mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Vore Datums implemented, awaiting integration&testing
This commit is contained in:
@@ -203,6 +203,13 @@ var/global/list/string_slot_flags = list(
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var/datum/poster/P = new T
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var/datum/poster/P = new T
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NT_poster_designs += P
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NT_poster_designs += P
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// VOREStation Add - Vore Modes!
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paths = typesof(/datum/digest_mode) - /datum/digest_mode/transform
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for(var/T in paths)
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var/datum/digest_mode/DM = new T
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GLOB.digest_modes[DM.id] = DM
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// VOREStation Add End
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return 1
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return 1
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/* // Uncomment to debug chemical reaction list.
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/* // Uncomment to debug chemical reaction list.
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249
code/modules/vore/eating/bellymodes_datum_vr.dm
Normal file
249
code/modules/vore/eating/bellymodes_datum_vr.dm
Normal file
@@ -0,0 +1,249 @@
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GLOBAL_LIST_INIT(digest_modes, list())
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/datum/digest_mode
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var/id = DM_HOLD
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var/noise_chance = 0
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/datum/digest_mode/process_mob(obj/belly/B, mob/living/L)
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return
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/datum/digest_mode/digest
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id = DM_DIGEST
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noise_chance = 50
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/datum/digest_mode/digest/process_mob(obj/belly/B, mob/living/L)
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//Pref protection!
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if(!L.digestable || L.absorbed)
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return
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//Person just died in guts!
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if(L.stat == DEAD)
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if(L.is_preference_enabled(/datum/client_preference/digestion_noises))
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if(!B.fancy_vore)
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SEND_SOUND(L, sound(get_sfx("classic_death_sounds")))
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else
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SEND_SOUND(L, sound(get_sfx("fancy_death_prey")))
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B.handle_digestion_death(L)
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to_update = TRUE
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if(!B.fancy_vore)
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return sound(get_sfx("classic_death_sounds"))
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return sound(get_sfx("fancy_death_pred"))
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// Deal digestion damage (and feed the pred)
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var/old_brute = L.getBruteLoss()
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var/old_burn = L.getFireLoss()
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L.adjustBruteLoss(digest_brute)
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L.adjustFireLoss(digest_burn)
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var/actual_brute = L.getBruteLoss() - old_brute
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var/actual_burn = L.getFireLoss() - old_burn
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var/damage_gain = actual_brute + actual_burn
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var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
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var/difference = B.owner.size_multiplier / L.size_multiplier
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if(isrobot(B.owner))
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var/mob/living/silicon/robot/R = B.owner
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R.cell.charge += 25 * damage_gain
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if(offset) // If any different than default weight, multiply the % of offset.
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B.owner.adjust_nutrition(offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
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else
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B.owner.adjust_nutrition((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
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/datum/digest_mode/absorb
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id = DM_ABSORB
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noise_chance = 10
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/datum/digest_mode/absorb/process_mob(obj/belly/B, mob/living/L)
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if(!L.absorbable || L.absorbed)
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continue
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digestion_noise_chance = 10
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steal_nutrition(L)
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if(L.nutrition < 100)
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absorb_living(L)
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to_update = TRUE
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/datum/digest_mode/unabsorb
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id = DM_UNABSORB
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/datum/digest_mode/unabsorb/process_mob(obj/belly/B, mob/living/L)
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if(L.absorbed && B.owner.nutrition >= 100)
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L.absorbed = FALSE
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to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
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to_chat(B.owner,"<span class='notice'>You feel like a part of you is missing.</span>")
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B.owner.adjust_nutrition(-100)
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to_update = TRUE
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/datum/digest_mode/drain
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id = DM_DRAIN
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noise_chance = 10
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/datum/digest_mode/drain/process_mob(obj/belly/B, mob/living/L)
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steal_nutrition(L)
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/datum/digest_mode/drain/shrink
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id = DM_SHRINK
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/datum/digest_mode/drain/shrink/process_mob(obj/belly/B, mob/living/L)
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if(L.size_multiplier > B.shrink_grow_size)
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L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick
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. = ..()
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/datum/digest_mode/grow
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id = DM_GROW
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noise_chance = 10
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/datum/digest_mode/grow/process_mob(obj/belly/B, mob/living/L)
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if(L.size_multiplier < B.shrink_grow_size)
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L.resize(L.size_multiplier + 0.01) // Shrink by 1% per tick
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/datum/digest_mode/drain/sizesteal
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id = DM_SIZE_STEAL
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/datum/digest_mode/drain/sizesteal/process_mob(obj/belly/B, mob/living/L)
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if(L.size_multiplier > B.shrink_grow_size && B.owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
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B.owner.resize(B.owner.size_multiplier + 0.01) //Grow by 1% per tick.
