mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-28 07:39:13 +01:00
Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts: code/game/gamemodes/events.dm code/game/gamemodes/wizard/veilrender.dm code/game/jobs/job/captain.dm code/game/machinery/computer/HolodeckControl.dm code/game/objects/items/stacks/sheets/sheet_types.dm code/game/objects/structures/grille.dm code/modules/mob/living/simple_animal/life.dm code/setup.dm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/* Diffrent misc types of sheets
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* Contains:
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* Metal
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@@ -139,4 +140,148 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
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/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
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recipes = cardboard_recipes
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=======
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/* Diffrent misc types of sheets
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* Contains:
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* Metal
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* Plasteel
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* Wood
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* Cloth
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* Cardboard
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*/
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/*
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* Metal
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*/
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var/global/list/datum/stack_recipe/metal_recipes = list ( \
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new/datum/stack_recipe("stool", /obj/structure/stool, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("chair", /obj/structure/stool/bed/chair, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("bed", /obj/structure/stool/bed, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts, 2), \
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new/datum/stack_recipe("rack parts", /obj/item/weapon/rack_parts), \
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new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
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new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
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null, \
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new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
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null, \
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new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
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new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
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new/datum/stack_recipe("light fixture frame", /obj/item/light_fixture_frame, 2), \
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new/datum/stack_recipe("small light fixture frame", /obj/item/light_fixture_frame/small, 1), \
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null, \
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new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
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)
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/obj/item/stack/sheet/metal
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name = "metal"
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desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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m_amt = 3750
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throwforce = 14.0
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "materials=1"
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/obj/item/stack/sheet/metal/cyborg
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name = "metal"
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desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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m_amt = 0
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throwforce = 14.0
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flags = FPRINT | TABLEPASS | CONDUCT
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/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
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recipes = metal_recipes
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return ..()
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/*
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* Plasteel
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*/
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var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
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new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
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)
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/obj/item/stack/sheet/plasteel
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name = "plasteel"
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singular_name = "plasteel sheet"
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desc = "This sheet is an alloy of iron and plasma."
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icon_state = "sheet-plasteel"
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item_state = "sheet-metal"
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m_amt = 7500
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throwforce = 15.0
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "materials=2"
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/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
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recipes = plasteel_recipes
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return ..()
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/*
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* Wood
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*/
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var/global/list/datum/stack_recipe/wood_recipes = list ( \
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new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
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new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
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new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/wood, 2), \
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new/datum/stack_recipe("wooden chair", /obj/structure/stool/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
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)
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/obj/item/stack/sheet/wood
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name = "wooden planks"
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desc = "One can only guess that this is a bunch of wood."
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singular_name = "wood plank"
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icon_state = "sheet-wood"
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origin_tech = "materials=1;biotech=1"
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/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
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recipes = wood_recipes
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return ..()
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/*
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* Cloth
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*/
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/obj/item/stack/sheet/cloth
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name = "cloth"
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desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
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singular_name = "cloth roll"
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icon_state = "sheet-cloth"
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origin_tech = "materials=2"
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/*
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* Cardboard
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*/
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var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
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new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
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new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/lightbox/tubes), \
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new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/lightbox/bulbs), \
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new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/mousetraps), \
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new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
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new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
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new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
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)
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/obj/item/stack/sheet/cardboard //BubbleWrap
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name = "cardboard"
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desc = "Large sheets of card, like boxes folded flat."
