Random Event Fixes (#9582)

This commit is contained in:
Guti
2024-12-09 22:57:39 +01:00
committed by GitHub
parent 6e1bc8aadf
commit dc4c515c8b
12 changed files with 56 additions and 109 deletions

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@@ -1,102 +0,0 @@
/datum/event/horde_infestation
announceWhen = 30
endWhen = 200
var/spawncount = 1
var/list/vents = list()
var/spiders = FALSE
var/metroids = FALSE
/datum/event/horde_infestation/setup()
if(prob(25)) //CHOMP Add 25% chance for the event to fail if chosen
log_debug("Horde infestation failed successfully.")
kill()
return //The event dies here.
announceWhen = rand(announceWhen, announceWhen + 60)
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines) //Gathering together all possible areas to spawn mobs.
//CHOMPEdit: Added a couple areas to the exclusion.
var/in_area = get_area(temp_vent)
if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
continue
if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels)) //No spawns on welded vents
if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change in order to spawn.
vents += temp_vent
if(prob(50)) //50/50 chance on spiders or metroids.
log_debug("Hord event, spiders selected.")
spawncount = rand(4 * severity, 10 * severity)
sent_spiders_to_station = 0
spiders = TRUE
else
log_debug("Horde event, metroids selected.")
spawncount = rand(2 * severity, 4 * severity)
metroids = TRUE
/datum/event/horde_infestation/announce()
if(spiders) //Horrible way of doing this
command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
if(metroids) //Horrible way of doing this
command_announcement.Announce("High-energy lifeforms detected coming aboard [station_name()]. All crew members, stay alert, and listen to security instructions.", "Lifesign Alert", new_sound = 'sound/misc/alarm1.ogg')
/datum/event/horde_infestation/start()
if(spiders)
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
//CHOMPEdit: Added a couple areas to the exclusion. Also made this actually work.
var/in_area = get_area(temp_vent)
if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
continue
if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels))
if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change to 10 from 50 in order for spawns to work.
var/area/A = get_area(temp_vent)
if(!(A.flag_check(AREA_FORBID_EVENTS)))
vents += temp_vent
while((spawncount >= 1) && vents.len)
var/obj/vent = pick(vents)
//CHOMPEDIT START adding spider EGGS to the possible spawns instead of singular spiderling spawns.
var/spawn_spiderlings = pickweight(list(
/obj/effect/spider/spiderling/space = 95,
/obj/effect/spider/eggcluster/space = 4,
/obj/effect/spider/eggcluster/royal/space = 1
))
new spawn_spiderlings(vent.loc) //VOREStation Edit - No nurses //Oh my JESUS CHRIST, this slipped past me. Literally no nurses. Well guess what, nurses are back.
//CHOMPEDIT END
vents -= vent
spawncount--
if(metroids)
while((spawncount >= 1) && vents.len)
var/obj/vent = pick(vents)
var/spawn_metroids = pickweight(list(
/mob/living/simple_mob/metroid/juvenile/baby = 60,
/mob/living/simple_mob/metroid/juvenile/super = 30,
/mob/living/simple_mob/metroid/juvenile/alpha = 10,
/mob/living/simple_mob/metroid/juvenile/gamma = 3,
/mob/living/simple_mob/metroid/juvenile/zeta = 2,
/mob/living/simple_mob/metroid/juvenile/omega = 1,
))
new spawn_metroids(get_turf(vent))
vents -= vent
spawncount--
vents.Cut()
/datum/event/horde_infestation/end()
if(spiders)
return
if(metroids)
var/list/area_names = list()
for(var/metroids in existing_metroids)
var/mob/living/M = metroids
if(!M || M.stat == DEAD)
continue
var/area/metroid_area = get_area(M)
if(!metroid_area) //Huh, really?
if(!get_turf(M)) //No turf either?
qdel(M) //Must have been nullspaced
continue
area_names |= metroid_area.name
if(area_names.len)
var/english_list = english_list(area_names)
command_announcement.Announce("Sensors have narrowed down remaining lifeforms to the followng areas: [english_list]", "Lifesign Alert")

