mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
More work on amorphs.
This commit is contained in:
@@ -118,6 +118,7 @@
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#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
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#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
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#define FILE_DIR "code/modules/mob/living/carbon/amorph"
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#define FILE_DIR "code/modules/mob/living/carbon/brain"
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#define FILE_DIR "code/modules/mob/living/carbon/human"
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#define FILE_DIR "code/modules/mob/living/carbon/metroid"
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@@ -918,6 +919,7 @@
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#include "code\modules\mining\ores_materials_coins.dm"
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#include "code\modules\mining\satchel_ore_box.dm"
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#include "code\modules\mob\death.dm"
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#include "code\modules\mob\emote.dm"
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#include "code\modules\mob\login.dm"
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#include "code\modules\mob\logout.dm"
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#include "code\modules\mob\mob.dm"
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@@ -972,6 +974,11 @@
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#include "code\modules\mob\living\carbon\alien\special\muton.dm"
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#include "code\modules\mob\living\carbon\alien\special\sectoid.dm"
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#include "code\modules\mob\living\carbon\alien\special\snakeman.dm"
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#include "code\modules\mob\living\carbon\amorph\amorph.dm"
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#include "code\modules\mob\living\carbon\amorph\amorph_damage.dm"
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#include "code\modules\mob\living\carbon\amorph\amorph_hud.dm"
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#include "code\modules\mob\living\carbon\amorph\life.dm"
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#include "code\modules\mob\living\carbon\amorph\say.dm"
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#include "code\modules\mob\living\carbon\brain\brain.dm"
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#include "code\modules\mob\living\carbon\brain\death.dm"
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#include "code\modules\mob\living\carbon\brain\hud.dm"
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@@ -194,6 +194,9 @@ obj/hud/New(var/type = 0)
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else if(isrobot(mymob))
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robot_hud()
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else if(isamorph(mymob))
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amorph_hud()
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// else if(ishivebot(mymob))
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// hivebot_hud()
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@@ -45,7 +45,7 @@
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/**********************Ore box**************************/
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/obj/structure/ore_box
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icon = 'mining.dmi'
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//icon = 'mining.dmi'
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icon_state = "orebox0"
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name = "Ore Box"
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desc = "It's heavy"
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50
code/modules/mob/emote.dm
Normal file
50
code/modules/mob/emote.dm
Normal file
@@ -0,0 +1,50 @@
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// All mobs should have custom emote, really..
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mob/proc/custom_emote(var/m_type=1,var/message = null)
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if(!emote_allowed && usr == src)
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usr << "You are unable to emote."
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return
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var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
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if(m_type == 2 && muzzled) return
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var/input
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if(!message)
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input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
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else
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input = message
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if(input)
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message = "<B>[src]</B> [input]"
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else
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return
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if (message)
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log_emote("[name]/[key] : [message]")
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//Hearing gasp and such every five seconds is not good emotes were not global for a reason.
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// Maybe some people are okay with that.
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for(var/mob/M in world)
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if (!M.client)
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continue //skip monkeys and leavers
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if (istype(M, /mob/new_player))
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continue
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if(findtext(message," snores.")) //Because we have so many sleeping people.
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continue
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if(M.stat == 2 && M.client.ghost_sight && !(M in viewers(src,null)))
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M.show_message(message)
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if (m_type & 1)
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for (var/mob/O in viewers(src, null))
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if(istype(O,/mob/living/carbon/human))
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for(var/mob/living/parasite/P in O:parasites)
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P.show_message(message, m_type)
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O.show_message(message, m_type)
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else if (m_type & 2)
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for (var/mob/O in hearers(src.loc, null))
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if(istype(O,/mob/living/carbon/human))
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for(var/mob/living/parasite/P in O:parasites)
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P.show_message(message, m_type)
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O.show_message(message, m_type)
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590
code/modules/mob/living/carbon/amorph/amorph.dm
Normal file
590
code/modules/mob/living/carbon/amorph/amorph.dm
Normal file
@@ -0,0 +1,590 @@
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/mob/living/carbon/amorph
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name = "amorph"
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real_name = "amorph"
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voice_name = "amorph"
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icon = 'icons/mob/amorph.dmi'
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icon_state = ""
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var/species = "Amorph"
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age = 30.0
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var/used_skillpoints = 0
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var/skill_specialization = null
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var/list/skills = null
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var/obj/item/l_ear = null
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// might use this later to recolor armorphs with icon.SwapColor
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var/slime_color = null
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var/examine_text = ""
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/mob/living/carbon/amorph/New()
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..()
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// Amorphs don't have a blood vessel, but they can have reagents in their body
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var/datum/reagents/R = new/datum/reagents(1000)
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reagents = R
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R.my_atom = src
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// Amorphs have no DNA(they're more like carbon-based machines)
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// Amorphs don't have organs
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..()
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/mob/living/carbon/amorph/Bump(atom/movable/AM as mob|obj, yes)
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if (ismob(AM))
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var/mob/tmob = AM
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//BubbleWrap - Should stop you pushing a restrained person out of the way
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if(istype(tmob, /mob/living/carbon/human))
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for(var/mob/M in range(tmob, 1))
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if( ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
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if ( !(world.time % 5) )
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src << "\red [tmob] is restrained, you cannot push past"
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now_pushing = 0
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return
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if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
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if ( !(world.time % 5) )
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src << "\red [tmob] is restraining [M], you cannot push past"
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now_pushing = 0
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return
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//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
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if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && canmove) // mutual brohugs all around!