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singular_name = "cardboard sheet"
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icon_state = "sheet-card"
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flags = FPRINT | TABLEPASS
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origin_tech = "materials=1"
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/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
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recipes = cardboard_recipes
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>>>>>>> remotes/git-svn
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return ..()
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@@ -47,6 +47,6 @@
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/obj/item/weapon/grenade/spawnergrenade/spesscarp
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name = "carp delivery grenade"
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spawner_type = /mob/living/simple_animal/carp
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spawner_type = /mob/living/simple_animal/hostile/carp
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deliveryamt = 5
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origin_tech = "materials=3;magnets=4;syndicate=4"
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@@ -155,6 +155,13 @@
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return
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/obj/structure/closet/attack_animal(mob/living/simple_animal/user as mob)
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if(user.wall_smash)
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visible_message("\red [user] destroys the [src]. ")
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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del(src)
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// this should probably use dump_contents()
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/obj/structure/closet/blob_act()
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if(prob(75))
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@@ -14,212 +14,209 @@
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var/destroyed = 0
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explosion_resistance = 5
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ex_act(severity)
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switch(severity)
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if(1.0)
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/obj/structure/grille/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if(prob(50))
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del(src)
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return
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if(2.0)
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if(prob(50))
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del(src)
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return
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if(3.0)
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if(prob(25))
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src.health -= 11
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healthcheck()
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return
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if(3.0)
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if(prob(25))
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src.health -= 11
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healthcheck()
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return
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/obj/structure/grille/blob_act()
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del(src)
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return
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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blob_act()
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del(src)
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return
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Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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/obj/structure/grille/meteorhit(var/obj/M)
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if (M.icon_state == "flaming")
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src.health -= 2
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healthcheck()
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return
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meteorhit(var/obj/M)
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if (M.icon_state == "flaming")
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src.health -= 2
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healthcheck()
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return
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/obj/structure/grille/attack_hand(var/mob/user)
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] kicks the [src.name].", \
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"You kick the [src.name].", \
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"You hear a noise")
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if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
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src.health -= 5
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else if(!shock(user, 70))
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src.health -= 3
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healthcheck()
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return
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attack_hand(var/mob/user)
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] kicks the [src.name].", \
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"You kick the [src.name].", \
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"You hear a noise")
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if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
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src.health -= 5
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else if(!shock(user, 70))
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src.health -= 3
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/obj/structure/grille/attack_paw(var/mob/user)
|
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attack_hand(user)
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||||
|
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/obj/structure/grille/attack_alien(var/mob/user)
|
||||
if (istype(usr, /mob/living/carbon/alien/larva)) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] mangles the [src.name].", \
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"You mangle the [src.name].", \
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"You hear a noise")
|
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if(!shock(usr, 70))
|
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src.health -= 5
|
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healthcheck()
|
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return
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/obj/structure/grille/attack_metroid(var/mob/user)
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if(!istype(usr, /mob/living/carbon/metroid/adult)) return
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playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("[user.name] smashes against the [src.name].", \
|
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"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
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src.health -= rand(2,3)
|
||||
healthcheck()
|
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return
|
||||
|
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attack_paw(var/mob/user)
|
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attack_hand(user)
|
||||
/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("[M.name] smashes against the [src.name].", \
|
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"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
|
||||
attack_alien(var/mob/user)
|
||||
if (istype(usr, /mob/living/carbon/alien/larva)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] mangles the [src.name].", \
|
||||
"You mangle the [src.name].", \
|
||||
"You hear a noise")
|
||||
if(!shock(usr, 70))
|
||||
src.health -= 5
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attack_metroid(var/mob/user)
|
||||
if(!istype(usr, /mob/living/carbon/metroid/adult)) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("[user.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= rand(2,3)
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
attack_animal(var/mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0) return
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("[M.name] smashes against the [src.name].", \
|
||||
"You smash against the [src.name].", \
|
||||
"You hear a noise")
|
||||
src.health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
||||
return 1
|
||||
else
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
if (istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
else
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (C.powernet.avail)
|
||||
if (istype(mover, /obj/item))
|
||||
var/obj/item/i = mover
|
||||
if (i.m_amt)
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return !src.density
|
||||
return !src.density
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W, mob/user)
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.health = 0
|
||||
if(!destroyed)
|
||||
src.health = -100
|
||||
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
src.anchored = !( src.anchored )
|
||||
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
|
||||
for(var/mob/O in oviewers())
|
||||
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
|
||||
return
|
||||
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
|
||||
var/dir_to_set = 1
|
||||
if(src.loc == usr.loc)
|
||||
dir_to_set = usr.dir
|
||||
/obj/structure/grille/attackby(obj/item/weapon/W, mob/user)
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
src.health = 0
|
||||
if(!destroyed)
|
||||
src.health = -100
|
||||
else if ((isscrewdriver(W)) && (istype(src.loc, /turf/simulated) || src.anchored))
|
||||
if(!shock(user, 90))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
src.anchored = !( src.anchored )
|
||||
user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
|
||||
for(var/mob/O in oviewers())
|
||||
O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
|
||||
return
|
||||
else if( istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) )
|
||||
var/dir_to_set = 1
|
||||
if(src.loc == usr.loc)
|
||||
dir_to_set = usr.dir
|
||||
else
|
||||
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
|
||||
if( src.x == usr.x )
|
||||
if( src.y > usr.y )
|
||||
dir_to_set = 2
|
||||
else
|
||||
dir_to_set = 1
|
||||
else if( src.y == usr.y )
|
||||
if( src.x > usr.x )
|
||||
dir_to_set = 8
|
||||
else
|
||||
dir_to_set = 4
|
||||
else
|
||||
if( ( src.x == usr.x ) || (src.y == usr.y) ) //Only supposed to work for cardinal directions.
|
||||
if( src.x == usr.x )
|
||||
if( src.y > usr.y )
|
||||
dir_to_set = 2
|
||||
else
|
||||
dir_to_set = 1
|
||||
else if( src.y == usr.y )
|
||||
if( src.x > usr.x )
|
||||
dir_to_set = 8
|
||||
else
|
||||
dir_to_set = 4
|
||||
else
|
||||
usr << "\red You can't reach there.."