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@@ -1,62 +0,0 @@
/datum/event/metroid_infestation
announceWhen = 90
endWhen = 200
var/spawncount = 1
var/list/vents = list()
var/give_positions = 0
var/active_metroid_event = TRUE
/datum/event/metroid_infestation/setup()
if(prob(50)) //50% chance of the event to even occur if procced
active_metroid_event = FALSE
log_debug("Metroid infestation failed successfully.")
kill()
return
active_metroid_event = TRUE
announceWhen = rand(announceWhen, announceWhen + 60)
spawncount = rand(2 * severity, 4 * severity)
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in machines)
//CHOMPEdit: Added a couple areas to the exclusion. Also made this actually work.
var/in_area = get_area(temp_vent)
if(istype(in_area, /area/crew_quarters/sleep) || istype(in_area, /area/hallway/secondary/entry))
continue
if(!temp_vent.welded && temp_vent.network && (temp_vent.loc.z in using_map.station_levels))
if(temp_vent.network.normal_members.len > 10) //CHOMP Edit: Most our networks are 40. SM is 4 and toxins is 2. This needed to change in order to spawn.
vents += temp_vent
/datum/event/metroid_infestation/announce()
command_announcement.Announce("High-energy lifeforms detected coming aboard [station_name()]. All crew members, stay alert, and listen to security instructions.", "Lifesign Alert", new_sound = 'sound/misc/alarm1.ogg')
/datum/event/metroid_infestation/start()
while((spawncount >= 1) && vents.len)
var/obj/vent = pick(vents)
var/spawn_metroids = pickweight(list(
/mob/living/simple_mob/metroid/juvenile/baby = 60,
/mob/living/simple_mob/metroid/juvenile/super = 30,
/mob/living/simple_mob/metroid/juvenile/alpha = 10,
/mob/living/simple_mob/metroid/juvenile/gamma = 3,
/mob/living/simple_mob/metroid/juvenile/zeta = 2,
/mob/living/simple_mob/metroid/juvenile/omega = 1,
))
new spawn_metroids(get_turf(vent))
vents -= vent
spawncount--
vents.Cut()
/datum/event/metroid_infestation/end()
var/list/area_names = list()
for(var/metroids in existing_metroids)
var/mob/living/M = metroids
if(!M || M.stat == DEAD)
continue
var/area/metroid_area = get_area(M)
if(!metroid_area) //Huh, really?
if(!get_turf(M)) //No turf either?
qdel(M) //Must have been nullspaced
continue
area_names |= metroid_area.name
if(area_names.len && active_metroid_event == TRUE)
var/english_list = english_list(area_names)
command_announcement.Announce("Sensors have narrowed down remaining lifeforms to the followng areas: [english_list]", "Lifesign Alert")

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@@ -1,104 +0,0 @@
#define LOC_KITCHEN 0
#define LOC_ATMOS 1
#define LOC_CHAPEL 2
#define LOC_LIBRARY 3
#define LOC_HYDRO 4
#define LOC_TECH 5
#define LOC_HANGAR1 6
#define LOC_HANGAR2 7
#define LOC_HANGAR3 8
#define LOC_FIELD 9 // CHOMPEdit - More mutant places! This one might allow them to grow
#define VERM_RATS 0
#define VERM_LIZARDMEN 1
/datum/event/mutants
announceWhen = 25
endWhen = 26
var/location
var/locstring
var/vermin
var/vermstring
/datum/event/mutants/start()
location = rand(0,9) // CHOMPEdit - Bumping up to 9
var/list/turf/simulated/floor/turfs = list()
var/spawn_area_type
switch(location)
if(LOC_KITCHEN)
spawn_area_type = /area/crew_quarters/kitchen
locstring = "the kitchen"
if(LOC_ATMOS)
spawn_area_type = /area/engineering/atmos
locstring = "atmospherics"
if(LOC_CHAPEL)
spawn_area_type = /area/chapel/main
locstring = "the chapel"
if(LOC_LIBRARY)
spawn_area_type = /area/library
locstring = "the library"
if(LOC_HYDRO)
spawn_area_type = /area/hydroponics
locstring = "hydroponics"
if(LOC_TECH)
spawn_area_type = /area/storage/tech
locstring = "technical storage"
if(LOC_HANGAR1)
spawn_area_type = /area/hangar/one
locstring = "the hangar deck"
if(LOC_HANGAR2)
spawn_area_type = /area/hangar/two
locstring = "the hangar deck"
if(LOC_HANGAR3)
spawn_area_type = /area/hangar/three
locstring = "the hangar deck"
if(LOC_FIELD) // CHOMPEdit - Another one for the list...
spawn_area_type = /area/maintenance/field
locstring = "the maintenance deck"
for(var/areapath in typesof(spawn_area_type))
var/area/A = locate(areapath)
for(var/turf/simulated/floor/F in A.contents)
if(turf_clear(F))
turfs += F
var/list/spawn_types = list()
var/max_number
vermin = rand(0,1)
switch(vermin)
if(VERM_RATS)
spawn_types = list(/mob/living/simple_mob/animal/passive/mouse/event)
max_number = 6
vermstring = "mutant mice"
if(VERM_LIZARDMEN)
spawn_types = list(/mob/living/simple_mob/animal/passive/lizard/event)
max_number = 6
vermstring = "mutant lizards"
spawn(0)
var/num = rand(2,max_number)
while(turfs.len > 0 && num > 0)
var/turf/simulated/floor/T = pick(turfs)
turfs.Remove(T)
num--
var/spawn_type = pick(spawn_types)
new spawn_type(T)
/datum/event/mutants/announce()
command_announcement.Announce("Bioscans indicate... What are those? It looks like [vermstring] have been breeding in [locstring]. Clear them out, just in case.", "Vermin infestation")
#undef LOC_KITCHEN
#undef LOC_ATMOS
#undef LOC_CHAPEL
#undef LOC_LIBRARY
#undef LOC_HYDRO
#undef LOC_TECH
#undef LOC_HANGAR1
#undef LOC_HANGAR2
#undef LOC_HANGAR3
#undef VERM_RATS
#undef VERM_LIZARDMEN

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@@ -6,11 +6,6 @@
/datum/event/spider_infestation/setup()
if(prob(25)) //CHOMP Add 25% chance for the event to fail if chosen
log_debug("Spider infestation failed successfully.")
kill()
return
announceWhen = rand(announceWhen, announceWhen + 60)
spawncount = rand(4 * severity, 10 * severity) //spiderlings only have a 50% chance to grow big and strong //CHOMP Edit: old: 2/4 new: 6/14 new: 4/10
sent_spiders_to_station = 0