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var/turf/oldloc = loc
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loc = tmob.loc
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tmob.loc = oldloc
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now_pushing = 0
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for(var/mob/living/carbon/metroid/Metroid in view(1,tmob))
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if(Metroid.Victim == tmob)
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Metroid.UpdateFeed()
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return
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if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
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if(prob(99))
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now_pushing = 0
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return
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if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
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if(prob(99))
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now_pushing = 0
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return
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if(tmob.nopush)
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now_pushing = 0
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return
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tmob.LAssailant = src
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now_pushing = 0
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spawn(0)
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..()
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if (!istype(AM, /atom/movable))
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return
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if (!now_pushing)
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now_pushing = 1
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if (!AM.anchored)
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = 0
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return
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return
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/mob/living/carbon/amorph/movement_delay()
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var/tally = 2 // amorphs are a bit slower than humans
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var/mob/M = pulling
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if(reagents.has_reagent("hyperzine")) return -1
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if(reagents.has_reagent("nuka_cola")) return -1
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if(analgesic) return -1
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if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
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var/health_deficiency = traumatic_shock
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if(health_deficiency >= 40) tally += (health_deficiency / 25)
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var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
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if (hungry >= 70) tally += hungry/300
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if (bodytemperature < 283.222)
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tally += (283.222 - bodytemperature) / 10 * 1.75
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if (stuttering < 10)
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stuttering = 10
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if(shock_stage >= 10) tally += 3
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if(tally < 0)
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tally = 0
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if(istype(M) && M.lying) //Pulling lying down people is slower
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tally += 3
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if(mRun in mutations)
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tally = 0
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return tally
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/mob/living/carbon/amorph/Stat()
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..()
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statpanel("Status")
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stat(null, "Intent: [a_intent]")
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stat(null, "Move Mode: [m_intent]")
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if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
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if(ticker.mode:malf_mode_declared)
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stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
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if(emergency_shuttle)
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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if (client.statpanel == "Status")
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if (internal)
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if (!internal.air_contents)
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del(internal)
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else
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stat("Internal Atmosphere Info", internal.name)
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stat("Tank Pressure", internal.air_contents.return_pressure())
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stat("Distribution Pressure", internal.distribute_pressure)
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if (mind)
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if (mind.special_role == "Changeling" && changeling)
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stat("Chemical Storage", changeling.chem_charges)
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stat("Genetic Damage Time", changeling.geneticdamage)
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/mob/living/carbon/amorph/ex_act(severity)
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flick("flash", flash)
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var/shielded = 0
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var/b_loss = null
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var/f_loss = null
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switch (severity)
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if (1.0)
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b_loss += 500
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if (!prob(getarmor(null, "bomb")))
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gib()
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return
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else
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var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
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throw_at(target, 200, 4)
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if (2.0)
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if (!shielded)
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b_loss += 60
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f_loss += 60
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if (!prob(getarmor(null, "bomb")))
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b_loss = b_loss/1.5
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f_loss = f_loss/1.5
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if(3.0)
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b_loss += 30
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if (!prob(getarmor(null, "bomb")))
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b_loss = b_loss/2
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if (prob(50) && !shielded)
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Paralyse(10)
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src.bruteloss += b_loss
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src.fireloss += f_loss
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UpdateDamageIcon()
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/mob/living/carbon/amorph/blob_act()
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if(stat == 2) return
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show_message("\red The blob attacks you!")
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src.bruteloss += rand(30,40)
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UpdateDamageIcon()
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return
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/mob/living/carbon/amorph/u_equip(obj/item/W as obj)
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// These are the only slots an amorph has
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if (W == l_ear)
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l_ear = null
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else if (W == r_hand)
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r_hand = null
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update_clothing()
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/mob/living/carbon/amorph/db_click(text, t1)
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var/obj/item/W = equipped()
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var/emptyHand = (W == null)
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if ((!emptyHand) && (!istype(W, /obj/item)))
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return
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if (emptyHand)
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usr.next_move = usr.prev_move
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usr:lastDblClick -= 3 //permit the double-click redirection to proceed.
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switch(text)
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if("l_ear")
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if (l_ear)
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if (emptyHand)
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l_ear.DblClick()
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return
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else if(emptyHand)
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return
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if (!( istype(W, /obj/item/clothing/ears) ) && !( istype(W, /obj/item/device/radio/headset) ) && W.w_class != 1)
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return
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u_equip(W)
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l_ear = W
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W.equipped(src, text)
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update_clothing()
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return
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/mob/living/carbon/amorph/meteorhit(O as obj)
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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if (istype(O, /obj/effect/immovablerod))
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src.bruteloss += 101
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else
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src.bruteloss += 25
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UpdateDamageIcon()
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updatehealth()
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return
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/mob/living/carbon/amorph/Move(a, b, flag)
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if (buckled)
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return
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if (restrained())
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pulling = null
|
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|
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var/t7 = 1
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if (restrained())
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for(var/mob/M in range(src, 1))
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if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
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t7 = null
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if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving)))))
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var/turf/T = loc
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. = ..()
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if (pulling && pulling.loc)
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if(!( isturf(pulling.loc) ))
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pulling = null
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return
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else
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if(Debug)
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diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]"
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diary <<"REPORT THIS"
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|
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/////
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if(pulling && pulling.anchored)
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pulling = null
|
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return
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if (!restrained())
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var/diag = get_dir(src, pulling)
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if ((diag - 1) & diag)
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else
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diag = null
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if ((get_dist(src, pulling) > 1 || diag))
|
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if (ismob(pulling))
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var/mob/M = pulling
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var/ok = 1
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if (locate(/obj/item/weapon/grab, M.grabbed_by))
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if (prob(75))
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var/obj/item/weapon/grab/G = pick(M.grabbed_by)
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if (istype(G, /obj/item/weapon/grab))
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1)
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//G = null
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del(G)
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else
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ok = 0
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if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
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ok = 0
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if (ok)
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var/t = M.pulling
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M.pulling = null
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//this is the gay blood on floor shit -- Added back -- Skie
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if (M.lying && (prob(M.getBruteLoss() / 6)))
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var/turf/location = M.loc
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if (istype(location, /turf/simulated))
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location.add_blood(M)
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if(ishuman(M))
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||||
var/mob/living/carbon/H = M
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var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
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if(blood_volume > 0)
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H:vessel.remove_reagent("blood",1)
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if(prob(5))
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||||
M.adjustBruteLoss(1)
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visible_message("\red \The [M]'s wounds open more from being dragged!")
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if(M.pull_damage())
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if(prob(25))
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M.adjustBruteLoss(2)
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visible_message("\red \The [M]'s wounds worsen terribly from being dragged!")