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L.resize(L.size_multiplier - 0.01) //Shrink by 1% per tick
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. = ..()
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/datum/digest_mode/heal
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id = DM_HEAL
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noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun.
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/datum/digest_mode/heal/process_mob(obj/belly/B, mob/living/L)
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if(L.stat == DEAD)
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continue // Can't heal the dead with healbelly
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if(B.owner.nutrition > 90 && (L.health < L.maxHealth))
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L.adjustBruteLoss(-2.5)
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L.adjustFireLoss(-2.5)
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L.adjustToxLoss(-5)
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L.adjustOxyLoss(-5)
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L.adjustCloneLoss(-1.25)
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B.owner.adjust_nutrition(-2)
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if(L.nutrition <= 400)
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L.adjust_nutrition(1)
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else if(B.owner.nutrition > 90 && (L.nutrition <= 400))
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B.owner.adjust_nutrition(-1)
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L.adjust_nutrition(1)
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// TRANSFORM MODES
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/datum/digest_mode/transform
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var/stabilize_nutrition = FALSE
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var/changes_eyes = FALSE
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var/changes_hair_solo = FALSE
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var/changes_hairandskin = FALSE
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var/changes_gender = FALSE
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var/changes_gender_to = null
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var/changes_species = FALSE
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var/changes_ears_tail_wing_nocolor = FALSE
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var/changes_ears_tail_wing_color = FALSE
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var/eggs = FALSE
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/datum/digest_mode/transform/process_mob(obj/belly/B, mob/living/carbon/human/H)
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if(!istype(H) || H.stat == DEAD)
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return
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if(stabilize_nutrition)
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if(B.owner.nutrition > 400 && H.nutrition < 400)
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B.owner.adjust_nutrition(-2)
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H.adjust_nutrition(1.5)
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if(changes_eyes && B.check_eyes(H))
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B.change_eyes(H, 1)
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return
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if(changes_hair_solo && B.check_hair(H))
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B.change_hair(H)
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return
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if(changes_hairandskin && (B.check_hair(H) || B.check_skin(H)))
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B.change_hair(H)
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B.change_skin(H, 1)
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return
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if(changes_species)
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if(changes_ears_tail_wing_nocolor && (B.check_ears(H) || B.check_tail_nocolor(H) || B.check_wing_nocolor(H) || B.check_species(H)))
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B.change_ears(H)
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B.change_tail_nocolor(H)
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B.change_wing_nocolor(H)
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B.change_species(H, 1, 1) // ,1) preserves coloring
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return
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if(changes_ears_tail_wing_color && (B.check_ears(H) || B.check_tail(H) || B.check_wing(H) || B.check_species(H)))
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B.change_ears(H)
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B.change_tail(H)
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B.change_wing(H)
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B.change_species(H, 1, 2) // ,2) does not preserve coloring.