|
||||
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
|
||||
usr << "\red You can't reach there.."
|
||||
return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
if(WINDOW.dir == dir_to_set)
|
||||
usr << "\red There is already a window facing this way there."
|
||||
return
|
||||
usr << "\blue You start placing the window"
|
||||
if(do_after(user,20))
|
||||
if(!src) return //Grille destroyed while waiting
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
if(WINDOW.dir == dir_to_set)
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
usr << "\red There is already a window facing this way there."
|
||||
return
|
||||
usr << "\blue You start placing the window"
|
||||
if(do_after(user,20))
|
||||
if(!src) return //Grille destroyed while waiting
|
||||
for(var/obj/structure/window/WINDOW in src.loc)
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
usr << "\red There is already a window facing this way there."
|
||||
return
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(src.loc,1) //reinforced window
|
||||
else
|
||||
WD = new/obj/structure/window(src.loc,0) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
WD.state = 0
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
usr << "\blue You place the [WD] on the [src]"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
src.health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force
|
||||
if("brute")
|
||||
src.health -= W.force * 0.1
|
||||
src.healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.icon_state = "brokengrille"
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
|
||||
var/obj/structure/window/WD
|
||||
if(istype(W,/obj/item/stack/sheet/rglass))
|
||||
WD = new/obj/structure/window(src.loc,1) //reinforced window
|
||||
else
|
||||
if (src.health <= -10.0)
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
WD = new/obj/structure/window(src.loc,0) //normal window
|
||||
WD.dir = dir_to_set
|
||||
WD.ini_dir = dir_to_set
|
||||
WD.anchored = 0
|
||||
WD.state = 0
|
||||
var/obj/item/stack/ST = W
|
||||
ST.use(1)
|
||||
usr << "\blue You place the [WD] on the [src]"
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
src.health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
playsound(src.loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
src.health -= W.force
|
||||
if("brute")
|
||||
src.health -= W.force * 0.1
|
||||
src.healthcheck()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/grille/proc/healthcheck()
|
||||
if (src.health <= 0)
|
||||
if (!( src.destroyed ))
|
||||
src.icon_state = "brokengrille"
|
||||
src.density = 0
|
||||
src.destroyed = 1
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
|
||||
else
|
||||
if (src.health <= -10.0)
|
||||
new /obj/item/stack/rods( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
// shock user with probability prb (if all connections & power are working)
|
||||
// returns 1 if shocked, 0 otherwise
|
||||
|
||||
proc/shock(mob/user, prb)
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/structure/grille/proc/shock(mob/user, prb)
|
||||
if(!anchored || destroyed) // anchored/destroyed grilles are never connected
|
||||
return 0
|
||||
if(!prob(prb))
|
||||
return 0
|
||||
if(!in_range(src, usr))//To prevent TK and mech users from getting shocked
|
||||
return 0
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/structure/cable/C = T.get_cable_node()
|
||||
if(C)
|
||||
if (electrocute_mob(user, C, src))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(!destroyed)
|
||||
if(exposed_temperature > T0C + 1500)
|
||||
src.health -= 1
|
||||
healthcheck()
|
||||
..()
|
||||
@@ -243,9 +243,7 @@
|
||||
/obj/structure/table/attack_paw(mob/user as mob)
|
||||
if ((HULK in usr.mutations))
|
||||
usr << "\blue You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes the table apart!"
|
||||
visible_message("\red [user] smashes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -258,18 +256,14 @@
|
||||
step(user, get_dir(user, src))
|
||||
if (user.loc == src.loc)
|
||||
user.layer = TURF_LAYER
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "[user] hides under the table!"
|
||||
visible_message("[user] hides under the table!")
|
||||
//Foreach goto(69)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
usr << "\green You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] slices the table apart!"
|
||||
visible_message("\red [user] slices the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -281,12 +275,10 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob)
|
||||
if(user.wall_smash)
|
||||
usr << "\red You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes the table apart!"
|
||||
visible_message("\red [user] smahes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -303,9 +295,7 @@
|
||||
/obj/structure/table/attack_hand(mob/user as mob)
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
usr << "\blue You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red [user] smashes the table apart!"
|
||||
visible_message("\red [user] smahes the table apart!")
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -346,9 +336,7 @@
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the table."
|
||||
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
|
||||
del(W)
|
||||
return
|
||||
|
||||
@@ -400,9 +388,7 @@
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the wooden table."
|
||||
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
|
||||
del(W)
|
||||
return
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
@@ -451,9 +437,7 @@
|
||||
return
|
||||
G.affecting.loc = src.loc
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the reinforced table."
|
||||
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
|
||||
del(W)
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user