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||||
var/turf/location = M.loc
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||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(M)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/H = M
|
||||
var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
|
||||
if(blood_volume > 0)
|
||||
H:vessel.remove_reagent("blood",1)
|
||||
|
||||
step(pulling, get_dir(pulling.loc, T))
|
||||
M.pulling = t
|
||||
else
|
||||
if (pulling)
|
||||
if (istype(pulling, /obj/structure/window))
|
||||
if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST)
|
||||
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
|
||||
pulling = null
|
||||
if (pulling)
|
||||
step(pulling, get_dir(pulling.loc, T))
|
||||
else
|
||||
pulling = null
|
||||
. = ..()
|
||||
if ((s_active && !( s_active in contents ) ))
|
||||
s_active.close(src)
|
||||
|
||||
for(var/mob/living/carbon/metroid/M in view(1,src))
|
||||
M.UpdateFeed(src)
|
||||
return
|
||||
|
||||
/mob/living/carbon/amorph/proc/misc_clothing_updates()
|
||||
// Temporary proc to shove stuff in that was put into update_clothing()
|
||||
// for questionable reasons
|
||||
|
||||
if (client)
|
||||
if (i_select)
|
||||
if (intent)
|
||||
client.screen += hud_used.intents
|
||||
|
||||
var/list/L = dd_text2list(intent, ",")
|
||||
L[1] += ":-11"
|
||||
i_select.screen_loc = dd_list2text(L,",") //ICONS4
|
||||
else
|
||||
i_select.screen_loc = null
|
||||
if (m_select)
|
||||
if (m_int)
|
||||
client.screen += hud_used.mov_int
|
||||
|
||||
var/list/L = dd_text2list(m_int, ",")
|
||||
L[1] += ":-11"
|
||||
m_select.screen_loc = dd_list2text(L,",") //ICONS4
|
||||
else
|
||||
m_select.screen_loc = null
|
||||
|
||||
// Probably a lazy way to make sure all items are on the screen exactly once
|
||||
if (client)
|
||||
client.screen -= contents
|
||||
client.screen += contents
|
||||
|
||||
/mob/living/carbon/amorph/rebuild_appearance()
|
||||
// Lazy method: Just rebuild everything.
|
||||
// This can be called when the mob is created, but on other occasions, rebuild_body_overlays(),
|
||||
// rebuild_clothing_overlays() etc. should be called individually.
|
||||
|
||||
misc_clothing_updates() // silly stuff
|
||||
|
||||
/mob/living/carbon/amorph/update_body_appearance()
|
||||
// Should be called whenever something about the body appearance itself changes.
|
||||
|
||||
misc_clothing_updates() // silly stuff
|
||||
|
||||
if(lying)
|
||||
icon_state = "lying"
|
||||
else
|
||||
icon_state = "standing"
|
||||
|
||||
/mob/living/carbon/amorph/update_lying()
|
||||
// Should be called whenever something about the lying status of the mob might have changed.
|
||||
|
||||
if(lying)
|
||||
icon_state = "lying"
|
||||
else
|
||||
icon_state = "standing"
|
||||
|
||||
/mob/living/carbon/amorph/hand_p(mob/M as mob)
|
||||
// not even sure what this is meant to do
|
||||
return
|
||||
|
||||
/mob/living/carbon/amorph/restrained()
|
||||
if (handcuffed)
|
||||
return 0 // handcuffs don't work on amorphs
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/amorph/var/co2overloadtime = null
|
||||
/mob/living/carbon/amorph/var/temperature_resistance = T0C+75
|
||||
|
||||
/mob/living/carbon/amorph/show_inv(mob/user as mob)
|
||||
// TODO: add a window for extracting stuff from an amorph's mouth
|
||||
|
||||
// called when something steps onto an amorph
|
||||
// this could be made more general, but for now just handle mulebot
|
||||
/mob/living/carbon/amorph/HasEntered(var/atom/movable/AM)
|
||||
var/obj/machinery/bot/mulebot/MB = AM
|
||||
if(istype(MB))
|
||||
MB.RunOver(src)
|
||||
|
||||
//gets assignment from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/amorph/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job")
|
||||
// TODO: get the ID from the amorph's contents
|
||||
return
|
||||
|
||||
//gets name from ID or ID inside PDA or PDA itself
|
||||
//Useful when player do something with computers
|
||||
/mob/living/carbon/amorph/proc/get_authentification_name(var/if_no_id = "Unknown")
|
||||
// TODO: get the ID from the amorph's contents
|
||||
return
|
||||
|
||||
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
|
||||
/mob/living/carbon/amorph/proc/get_visible_name()
|
||||
// amorphs can't wear clothes or anything, so always return face_name
|
||||
return get_face_name()
|
||||
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/amorph/proc/get_face_name()
|
||||
// there might later be ways for amorphs to change the appearance of their face
|
||||
return "[real_name]"
|
||||
|
||||
|
||||
//gets ID card object from special clothes slot or null.
|
||||
/mob/living/carbon/amorph/proc/get_idcard()
|
||||
// TODO: get the ID from the amorph's contents
|
||||
|
||||
|
||||
// heal the amorph
|
||||
/mob/living/carbon/amorph/heal_overall_damage(var/brute, var/burn)
|
||||
bruteloss -= brute
|
||||
fireloss -= burn
|
||||
bruteloss = max(bruteloss, 0)
|
||||
fireloss = max(fireloss, 0)
|
||||
|
||||
updatehealth()
|
||||
UpdateDamageIcon()
|
||||
|
||||
// damage MANY external organs, in random order
|
||||
/mob/living/carbon/amorph/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
|
||||
bruteloss += brute
|
||||
fireloss += burn
|
||||
|
||||
updatehealth()
|
||||
UpdateDamageIcon()
|
||||
|
||||
/mob/living/carbon/amorph/Topic(href, href_list)
|
||||
if (href_list["refresh"])
|
||||
if((machine)&&(in_range(src, usr)))
|
||||
show_inv(machine)
|
||||
|
||||
if (href_list["mach_close"])
|
||||
var/t1 = text("window=[]", href_list["mach_close"])
|
||||
machine = null
|
||||
src << browse(null, t1)
|
||||
|
||||
if ((href_list["item"] && !( usr.stat ) && usr.canmove && !( usr.restrained() ) && in_range(src, usr) && ticker)) //if game hasn't started, can't make an equip_e
|
||||
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
|
||||
O.source = usr
|
||||
O.target = src
|
||||
O.item = usr.equipped()
|
||||
O.s_loc = usr.loc
|
||||
O.t_loc = loc
|
||||
O.place = href_list["item"]
|
||||
if(href_list["loc"])
|
||||
O.internalloc = href_list["loc"]
|
||||
requests += O
|
||||
spawn( 0 )
|
||||
O.process()
|
||||
return
|
||||
|
||||
if (href_list["criminal"])
|
||||
if(istype(usr, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud))
|
||||
var/perpname = "wot"
|
||||
var/modified = 0
|
||||
|
||||
/*if(wear_id)
|
||||
if(istype(wear_id,/obj/item/weapon/card/id))
|
||||
perpname = wear_id:registered_name
|
||||
else if(istype(wear_id,/obj/item/device/pda))
|
||||
var/obj/item/device/pda/tempPda = wear_id
|
||||
perpname = tempPda.owner
|
||||
else*/
|
||||
perpname = src.name
|
||||
|
||||
for (var/datum/data/record/E in data_core.general)
|
||||
if (E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if (R.fields["id"] == E.fields["id"])
|
||||
|
||||
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Released", "Cancel")
|
||||
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud))
|
||||
if(setcriminal != "Cancel")
|
||||
R.fields["criminal"] = setcriminal
|
||||
modified = 1
|
||||
|
||||
spawn()
|
||||
H.handle_regular_hud_updates()
|
||||
|
||||
if(!modified)
|
||||
usr << "\red Unable to locate a data core entry for this person."