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return
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if(changes_gender && B.check_gender(H, changes_gender_to))
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B.change_gender(H, changes_gender_to, 1)
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return
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if(eggs && (!H.absorbed))
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B.put_in_egg(H, 1)
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return
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// Regular TF Modes
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/datum/digest_mode/transform/hairandeyes
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id = DM_TRANSFORM_HAIR_AND_EYES
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stabilize_nutrition = TRUE
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changes_eyes = TRUE
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changes_hair_solo = TRUE
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/datum/digest_mode/transform/gender
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id = DM_TRANSFORM_FEMALE
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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changes_gender = TRUE
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changes_gender_to = FEMALE
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stabilize_nutrition = TRUE
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/datum/digest_mode/transform/gender/male
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id = DM_TRANSFORM_FEMALE
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changes_gender_to = MALE
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/datum/digest_mode/transform/keepgender
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id = DM_TRANSFORM_KEEP_GENDER
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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stabilize_nutrition = TRUE
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/datum/digest_mode/transform/speciesandtaur
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id = DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR
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changes_species = TRUE
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changes_ears_tail_wing_nocolor = TRUE
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stabilize_nutrition = TRUE
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/datum/digest_mode/transform/replica
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id = DM_TRANSFORM_REPLICA
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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changes_species = TRUE
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changes_ears_tail_wing_color = TRUE
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// E G G
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/datum/digest_mode/transform/egg
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id = DM_EGG
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eggs = TRUE
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/datum/digest_mode/transform/egg/gender
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id = DM_TRANSFORM_FEMALE_EGG
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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changes_gender = TRUE
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changes_gender_to = FEMALE
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stabilize_nutrition = TRUE
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/datum/digest_mode/transform/egg/gender/male
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id = DM_TRANSFORM_MALE_EGG
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changes_gender_to = MALE
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/datum/digest_mode/transform/egg/nogender
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id = DM_TRANSFORM_KEEP_GENDER_EGG
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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stabilize_nutrition = TRUE
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/datum/digest_mode/transform/egg/speciesandtaur
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id = DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG
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changes_species = TRUE
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changes_ears_tail_wing_nocolor = TRUE
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stabilize_nutrition = TRUE
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/datum/digest_mode/transform/egg/replica
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id = DM_TRANSFORM_REPLICA_EGG
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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changes_species = TRUE
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changes_ears_tail_wing_color = TRUE
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@@ -1,92 +0,0 @@
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/obj/belly/proc/process_tf(mode, list/touchable_mobs) //We pass mode so it's mega-ultra local.
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/* May not be necessary... Transform only shows up in the panel for humans.
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if(!ishuman(owner))
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return //Need DNA and junk for this.
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*/
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//Cast here for reduced duplication
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var/mob/living/carbon/human/O = owner
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var/stabilize_nutrition = FALSE
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var/changes_eyes = FALSE
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var/changes_hair_solo = FALSE
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var/changes_hairandskin = FALSE
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var/changes_gender = FALSE
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var/changes_gender_to = null
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var/changes_species = FALSE
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var/changes_ears_tail_wing_nocolor = FALSE
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var/changes_ears_tail_wing_color = FALSE
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|
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var/eggs = FALSE
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switch(mode)
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if(DM_TRANSFORM_HAIR_AND_EYES)
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stabilize_nutrition = TRUE
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changes_eyes = TRUE
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changes_hair_solo = TRUE
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if(DM_TRANSFORM_MALE, DM_TRANSFORM_FEMALE, DM_TRANSFORM_MALE_EGG, DM_TRANSFORM_FEMALE_EGG)
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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changes_gender = TRUE
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changes_gender_to = (mode == DM_TRANSFORM_MALE || mode == DM_TRANSFORM_MALE_EGG) ? MALE : FEMALE
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stabilize_nutrition = TRUE
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eggs = (mode == DM_TRANSFORM_MALE_EGG || mode == DM_TRANSFORM_FEMALE_EGG)
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if(DM_TRANSFORM_KEEP_GENDER, DM_TRANSFORM_KEEP_GENDER_EGG)
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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stabilize_nutrition = TRUE
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eggs = (mode == DM_TRANSFORM_KEEP_GENDER_EGG)
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if(DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR, DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
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changes_species = TRUE
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changes_ears_tail_wing_nocolor = TRUE
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stabilize_nutrition = TRUE
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eggs = (mode == DM_TRANSFORM_CHANGE_SPECIES_AND_TAUR_EGG)
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if(DM_TRANSFORM_REPLICA, DM_TRANSFORM_REPLICA_EGG)
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changes_eyes = TRUE
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changes_hairandskin = TRUE
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changes_species = TRUE
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changes_ears_tail_wing_color = TRUE
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eggs = (mode == DM_TRANSFORM_REPLICA_EGG)
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if(DM_EGG)
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eggs = TRUE
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/* This is designed to do *gradual* transformations.
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|
||||||
* For each human in the TF belly per cycle, they can only have one "stage" of transformation applied to them.
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|
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* Some transformation modes have different amounts of stages than others and that's okay.
