diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform_ch.dm b/code/modules/client/preference_setup/loadout/loadout_uniform_ch.dm index afd5fa7bb8..7ba96f45cf 100644 --- a/code/modules/client/preference_setup/loadout/loadout_uniform_ch.dm +++ b/code/modules/client/preference_setup/loadout/loadout_uniform_ch.dm @@ -50,7 +50,7 @@ display_name = "nullsuit, sec" path = /obj/item/clothing/under/rank/nullsuit/sec allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer","Blueshield Guard") - + /datum/gear/uniform/job_nullsuit/sec/hos display_name = "nullsuit, head of security" path = /obj/item/clothing/under/rank/nullsuit/sec/hos @@ -60,7 +60,7 @@ display_name = "nullsuit, med" path = /obj/item/clothing/under/rank/nullsuit/med allowed_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Paramedic","Geneticist","Field Medic") - + /datum/gear/uniform/job_nullsuit/med/cmo display_name = "nullsuit, chief medical officer" path = /obj/item/clothing/under/rank/nullsuit/med/cmo @@ -70,7 +70,7 @@ display_name = "nullsuit, eng" path = /obj/item/clothing/under/rank/nullsuit/eng allowed_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer") - + /datum/gear/uniform/job_nullsuit/eng/ce display_name = "nullsuit, chief engineer" path = /obj/item/clothing/under/rank/nullsuit/eng/ce @@ -80,7 +80,7 @@ display_name = "nullsuit, sci" path = /obj/item/clothing/under/rank/nullsuit/sci allowed_roles = list("Research Director", "Scientist", "Roboticist", "Xenobiologist", "Pathfinder", "Explorer") - + /datum/gear/uniform/job_nullsuit/sci/rd display_name = "nullsuit, research director" path = /obj/item/clothing/under/rank/nullsuit/sci/rd @@ -90,4 +90,9 @@ display_name = "nullsuit, cargo" path = /obj/item/clothing/under/rank/nullsuit/cargo allowed_roles = list("Quartermaster","Shaft Miner","Cargo Technician","Head of Personnel") - \ No newline at end of file + + +//Cybersuit +/datum/gear/uniform/cybersuit //Pathname of this particular item in the menu. + display_name = "cybersuit" //The name of the suit as shown in the loadout menu + path = /obj/item/clothing/under/cybersuit //Pathname of the suit which is found in custom_clothes_ch.dm diff --git a/code/modules/vore/fluffstuff/custom_clothes_ch.dm b/code/modules/vore/fluffstuff/custom_clothes_ch.dm index e35a10419c..dd3ef40cfc 100644 --- a/code/modules/vore/fluffstuff/custom_clothes_ch.dm +++ b/code/modules/vore/fluffstuff/custom_clothes_ch.dm @@ -56,7 +56,7 @@ icon_override = 'icons/vore/nullsuits.dmi' icon_state = "" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - + /obj/item/clothing/under/rank/nullsuit/civ name = "civilian nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination." @@ -82,7 +82,7 @@ item_state = "nullsuit_sec" worn_state = "nullsuit_sec" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) - + /obj/item/clothing/under/rank/nullsuit/sec/hos //HoS version name = "head of security nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Head of Security. This particular variant has a tiny bit more padding." @@ -97,7 +97,7 @@ item_state = "nullsuit_med" worn_state = "nullsuit_med" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0) - + /obj/item/clothing/under/rank/nullsuit/med/cmo //Chief Medical Officer version name = "Chief Medical Officer nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Medical Officer. This particular variant has a tiny bit of bio resistance." @@ -112,7 +112,7 @@ item_state = "nullsuit_eng" worn_state = "nullsuit_eng" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10) - + /obj/item/clothing/under/rank/nullsuit/eng/ce //Chief Engineer version name = "chief engineer nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the Chief Engineer. This particular variant has a tiny bit of radiation resistance." @@ -127,7 +127,7 @@ item_state = "nullsuit_sci" worn_state = "nullsuit_sci" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0) - + /obj/item/clothing/under/rank/nullsuit/sci/rd //Research Director version name = "research director nullsuit" desc = "A skin-tight bodysuit that leaves little to the imagination with colors to distinguish the research director. This particular variant has a tiny bit of explosion resistance." @@ -141,4 +141,12 @@ icon_state = "nullsuit_cargo" item_state = "nullsuit_cargo" worn_state = "nullsuit_cargo" - \ No newline at end of file + +//Cybersuit +/obj/item/clothing/under/cybersuit //Pathname of this particular object in the game. + name = "Cybersuit" //The name of the suit when examined + desc = "A bodysuit lined with advanced gizmos and pretty pretty lights." //The description of the suit when examined + sensor_mode = 3 //Sensor mode which means that by default when someone spawns they will have tracking sensors on + icon = 'icons/obj/clothing/uniforms_ch.dmi' //The icon of the suit when shown in the player's HUD + icon_override = 'icons/mob/uniform_ch.dmi' //The icon of the suit worn by the character's sprite + icon_state = "cybersuit" //The name of the suit within the .dmi file diff --git a/icons/mob/uniform_ch.dmi b/icons/mob/uniform_ch.dmi index ad46567929..8e8a1cc5f9 100644 Binary files a/icons/mob/uniform_ch.dmi and b/icons/mob/uniform_ch.dmi differ diff --git a/icons/obj/clothing/uniforms_ch.dmi b/icons/obj/clothing/uniforms_ch.dmi index a52d65e56c..75e72c01a8 100644 Binary files a/icons/obj/clothing/uniforms_ch.dmi and b/icons/obj/clothing/uniforms_ch.dmi differ