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
///eyecheck()
|
||||
///Returns a number between -1 to 2
|
||||
/mob/living/carbon/amorph/eyecheck()
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/amorph/IsAdvancedToolUser()
|
||||
return 1//Amorphs can use guns and such
|
||||
|
||||
|
||||
/mob/living/carbon/amorph/updatehealth()
|
||||
if(src.nodamage)
|
||||
src.health = 100
|
||||
src.stat = 0
|
||||
return
|
||||
src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss
|
||||
return
|
||||
|
||||
/mob/living/carbon/amorph/abiotic(var/full_body = 0)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/amorph/abiotic2(var/full_body2 = 0)
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/amorph/getBruteLoss()
|
||||
return src.bruteloss
|
||||
|
||||
/mob/living/carbon/amorph/adjustBruteLoss(var/amount, var/used_weapon = null)
|
||||
src.bruteloss += amount
|
||||
if(bruteloss < 0) bruteloss = 0
|
||||
|
||||
/mob/living/carbon/amorph/getFireLoss()
|
||||
return src.fireloss
|
||||
|
||||
/mob/living/carbon/amorph/adjustFireLoss(var/amount,var/used_weapon = null)
|
||||
src.fireloss += amount
|
||||
if(fireloss < 0) fireloss = 0
|
||||
|
||||
/mob/living/carbon/amorph/get_visible_gender()
|
||||
return gender
|
||||
248
code/modules/mob/living/carbon/amorph/amorph_attack.dm
Normal file
248
code/modules/mob/living/carbon/amorph/amorph_attack.dm
Normal file
@@ -0,0 +1,248 @@
|
||||
|
||||
|
||||
/mob/living/carbon/amorph/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
attacked += 10
|
||||
playsound(loc, 'bite.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
|
||||
adjustBruteLoss(rand(0, 1))
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/amorph/attack_hand(mob/living/carbon/human/M as mob)
|
||||
|
||||
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
|
||||
var/obj/item/clothing/gloves/G = M.gloves
|
||||
if(G.cell)
|
||||
if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
|
||||
if(G.cell.charge >= 2500)
|
||||
G.cell.charge -= 2500
|
||||
Weaken(5)
|
||||
if (stuttering < 5)
|
||||
stuttering = 5
|
||||
Stun(5)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if (O.client)
|
||||
O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall", 2)
|
||||
return
|
||||
else
|
||||
M << "\red Not enough charge! "
|
||||
return
|
||||
|
||||
if (M.a_intent == "help")
|
||||
help_shake_act(M)
|
||||
else
|
||||
if (M.a_intent == "hurt")
|
||||
var/attack_verb
|
||||
switch(M.mutantrace)
|
||||
if("lizard")
|
||||
attack_verb = "scratch"
|
||||
if("plant")
|
||||
attack_verb = "slash"
|
||||
else
|
||||
attack_verb = "punch"
|
||||
|
||||
if(M.type == /mob/living/carbon/human/tajaran)
|
||||
attack_verb = "slash"
|
||||
|
||||
if ((prob(75) && health > 0))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has [attack_verb]ed [name]!</B>", M), 1)
|
||||
|
||||
var/damage = rand(5, 10)
|
||||
if(M.type != /mob/living/carbon/human/tajaran)
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
else if(M.type == /mob/living/carbon/human/tajaran)
|
||||
damage += 10
|
||||
playsound(loc, 'slice.ogg', 25, 1, -1)
|
||||
adjustBruteLoss(damage/10)
|
||||
updatehealth()
|
||||
else
|
||||
if(M.type != /mob/living/carbon/human/tajaran)
|
||||
playsound(loc, 'punchmiss.ogg', 25, 1, -1)
|
||||
else if(M.type == /mob/living/carbon/human/tajaran)
|
||||
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to [attack_verb] [name]!</B>", M), 1)
|
||||
else
|
||||
if (M.a_intent == "grab")
|
||||
if (M == src)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
|
||||
G.assailant = M
|
||||
if (M.hand)
|
||||
M.l_hand = G
|
||||
else
|
||||
M.r_hand = G
|
||||
G.layer = 20
|
||||
G.affecting = src
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
|
||||
|
||||
else
|
||||
if (!( paralysis ))
|
||||
drop_item()
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/amorph/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
||||
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\blue [M] caresses [src] with its scythe like arm."), 1)
|
||||
|
||||
if ("hurt")
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has slashed [name]!</B>", M), 1)
|
||||
adjustBruteLoss(damage/10)
|
||||
updatehealth()
|
||||
react_to_attack(M)
|
||||
else
|
||||
playsound(loc, 'slashmiss.ogg', 25, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has attempted to lunge at [name]!</B>", M), 1)
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
|
||||
G.assailant = M
|
||||
if (M.hand)
|
||||
M.l_hand = G
|
||||
else
|
||||
M.r_hand = G
|
||||
G.layer = 20
|
||||
G.affecting = src
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'thudswoosh.ogg', 50, 1, -1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red [] has grabbed [name] passively!", M), 1)
|
||||
|
||||
if ("disarm")
|
||||
playsound(loc, 'pierce.ogg', 25, 1, -1)
|
||||
var/damage = 5
|
||||
if(prob(95))
|
||||
Weaken(rand(10,15))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has tackled down [name]!</B>", M), 1)
|
||||
else
|
||||
drop_item()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
|
||||
adjustBruteLoss(damage)
|
||||
react_to_attack(M)
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/amorph/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
bruteloss += damage
|
||||
|
||||
/mob/living/carbon/amorph/attack_metroid(mob/living/carbon/metroid/M as mob)
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
if (health > -100)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] has [pick("bit","slashed")] []!</B>", src), 1)
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
if(istype(M, /mob/living/carbon/metroid/adult))
|
||||
damage = rand(10, 35)
|
||||
else
|
||||
damage = rand(5, 25)
|
||||
|
||||
src.cloneloss += damage
|
||||
|
||||
UpdateDamageIcon()
|
||||
|
||||
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = 10
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
|
||||
switch(M.powerlevel)
|
||||
if(1 to 2) stunprob = 20
|
||||
if(3 to 4) stunprob = 30
|
||||
if(5 to 6) stunprob = 40
|
||||
if(7 to 8) stunprob = 60
|
||||
if(9) stunprob = 70
|
||||
if(10) stunprob = 95
|
||||
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>The [M.name] has shocked []!</B>", src), 1)
|
||||
|
||||
Weaken(power)
|
||||
if (stuttering < power)
|
||||
stuttering = power
|
||||
Stun(power)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
12
code/modules/mob/living/carbon/amorph/amorph_damage.dm
Normal file
12
code/modules/mob/living/carbon/amorph/amorph_damage.dm
Normal file
@@ -0,0 +1,12 @@
|
||||
/mob/living/carbon/amorph/proc/HealDamage(zone, brute, burn)
|
||||
return heal_overall_damage(brute, burn)
|
||||