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* All stages in order: Eyes, Hair & Skin, Ears & Tail & Wings & Species, Gender, Egg
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|
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*/
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for(var/mob/living/carbon/human/H in touchable_mobs)
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if(H.stat == DEAD)
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continue
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if(stabilize_nutrition)
|
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||||||
if(O.nutrition > 400 && H.nutrition < 400)
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O.adjust_nutrition(-2)
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|
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H.adjust_nutrition(1.5)
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|
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if(changes_eyes && check_eyes(H))
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|
||||||
change_eyes(H, 1)
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|
||||||
continue
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|
||||||
if(changes_hair_solo && check_hair(H))
|
|
||||||
change_hair(H)
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|
||||||
continue
|
|
||||||
if(changes_hairandskin && (check_hair(H) || check_skin(H)))
|
|
||||||
change_hair(H)
|
|
||||||
change_skin(H, 1)
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|
||||||
continue
|
|
||||||
if(changes_species)
|
|
||||||
if(changes_ears_tail_wing_nocolor && (check_ears(H) || check_tail_nocolor(H) || check_wing_nocolor(H) || check_species(H)))
|
|
||||||
change_ears(H)
|
|
||||||
change_tail_nocolor(H)
|
|
||||||
change_wing_nocolor(H)
|
|
||||||
change_species(H, 1, 1) // ,1) preserves coloring
|
|
||||||
continue
|
|
||||||
if(changes_ears_tail_wing_color && (check_ears(H) || check_tail(H) || check_wing(H) || check_species(H)))
|
|
||||||
change_ears(H)
|
|
||||||
change_tail(H)
|
|
||||||
change_wing(H)
|
|
||||||
change_species(H, 1, 2) // ,2) does not preserve coloring.
|
|
||||||
continue
|
|
||||||
if(changes_gender && check_gender(H, changes_gender_to))
|
|
||||||
change_gender(H, changes_gender_to, 1)
|
|
||||||
continue
|
|
||||||
if(eggs && (!H.absorbed))
|
|
||||||
put_in_egg(H, 1)
|
|
||||||
continue
|
|
||||||
@@ -17,19 +17,13 @@
|
|||||||
|
|
||||||
/////////////////////////// Sound Selections ///////////////////////////
|
/////////////////////////// Sound Selections ///////////////////////////
|
||||||
var/sound/prey_digest
|
var/sound/prey_digest
|
||||||
var/sound/prey_death
|
|
||||||
var/sound/pred_digest
|
var/sound/pred_digest
|
||||||
var/sound/pred_death
|
|
||||||
if(!fancy_vore)
|
if(!fancy_vore)
|
||||||
prey_digest = sound(get_sfx("classic_digestion_sounds"))
|
prey_digest = sound(get_sfx("classic_digestion_sounds"))
|
||||||
prey_death = sound(get_sfx("classic_death_sounds"))
|
|
||||||
pred_digest = sound(get_sfx("classic_digestion_sounds"))
|
pred_digest = sound(get_sfx("classic_digestion_sounds"))
|
||||||
pred_death = sound(get_sfx("classic_death_sounds"))
|
|
||||||
else
|
else
|
||||||
prey_digest = sound(get_sfx("fancy_digest_prey"))
|
prey_digest = sound(get_sfx("fancy_digest_prey"))
|
||||||
prey_death = sound(get_sfx("fancy_death_prey"))
|
|
||||||
pred_digest = sound(get_sfx("fancy_digest_pred"))
|
pred_digest = sound(get_sfx("fancy_digest_pred"))
|
||||||
pred_death = sound(get_sfx("fancy_death_pred"))
|
|
||||||
|
|
||||||
/////////////////////////// Exit Early ////////////////////////////
|
/////////////////////////// Exit Early ////////////////////////////
|
||||||
var/list/touchable_atoms = contents - items_preserved
|
var/list/touchable_atoms = contents - items_preserved
|
||||||
@@ -99,11 +93,13 @@
|
|||||||
else if(istype(A, /obj/effect/decal/cleanable))
|
else if(istype(A, /obj/effect/decal/cleanable))
|
||||||
qdel(A)
|
qdel(A)
|
||||||
|
|
||||||
if(digest_mode == DM_HOLD)
|
var/datum/digest_mode/DM = GLOB.digest_modes["[digest_mode]"]
|
||||||
//We deliberately do not want any gurgly noises if the belly is in DM_HOLD
|
if(!DM)
|
||||||
if(to_update)
|
log_debug("Digest mode [digest_mode] didn't exist in the digest_modes list!!")
