retain the location we were last at until we get to the new one
/datum/shuttle/ferry/proc/get_location_area(location_id = null) /datum/shuttle/ferry/proc/get_location_area(location_id = null)
if (isnull(location_id)) if (isnull(location_id))
@@ -63,9 +73,9 @@
if (WAIT_LAUNCH) if (WAIT_LAUNCH)
if (skip_docking_checks() || docking_controller.can_launch()) if (skip_docking_checks() || docking_controller.can_launch())
//once you have a transition area, making ferry shuttles have a transition would merely requre replacing this with if (travel_time && area_transition)
//if (transition_area) long_jump(...) long_jump(null, null, area_transition, travel_time)
//else short_jump () else
short_jump() short_jump()
process_state = WAIT_ARRIVE process_state = WAIT_ARRIVE
@@ -77,6 +87,7 @@
if (skip_docking_checks() || docking_controller.docked()) if (skip_docking_checks() || docking_controller.docked())
process_state = IDLE_STATE process_state = IDLE_STATE
in_use = null //release lock in_use = null //release lock
arrived()
/datum/shuttle/ferry/current_dock_target() /datum/shuttle/ferry/current_dock_target()
var/dock_target var/dock_target
@@ -137,6 +148,10 @@
return 1 return 1
return 0 return 0
//This gets called when the shuttle finishes arriving at it's destination
//This can be used by subtypes to do things when the shuttle arrives.
/datum/shuttle/ferry/proc/arrived()
return //do nothing for now
/obj/machinery/computer/shuttle_control /obj/machinery/computer/shuttle_control

View File

@@ -0,0 +1,69 @@
/datum/shuttle/ferry/emergency
//pass
/datum/shuttle/ferry/emergency/arrived()
emergency_shuttle.shuttle_arrived()
/*
/datum/shuttle/ferry/emergency/move()
if (!location) //leaving the station
emergency_shuttle.departed = 1
..()
*/
/datum/shuttle/ferry/escape_pod
//pass
/datum/shuttle/ferry/escape_pod/can_launch()
if(location)
return 0 //it's a one-way trip.
return ..()
/datum/shuttle/ferry/escape_pod/can_force()
return 0
/datum/shuttle/ferry/escape_pod/can_cancel()
return 0
//TODO replace this with proper door controllers
/datum/shuttle/ferry/escape_pod/move(var/area/origin,var/area/destination)
for(var/obj/machinery/door/D in origin)
spawn(0)
D.close()
..(origin, destination) //might need to adjust shuttle/move so that it can take into account the direction argument to area/move_contents_to, I dunno.
for(var/obj/machinery/door/D in destination)
spawn(0)
D.open()
//Escape pod garbage, copied from the controller
/*
//pods
start_location = locate(/area/shuttle/escape_pod1/station)
end_location = locate(/area/shuttle/escape_pod1/transit)
end_location = locate(/area/shuttle/escape_pod1/centcom)
start_location.move_contents_to(end_location, null, NORTH)
start_location = locate(/area/shuttle/escape_pod2/station)
end_location = locate(/area/shuttle/escape_pod2/transit)
end_location = locate(/area/shuttle/escape_pod2/centcom)
start_location.move_contents_to(end_location, null, NORTH)
start_location = locate(/area/shuttle/escape_pod3/station)
end_location = locate(/area/shuttle/escape_pod3/transit)
end_location = locate(/area/shuttle/escape_pod3/centcom)
start_location.move_contents_to(end_location, null, NORTH)
//There is no pod 4, apparently.
start_location = locate(/area/shuttle/escape_pod5/station)
end_location = locate(/area/shuttle/escape_pod5/transit)
end_location = locate(/area/shuttle/escape_pod5/centcom)
start_location.move_contents_to(end_location, null, EAST)
*/

View File

@@ -43,8 +43,9 @@
..() ..()
statpanel("Status") statpanel("Status")
if (src.client.statpanel == "Status") if (src.client.statpanel == "Status")
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle)
var/timeleft = emergency_shuttle.timeleft() if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
/* /*

View File

@@ -23,8 +23,9 @@
..() ..()
statpanel("Status") statpanel("Status")
if (src.client.statpanel == "Status") if (src.client.statpanel == "Status")
if(emergency_shuttle.online && emergency_shuttle.location < 2) if(emergency_shuttle)
var/timeleft = emergency_shuttle.timeleft() if(emergency_shuttle.has_eta() && !emergency_shuttle.returned())
var/timeleft = emergency_shuttle.estimate_arrival_time()
if (timeleft) if (timeleft)
stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]") stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
/* /*