|
||||
/mob/living/carbon/amorph/UpdateDamageIcon()
|
||||
// no damage sprites for amorphs yet
|
||||
return
|
||||
|
||||
/mob/living/carbon/amorph/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0, var/used_weapon = null)
|
||||
if(damagetype == BRUTE)
|
||||
take_overall_damage(damage, 0)
|
||||
else
|
||||
take_overall_damage(0, damage)
|
||||
290
code/modules/mob/living/carbon/amorph/amorph_hud.dm
Normal file
290
code/modules/mob/living/carbon/amorph/amorph_hud.dm
Normal file
@@ -0,0 +1,290 @@
|
||||
/obj/hud/proc/amorph_hud(var/ui_style='screen1_old.dmi')
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
src.intents = list( )
|
||||
src.mon_blo = list( )
|
||||
src.m_ints = list( )
|
||||
src.mov_int = list( )
|
||||
src.vimpaired = list( )
|
||||
src.darkMask = list( )
|
||||
src.intent_small_hud_objects = list( )
|
||||
|
||||
src.g_dither = new src.h_type( src )
|
||||
src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.g_dither.name = "Mask"
|
||||
src.g_dither.icon = ui_style
|
||||
src.g_dither.icon_state = "dither12g"
|
||||
src.g_dither.layer = 18
|
||||
src.g_dither.mouse_opacity = 0
|
||||
|
||||
src.alien_view = new src.h_type(src)
|
||||
src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.alien_view.name = "Alien"
|
||||
src.alien_view.icon = ui_style
|
||||
src.alien_view.icon_state = "alien"
|
||||
src.alien_view.layer = 18
|
||||
src.alien_view.mouse_opacity = 0
|
||||
|
||||
src.blurry = new src.h_type( src )
|
||||
src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.blurry.name = "Blurry"
|
||||
src.blurry.icon = ui_style
|
||||
src.blurry.icon_state = "blurry"
|
||||
src.blurry.layer = 17
|
||||
src.blurry.mouse_opacity = 0
|
||||
|
||||
src.druggy = new src.h_type( src )
|
||||
src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
src.druggy.name = "Druggy"
|
||||
src.druggy.icon = ui_style
|
||||
src.druggy.icon_state = "druggy"
|
||||
src.druggy.layer = 17
|
||||
src.druggy.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
using = new src.h_type( src )
|
||||
using.name = "help"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "help" ? "help_small_active" : "help_small")
|
||||
using.screen_loc = ui_help_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "disarm" ? "disarm_small_active" : "disarm_small")
|
||||
using.screen_loc = ui_disarm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "grab"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "grab" ? "grab_small_active" : "grab_small")
|
||||
using.screen_loc = ui_grab_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "harm"
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm_small_active" : "harm_small")
|
||||
using.screen_loc = ui_harm_small
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_dropbutton
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_rhand
|
||||
using.layer = 19
|
||||
src.r_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
using.screen_loc = ui_lhand
|
||||
using.layer = 19
|
||||
src.l_hand_hud_object = using
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "mask"
|
||||
using.dir = NORTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_monkey_mask
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = "back"
|
||||
using.dir = NORTHEAST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_back
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "1,1 to 5,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "5,1 to 10,5"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "6,11 to 10,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
using = new src.h_type( src )
|
||||
using.name = null
|
||||
using.icon = ui_style
|
||||
using.icon_state = "dither50"
|
||||
using.screen_loc = "11,1 to 15,15"
|
||||
using.layer = 17
|
||||
using.mouse_opacity = 0
|
||||
src.vimpaired += using
|
||||
|
||||
mymob.throw_icon = new /obj/screen(null)
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_throw
|
||||
|
||||
mymob.oxygen = new /obj/screen( null )
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.pressure = new /obj/screen( null )
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
mymob.toxin = new /obj/screen( null )
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
|
||||
mymob.internals = new /obj/screen( null )
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
mymob.fire = new /obj/screen( null )
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.bodytemp = new /obj/screen( null )
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
mymob.healths = new /obj/screen( null )
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.pullin = new /obj/screen( null )
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull
|
||||
|
||||
mymob.blind = new /obj/screen( null )
|
||||
mymob.blind.icon = ui_style
|
||||
mymob.blind.icon_state = "blackanimate"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1 to 15,15"
|
||||
mymob.blind.layer = 0
|
||||
mymob.blind.mouse_opacity = 0
|
||||
|
||||
mymob.flash = new /obj/screen( null )
|
||||
mymob.flash.icon = ui_style
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel.overlays = null
|
||||
mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
||||
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
//, mymob.i_select, mymob.m_select
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach, mymob.hands, )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
//if(istype(mymob,/mob/living/carbon/monkey)) mymob.client.screen += src.mon_blo
|
||||
|
||||
return
|
||||
516
code/modules/mob/living/carbon/amorph/life.dm
Normal file
516
code/modules/mob/living/carbon/amorph/life.dm
Normal file
@@ -0,0 +1,516 @@
|
||||
/mob/living/carbon/amorph
|
||||
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
|
||||
|
||||
var/oxygen_alert = 0
|
||||
var/toxins_alert = 0
|
||||
var/fire_alert = 0
|
||||
|
||||
var/temperature_alert = 0
|
||||
|
||||
|
||||
/mob/living/carbon/amorph/Life()
|
||||
set invisibility = 0
|
||||
set background = 1
|
||||
|
||||
if (src.monkeyizing)
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
|
||||
if(src.loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
if (src.stat != 2) //still breathing
|
||||
|
||||
//First, resolve location and get a breath
|
||||
|
||||
if(air_master.current_cycle%4==2)
|
||||
//Only try to take a breath every 4 seconds, unless suffocating
|
||||
breathe()
|
||||
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
//Apparently, the person who wrote this code designed it so that
|
||||
//blinded get reset each cycle and then get activated later in the
|
||||
//code. Very ugly. I dont care. Moving this stuff here so its easy
|
||||
//to find it.
