Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport

Conflicts:
	code/game/gamemodes/events.dm
	code/game/gamemodes/wizard/veilrender.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/life.dm
	code/setup.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-10-22 20:15:05 +10:00
60 changed files with 6905 additions and 5437 deletions

View File

@@ -335,9 +335,6 @@
if(!MP)
return 0 //Sanity, this should never happen.
if(ispath(MP, /mob/living/simple_animal/parrot))
return 0 //Parrots are unfinished, they have no sprite, movement, ect...(Working on this - Nodrak)
if(ispath(MP, /mob/living/simple_animal/space_worm))
return 0 //Unfinished. Very buggy, they seem to just spawn additional space worms everywhere and eating your own tail results in new worms spawning.
@@ -360,7 +357,7 @@
return 1
if(ispath(MP, /mob/living/simple_animal/crab))
return 1
if(ispath(MP, /mob/living/simple_animal/carp))
if(ispath(MP, /mob/living/simple_animal/hostile/carp))
return 1
if(ispath(MP, /mob/living/simple_animal/mushroom))
return 1
@@ -370,8 +367,10 @@
return 1
if(ispath(MP, /mob/living/simple_animal/mouse))
return 1 //It is impossible to pull up the player panel for mice (Fixed! - Nodrak)
if(ispath(MP, /mob/living/simple_animal/bear))
if(ispath(MP, /mob/living/simple_animal/hostile/bear))
return 1 //Bears will auto-attack mobs, even if they're player controlled (Fixed! - Nodrak)
if(ispath(MP, /mob/living/simple_animal/parrot))
return 1 //Parrots are no longer unfinished! -Nodrak
//Not in here? Must be untested!
return 0