diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index a341ef961c..bb19ed6244 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -242,8 +242,8 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium) A.forceMove(src.connected.loc) src.connected.icon_state = "cremat" else - //src.connected = null qdel(src.connected) + src.connected = null //CHOMPEdit - Fix morgues breaking for a while with something solid in front of door. src.add_fingerprint(user) update()