|
||||||
updateVRPanels()
|
return FALSE
|
||||||
return
|
|
||||||
|
if(!digestion_noise_chance)
|
||||||
|
digestion_noise_chance = DM.noise_chance
|
||||||
|
|
||||||
if(digest_mode == DM_TRANSFORM)
|
if(digest_mode == DM_TRANSFORM)
|
||||||
process_tf(tf_mode, touchable_mobs)
|
process_tf(tf_mode, touchable_mobs)
|
||||||
@@ -112,89 +108,92 @@
|
|||||||
var/mob/living/L = target
|
var/mob/living/L = target
|
||||||
if(!istype(L))
|
if(!istype(L))
|
||||||
continue
|
continue
|
||||||
switch(digest_mode)
|
var/sound/soundToPlay = DM.process(src, target)
|
||||||
if(DM_DIGEST)
|
if(soundToPlay && !play_sound)
|
||||||
digestion_noise_chance = 50
|
play_sound = soundToPlay
|
||||||
//Pref protection!
|
//switch(digest_mode)
|
||||||
if(!L.digestable || L.absorbed)
|
// if(DM_DIGEST)
|
||||||
continue
|
// digestion_noise_chance = 50
|
||||||
|
// //Pref protection!
|
||||||
|
// if(!L.digestable || L.absorbed)
|
||||||
|
// continue
|
||||||
|
|
||||||
//Person just died in guts!
|
// //Person just died in guts!
|
||||||
if(L.stat == DEAD)
|
// if(L.stat == DEAD)
|
||||||
play_sound = pred_death
|
// play_sound = pred_death
|
||||||
if(L.is_preference_enabled(/datum/client_preference/digestion_noises))
|
// if(L.is_preference_enabled(/datum/client_preference/digestion_noises))
|
||||||
SEND_SOUND(L, prey_death)
|
// SEND_SOUND(L, prey_death)
|
||||||
handle_digestion_death(L)
|
// handle_digestion_death(L)
|
||||||
to_update = TRUE
|
// to_update = TRUE
|
||||||
continue
|
// continue
|
||||||
|
|
||||||
// Deal digestion damage (and feed the pred)
|
// // Deal digestion damage (and feed the pred)
|
||||||
var/old_brute = L.getBruteLoss()
|
// var/old_brute = L.getBruteLoss()
|
||||||
var/old_burn = L.getFireLoss()
|
// var/old_burn = L.getFireLoss()
|
||||||
L.adjustBruteLoss(digest_brute)
|
// L.adjustBruteLoss(digest_brute)
|
||||||
L.adjustFireLoss(digest_burn)
|
// L.adjustFireLoss(digest_burn)
|
||||||
var/actual_brute = L.getBruteLoss() - old_brute
|
// var/actual_brute = L.getBruteLoss() - old_brute
|
||||||
var/actual_burn = L.getFireLoss() - old_burn
|
// var/actual_burn = L.getFireLoss() - old_burn
|
||||||
var/damage_gain = actual_brute + actual_burn
|
// var/damage_gain = actual_brute + actual_burn
|
||||||
|
|
||||||
var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
|
// var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
|
||||||
var/difference = owner.size_multiplier / L.size_multiplier
|
// var/difference = owner.size_multiplier / L.size_multiplier
|
||||||
if(isrobot(owner))
|
// if(isrobot(owner))
|
||||||
var/mob/living/silicon/robot/R = owner
|
// var/mob/living/silicon/robot/R = owner
|
||||||
R.cell.charge += 25 * damage_gain
|
// R.cell.charge += 25 * damage_gain
|
||||||
if(offset) // If any different than default weight, multiply the % of offset.
|
// if(offset) // If any different than default weight, multiply the % of offset.