|
||||
src.blinded = null
|
||||
|
||||
//Disease Check
|
||||
handle_virus_updates()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
if(environment) // More error checking -- TLE
|
||||
handle_environment(environment)
|
||||
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Chemicals in the body
|
||||
handle_chemicals_in_body()
|
||||
|
||||
//Disabilities
|
||||
handle_disabilities()
|
||||
|
||||
//Status updates, death etc.
|
||||
UpdateLuminosity()
|
||||
handle_regular_status_updates()
|
||||
|
||||
if(client)
|
||||
handle_regular_hud_updates()
|
||||
|
||||
//Being buckled to a chair or bed
|
||||
check_if_buckled()
|
||||
|
||||
// Yup.
|
||||
update_canmove()
|
||||
|
||||
clamp_values()
|
||||
|
||||
// Grabbing
|
||||
for(var/obj/item/weapon/grab/G in src)
|
||||
G.process()
|
||||
|
||||
/mob/living/carbon/amorph
|
||||
proc
|
||||
|
||||
clamp_values()
|
||||
|
||||
AdjustStunned(0)
|
||||
AdjustParalysis(0)
|
||||
AdjustWeakened(0)
|
||||
|
||||
handle_disabilities()
|
||||
if (src.disabilities & 4)
|
||||
if ((prob(5) && src.paralysis <= 1 && src.r_ch_cou < 1))
|
||||
src.drop_item()
|
||||
spawn( 0 )
|
||||
emote("cough")
|
||||
return
|
||||
if (src.disabilities & 8)
|
||||
if ((prob(10) && src.paralysis <= 1 && src.r_Tourette < 1))
|
||||
Stun(10)
|
||||
spawn( 0 )
|
||||
emote("twitch")
|
||||
return
|
||||
if (src.disabilities & 16)
|
||||
if (prob(10))
|
||||
src.stuttering = max(10, src.stuttering)
|
||||
|
||||
update_mind()
|
||||
if(!mind && client)
|
||||
mind = new
|
||||
mind.current = src
|
||||
mind.key = key
|
||||
|
||||
handle_mutations_and_radiation()
|
||||
// amorphs are immune to this stuff
|
||||
|
||||
breathe()
|
||||
if(src.reagents)
|
||||
|
||||
if(src.reagents.has_reagent("lexorin")) return
|
||||
|
||||
if(!loc) return //probably ought to make a proper fix for this, but :effort: --NeoFite
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(losebreath>0) //Suffocating so do not take a breath
|
||||
src.losebreath--
|
||||
if (prob(75)) //High chance of gasping for air
|
||||
spawn emote("gasp")
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
else
|
||||
//First, check for air from internal atmosphere (using an air tank and mask generally)
|
||||
breath = get_breath_from_internal(BREATH_VOLUME)
|
||||
|
||||
//No breath from internal atmosphere so get breath from location
|
||||
if(!breath)
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
breath = location_as_object.handle_internal_lifeform(src, BREATH_VOLUME)
|
||||
else if(istype(loc, /turf/))
|
||||
var/breath_moles = environment.total_moles*BREATH_PERCENTAGE
|
||||
breath = loc.remove_air(breath_moles)
|
||||
|
||||
// Handle chem smoke effect -- Doohl
|
||||
var/block = 0
|
||||
if(wear_mask)
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/gas))
|
||||
block = 1
|
||||
|
||||
if(!block)
|
||||
|
||||
for(var/obj/effect/effect/chem_smoke/smoke in view(1, src))
|
||||
if(smoke.reagents.total_volume)
|
||||
smoke.reagents.reaction(src, INGEST)
|
||||
spawn(5)
|
||||
if(smoke)
|
||||
smoke.reagents.copy_to(src, 10) // I dunno, maybe the reagents enter the blood stream through the lungs?
|
||||
break // If they breathe in the nasty stuff once, no need to continue checking
|
||||
|
||||
|
||||
else //Still give containing object the chance to interact
|
||||
if(istype(loc, /obj/))
|
||||
var/obj/location_as_object = loc
|
||||
location_as_object.handle_internal_lifeform(src, 0)
|
||||
|
||||
handle_breath(breath)
|
||||
|
||||
if(breath)
|
||||
loc.assume_air(breath)
|
||||
|
||||
|
||||
get_breath_from_internal(volume_needed)
|
||||
if(internal)
|
||||
if (!contents.Find(src.internal))
|
||||
internal = null
|
||||
if (!wear_mask || !(wear_mask.flags|MASKINTERNALS) )
|
||||
internal = null
|
||||
if(internal)
|
||||
if (src.internals)
|
||||
src.internals.icon_state = "internal1"
|
||||
return internal.remove_air_volume(volume_needed)
|
||||
else
|
||||
if (src.internals)
|
||||
src.internals.icon_state = "internal0"
|
||||
return null
|
||||
|
||||
update_canmove()
|
||||
if(paralysis || stunned || weakened || buckled || (changeling && changeling.changeling_fakedeath)) canmove = 0
|
||||
else canmove = 1
|
||||
|
||||
handle_breath(datum/gas_mixture/breath)
|
||||
if(src.nodamage)
|
||||
return
|
||||
|
||||
if(!breath || (breath.total_moles == 0))
|
||||
adjustOxyLoss(7)
|
||||
|
||||
oxygen_alert = max(oxygen_alert, 1)
|
||||
|
||||
return 0
|
||||
|
||||
var/safe_oxygen_min = 8 // Minimum safe partial pressure of O2, in kPa
|
||||
//var/safe_oxygen_max = 140 // Maximum safe partial pressure of O2, in kPa (Not used for now)
|
||||
var/SA_para_min = 0.5
|
||||
var/SA_sleep_min = 5
|
||||
var/oxygen_used = 0
|
||||
var/breath_pressure = (breath.total_moles*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
|
||||
//Partial pressure of the O2 in our breath
|
||||
var/O2_pp = (breath.oxygen/breath.total_moles)*breath_pressure
|
||||
|
||||
if(O2_pp < safe_oxygen_min) // Too little oxygen
|
||||
if(prob(20))
|
||||
spawn(0) emote("gasp")
|
||||
if (O2_pp == 0)
|
||||
O2_pp = 0.01
|
||||
var/ratio = safe_oxygen_min/O2_pp
|
||||
adjustOxyLoss(min(5*ratio, 7)) // Don't fuck them up too fast (space only does 7 after all!)
