Add frontier phasers to research console

-Added frontier phasers to research console.
--Costs and requirements reflect rechargeable battery
-Adjusted printing costs for standard phaser weapons.
This commit is contained in:
Razgriz
2023-01-20 18:10:05 -07:00
committed by GitHub
parent 9eb8a03eb9
commit ddd675203c

View File

@@ -3,7 +3,7 @@
desc = "Stuff it with paper and shoot! You'll be a hit at every party."
id = "confetti_cannon"
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000)
build_path = /obj/item/weapon/gun/launcher/confetti_cannon
sort_string = "MAAVD"
@@ -11,34 +11,71 @@
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 30)
materials = list(MAT_STEEL = 4000, MAT_GLASS = 500, MAT_COPPER = 30)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol
sort_string = "MACAA"
/datum/design/item/weapon/phase/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500, MAT_COPPER = 40)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 500, MAT_COPPER = 500)
build_path = /obj/item/weapon/gun/energy/locked/phasegun
sort_string = "MACAB"
/datum/design/item/weapon/phase/phase_rifle
id = "phaserifle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
materials = list(MAT_STEEL = 7000, MAT_GLASS = 500, MAT_SILVER = 500)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/rifle
sort_string = "MACAC"
/datum/design/item/weapon/phase/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 750)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/cannon
sort_string = "MACAD"
/datum/design/item/weapon/phase/frontier_holdout
id = "holdout frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_COPPER = 100, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/holdout
sort_string = "MACAE"
/datum/design/item/weapon/phase/frontier_phaser
id = "frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000)
build_path = /obj/item/weapon/gun/energy/locked/frontier
sort_string = "MACAF"
/datum/design/item/weapon/phase/frontier_carbine
id = "carbine frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/carbine
sort_string = "MACAG"
/datum/design/item/weapon/phase/frontier_rifle
id = "marksman rifle frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_COPPER = 700, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/rifle
sort_string = "MACAH"
/datum/design/item/weapon/phase/frontier_handbow
id = "handbow frontier phaser"
req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_COPPER = 500, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000)
build_path = /obj/item/weapon/gun/energy/locked/frontier/handbow
sort_string = "MACAI"
//Leathals And any new CHOMP weapons.
/datum/design/item/weapon/gun/projectile/caseless/prototype
id = "caselessrifle"
req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_PHORON = 5)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "titanium" = 4000)
materials = list(MAT_STEEL = 7000, MAT_TITANIUM = 4000)
build_path = /obj/item/weapon/gun/projectile/caseless/prototype
sort_string = "MACAE"
sort_string = "MACBA"