|
||||||
owner.adjust_nutrition(offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
|
// owner.adjust_nutrition(offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
|
||||||
else
|
// else
|
||||||
owner.adjust_nutrition((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
|
// owner.adjust_nutrition((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
|
||||||
if(DM_ABSORB)
|
// if(DM_ABSORB)
|
||||||
if(!L.absorbable || L.absorbed)
|
// if(!L.absorbable || L.absorbed)
|
||||||
continue
|
// continue
|
||||||
digestion_noise_chance = 10
|
// digestion_noise_chance = 10
|
||||||
steal_nutrition(L)
|
// steal_nutrition(L)
|
||||||
if(L.nutrition < 100)
|
// if(L.nutrition < 100)
|
||||||
absorb_living(L)
|
// absorb_living(L)
|
||||||
to_update = TRUE
|
// to_update = TRUE
|
||||||
if(DM_UNABSORB)
|
// if(DM_UNABSORB)
|
||||||
if(L.absorbed && owner.nutrition >= 100)
|
// if(L.absorbed && owner.nutrition >= 100)
|
||||||
L.absorbed = FALSE
|
// L.absorbed = FALSE
|
||||||
to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
|
// to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
|
||||||
to_chat(owner,"<span class='notice'>You feel like a part of you is missing.</span>")
|
// to_chat(owner,"<span class='notice'>You feel like a part of you is missing.</span>")
|
||||||
owner.adjust_nutrition(-100)
|
// owner.adjust_nutrition(-100)
|
||||||
to_update = TRUE
|
// to_update = TRUE
|
||||||
if(DM_DRAIN)
|
// if(DM_DRAIN)
|
||||||
digestion_noise_chance = 10
|
// digestion_noise_chance = 10
|
||||||
steal_nutrition(L)
|
// steal_nutrition(L)
|
||||||
if(DM_SHRINK)
|
// if(DM_SHRINK)
|
||||||
digestion_noise_chance = 10
|
// digestion_noise_chance = 10
|
||||||
if(L.size_multiplier > shrink_grow_size)
|
// if(L.size_multiplier > shrink_grow_size)
|
||||||
L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick
|
// L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick
|
||||||
steal_nutrition(L)
|
// steal_nutrition(L)
|
||||||
if(DM_GROW)
|
// if(DM_GROW)
|
||||||
digestion_noise_chance = 10
|
// digestion_noise_chance = 10
|
||||||
if(L.size_multiplier < shrink_grow_size)
|
// if(L.size_multiplier < shrink_grow_size)
|
||||||
L.resize(L.size_multiplier - 0.01) // Grow by 1% per tick
|
// L.resize(L.size_multiplier - 0.01) // Grow by 1% per tick
|
||||||
if(DM_SIZE_STEAL)
|
// if(DM_SIZE_STEAL)
|
||||||
digestion_noise_chance = 10
|
// digestion_noise_chance = 10
|
||||||
if(L.size_multiplier > shrink_grow_size && owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
|
// if(L.size_multiplier > shrink_grow_size && owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
|
||||||
owner.resize(owner.size_multiplier+0.01) //Grow by 1% per tick.
|
// owner.resize(owner.size_multiplier+0.01) //Grow by 1% per tick.
|
||||||
L.resize(L.size_multiplier-0.01) //Shrink by 1% per tick
|
// L.resize(L.size_multiplier-0.01) //Shrink by 1% per tick
|
||||||
steal_nutrition(L)
|
// steal_nutrition(L)
|
||||||
if(DM_HEAL)
|
// if(DM_HEAL)
|
||||||
digestion_noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun.
|
// digestion_noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun.
|
||||||
if(L.stat == DEAD)
|
// if(L.stat == DEAD)
|
||||||
continue // Can't heal the dead with healbelly
|
// continue // Can't heal the dead with healbelly
|
||||||
if(owner.nutrition > 90 && (L.health < L.maxHealth))
|
// if(owner.nutrition > 90 && (L.health < L.maxHealth))
|
||||||
L.adjustBruteLoss(-2.5)
|
// L.adjustBruteLoss(-2.5)
|
||||||
L.adjustFireLoss(-2.5)
|
// L.adjustFireLoss(-2.5)
|
||||||
L.adjustToxLoss(-5)
|
// L.adjustToxLoss(-5)
|
||||||
L.adjustOxyLoss(-5)
|
// L.adjustOxyLoss(-5)
|
||||||
L.adjustCloneLoss(-1.25)
|
// L.adjustCloneLoss(-1.25)
|
||||||
owner.adjust_nutrition(-2)
|
// owner.adjust_nutrition(-2)
|
||||||
if(L.nutrition <= 400)
|
// if(L.nutrition <= 400)
|
||||||
L.adjust_nutrition(1)
|
// L.adjust_nutrition(1)
|
||||||
else if(owner.nutrition > 90 && (L.nutrition <= 400))
|
// else if(owner.nutrition > 90 && (L.nutrition <= 400))
|
||||||
owner.adjust_nutrition(-1)
|
// owner.adjust_nutrition(-1)
|
||||||
L.adjust_nutrition(1)
|
// L.adjust_nutrition(1)
|
||||||
|
|
||||||
/////////////////////////// Make any noise ///////////////////////////
|
/////////////////////////// Make any noise ///////////////////////////
|
||||||
if(digestion_noise_chance && prob(digestion_noise_chance))
|
if(digestion_noise_chance && prob(digestion_noise_chance))
|
||||||
|
|||||||
Reference in New Issue
Block a user