|
||||
oxygen_used = breath.oxygen*ratio/6
|
||||
oxygen_alert = max(oxygen_alert, 1)
|
||||
else // We're in safe limits
|
||||
adjustOxyLoss(-5)
|
||||
oxygen_used = breath.oxygen/6
|
||||
oxygen_alert = 0
|
||||
|
||||
breath.oxygen -= oxygen_used
|
||||
breath.carbon_dioxide += oxygen_used
|
||||
|
||||
if(breath.trace_gases.len) // If there's some other shit in the air lets deal with it here.
|
||||
for(var/datum/gas/sleeping_agent/SA in breath.trace_gases)
|
||||
var/SA_pp = (SA.moles/breath.total_moles)*breath_pressure
|
||||
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
|
||||
Paralyse(3) // 3 gives them one second to wake up and run away a bit!
|
||||
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
|
||||
src.sleeping = max(src.sleeping+2, 10)
|
||||
else if(SA_pp > 0.01) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
if(prob(20))
|
||||
spawn(0) emote(pick("giggle", "laugh"))
|
||||
|
||||
return 1
|
||||
|
||||
handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
var/environment_heat_capacity = environment.heat_capacity()
|
||||
if(istype(loc, /turf/space))
|
||||
environment_heat_capacity = loc:heat_capacity
|
||||
|
||||
if((environment.temperature > (T0C + 50)) || (environment.temperature < (T0C + 10)))
|
||||
var/transfer_coefficient
|
||||
|
||||
transfer_coefficient = 1
|
||||
if(wear_mask && (wear_mask.body_parts_covered & HEAD) && (environment.temperature < wear_mask.protective_temperature))
|
||||
transfer_coefficient *= wear_mask.heat_transfer_coefficient
|
||||
|
||||
handle_temperature_damage(HEAD, environment.temperature, environment_heat_capacity*transfer_coefficient)
|
||||
|
||||
if(stat==2)
|
||||
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
|
||||
|
||||
//Account for massive pressure differences
|
||||
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
|
||||
// if(!wear_suit) Monkies cannot into space.
|
||||
// if(!istype(wear_suit, /obj/item/clothing/suit/space))
|
||||
|
||||
/*if(pressure < 20)
|
||||
if(prob(25))
|
||||
src << "You feel the splittle on your lips and the fluid on your eyes boiling away, the capillteries in your skin breaking."
|
||||
adjustBruteLoss(5)
|
||||
*/
|
||||
|
||||
if(pressure > HAZARD_HIGH_PRESSURE)
|
||||
|
||||
adjustBruteLoss(min((10+(round(pressure/(HIGH_STEP_PRESSURE)-2)*5)),MAX_PRESSURE_DAMAGE))
|
||||
|
||||
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
handle_temperature_damage(body_part, exposed_temperature, exposed_intensity)
|
||||
if(src.nodamage) return
|
||||
var/discomfort = min( abs(exposed_temperature - bodytemperature)*(exposed_intensity)/2000000, 1.0)
|
||||
if(exposed_temperature > bodytemperature)
|
||||
adjustFireLoss(20.0*discomfort)
|
||||
|
||||
else
|
||||
adjustFireLoss(5.0*discomfort)
|
||||
|
||||
handle_chemicals_in_body()
|
||||
// most chemicals will have no effect on amorphs
|
||||
//if(reagents) reagents.metabolize(src)
|
||||
|
||||
if (src.drowsyness)
|
||||
src.drowsyness--
|
||||
src.eye_blurry = max(2, src.eye_blurry)
|
||||
if (prob(5))
|
||||
src.sleeping += 1
|
||||
Paralyse(5)
|
||||
|
||||
confused = max(0, confused - 1)
|
||||
// decrement dizziness counter, clamped to 0
|
||||
if(resting)
|
||||
dizziness = max(0, dizziness - 5)
|
||||
else
|
||||
dizziness = max(0, dizziness - 1)
|
||||
|
||||
src.updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
|
||||
handle_regular_status_updates()
|
||||
|
||||
health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
if(getOxyLoss() > 25) Paralyse(3)
|
||||
|
||||
if(src.sleeping)
|
||||
Paralyse(5)
|
||||
if (prob(1) && health) spawn(0) emote("snore")
|
||||
|
||||
if(src.resting)
|
||||
Weaken(5)
|
||||
|
||||
if(health < config.health_threshold_dead && stat != 2)
|
||||
death()
|
||||
else if(src.health < config.health_threshold_crit)
|
||||
if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
|
||||
|
||||
// shuffle around the chemical effects for amorphs a little ;)
|
||||
if(!src.reagents.has_reagent("antitoxin") && src.stat != 2) src.adjustOxyLoss(2)
|
||||
|
||||
if(src.stat != 2) src.stat = 1
|
||||
Paralyse(5)
|
||||
|
||||
if (src.stat != 2) //Alive.
|
||||
|
||||
if (src.paralysis || src.stunned || src.weakened) //Stunned etc.
|
||||
if (src.stunned > 0)
|
||||
AdjustStunned(-1)
|
||||
src.stat = 0
|
||||
if (src.weakened > 0)
|
||||
AdjustWeakened(-1)
|
||||
src.lying = 1
|
||||
src.stat = 0
|
||||
if (src.paralysis > 0)
|
||||
AdjustParalysis(-1)
|
||||
src.blinded = 1
|
||||
src.lying = 1
|
||||
src.stat = 1
|
||||
var/h = src.hand
|
||||
src.hand = 0
|
||||
drop_item()
|
||||
src.hand = 1
|
||||
drop_item()
|
||||
src.hand = h
|
||||
|
||||
else //Not stunned.
|
||||
src.lying = 0
|
||||
src.stat = 0
|
||||
|
||||
else //Dead.
|
||||
src.lying = 1
|
||||
src.blinded = 1
|
||||
src.stat = 2
|
||||
|
||||
if (src.stuttering) src.stuttering--
|
||||
if (src.slurring) src.slurring--
|
||||
|
||||
if (src.eye_blind)
|
||||
src.eye_blind--
|
||||
src.blinded = 1
|
||||
|
||||
if (src.ear_deaf > 0) src.ear_deaf--
|
||||
if (src.ear_damage < 25)
|
||||
src.ear_damage -= 0.05
|
||||
src.ear_damage = max(src.ear_damage, 0)
|
||||
|
||||
src.density = !( src.lying )
|
||||
|
||||
if (src.disabilities & 128)
|
||||
src.blinded = 1
|
||||
if (src.disabilities & 32)
|
||||
src.ear_deaf = 1
|
||||
|
||||
if (src.eye_blurry > 0)
|
||||
src.eye_blurry--
|
||||
src.eye_blurry = max(0, src.eye_blurry)
|
||||
|
||||
if (src.druggy > 0)
|
||||
src.druggy--
|
||||
src.druggy = max(0, src.druggy)
|
||||
|
||||
return 1
|
||||
|
||||
handle_regular_hud_updates()
|
||||
|
||||
if (src.stat == 2 || (XRAY in mutations))
|
||||
src.sight |= SEE_TURFS
|
||||
src.sight |= SEE_MOBS
|
||||
src.sight |= SEE_OBJS
|
||||
src.see_in_dark = 8
|
||||
src.see_invisible = 2
|
||||
else if (src.stat != 2)
|
||||
src.sight &= ~SEE_TURFS
|
||||
src.sight &= ~SEE_MOBS
|
||||
src.sight &= ~SEE_OBJS
|
||||
src.see_in_dark = 2
|
||||
src.see_invisible = 0
|
||||
|
||||
if (src.sleep)
|
||||
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
|
||||
src.sleep.overlays = null
|
||||
if(src.sleeping_willingly)
|
||||
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
|
||||
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
|
||||
|
||||
if (src.healths)
|
||||
if (src.stat != 2)
|
||||
switch(health)
|
||||
if(100 to INFINITY)
|
||||
src.healths.icon_state = "health0"
|
||||
if(80 to 100)
|
||||
src.healths.icon_state = "health1"
|
||||
if(60 to 80)
|
||||
src.healths.icon_state = "health2"
|
||||
if(40 to 60)
|
||||
src.healths.icon_state = "health3"
|
||||
if(20 to 40)
|
||||
src.healths.icon_state = "health4"
|
||||
if(0 to 20)
|
||||
src.healths.icon_state = "health5"
|
||||
else
|
||||
src.healths.icon_state = "health6"
|
||||
else
|
||||
src.healths.icon_state = "health7"
|
||||
|
||||
if (pressure)
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
if(environment)
|
||||
switch(environment.return_pressure())
|
||||
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
pressure.icon_state = "pressure2"
|
||||
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
|
||||
pressure.icon_state = "pressure1"
|
||||
if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
|
||||
pressure.icon_state = "pressure0"
|
||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
pressure.icon_state = "pressure-1"
|
||||
else
|
||||
pressure.icon_state = "pressure-2"
|
||||
|
||||
if(src.pullin) src.pullin.icon_state = "pull[src.pulling ? 1 : 0]"
|
||||
|
||||
|
||||
if (src.toxin) src.toxin.icon_state = "tox[src.toxins_alert ? 1 : 0]"
|
||||
if (src.oxygen) src.oxygen.icon_state = "oxy[src.oxygen_alert ? 1 : 0]"
|
||||
if (src.fire) src.fire.icon_state = "fire[src.fire_alert ? 1 : 0]"
|
||||
//NOTE: the alerts dont reset when youre out of danger. dont blame me,
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
if(bodytemp)
|
||||
switch(src.bodytemperature) //310.055 optimal body temp
|
||||
if(345 to INFINITY)
|
||||
src.bodytemp.icon_state = "temp4"
|
||||
if(335 to 345)
|
||||
src.bodytemp.icon_state = "temp3"
|
||||
if(327 to 335)
|
||||
src.bodytemp.icon_state = "temp2"
|
||||
if(316 to 327)
|
||||
src.bodytemp.icon_state = "temp1"
|
||||
if(300 to 316)
|
||||
src.bodytemp.icon_state = "temp0"
|
||||
if(295 to 300)
|
||||
src.bodytemp.icon_state = "temp-1"
|
||||
if(280 to 295)
|
||||
src.bodytemp.icon_state = "temp-2"
|
||||
if(260 to 280)
|
||||
src.bodytemp.icon_state = "temp-3"
|
||||
else
|
||||
src.bodytemp.icon_state = "temp-4"
|
||||
|
||||
src.client.screen -= src.hud_used.blurry
|
||||
src.client.screen -= src.hud_used.druggy
|
||||
src.client.screen -= src.hud_used.vimpaired
|
||||
|
||||
if ((src.blind && src.stat != 2))
|
||||
if ((src.blinded))
|
||||
src.blind.layer = 18
|
||||
else
|
||||
src.blind.layer = 0
|
||||
|
||||
if (src.disabilities & 1)
|
||||
src.client.screen += src.hud_used.vimpaired
|
||||
|
||||
if (src.eye_blurry)
|
||||
src.client.screen += src.hud_used.blurry
|
||||
|
||||
if (src.druggy)
|
||||
src.client.screen += src.hud_used.druggy
|
||||
|
||||
if (src.stat != 2)
|
||||
if (src.machine)
|
||||
if (!( src.machine.check_eye(src) ))
|
||||
src.reset_view(null)
|
||||
else
|
||||
if(!client.adminobs)
|
||||
reset_view(null)
|
||||
|
||||
return 1
|
||||
|
||||
handle_virus_updates()
|
||||
// amorphs can't come down with human diseases
|
||||
return
|
||||
6
code/modules/mob/living/carbon/amorph/say.dm
Normal file
6
code/modules/mob/living/carbon/amorph/say.dm
Normal file
@@ -0,0 +1,6 @@
|
||||
/mob/living/carbon/amorph/emote(var/act,var/m_type=1,var/message = null)
|
||||
if(act == "me")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
/mob/living/carbon/amorph/say_quote(var/text)
|
||||
return "[src.say_message], \"[text]\"";
|
||||
@@ -5,6 +5,9 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isamorph(A)
|
||||
return istype(A, /mob/living/carbon/amorph)
|
||||
|
||||
/proc/ismonkey(A)
|
||||
if(A && istype(A, /mob/living/carbon/monkey))
|
||||
return 1
|
||||
|
||||
Reference in New Issue
Block a user