Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze

Conflicts:
	code/modules/client/preferences.dm
This commit is contained in:
DJSnapshot
2014-07-25 17:19:59 -07:00
12 changed files with 71 additions and 78 deletions

View File

@@ -13,6 +13,8 @@
using.icon = ui_style
using.icon_state = "intent_"+mymob.a_intent
using.screen_loc = ui_acti
using.color = ui_color
using.alpha = ui_alpha
using.layer = 20
src.adding += using
action_intent = using
@@ -27,6 +29,7 @@
using.name = "help"
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = 21
src.adding += using
help_intent = using
@@ -38,6 +41,7 @@
using.name = "disarm"
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = 21
src.adding += using
disarm_intent = using
@@ -49,6 +53,7 @@
using.name = "grab"
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = 21
src.adding += using
grab_intent = using
@@ -60,6 +65,7 @@
using.name = "harm"
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = 21
src.adding += using
hurt_intent = using
@@ -440,23 +446,24 @@
//Handle the gun settings buttons
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
//mymob.gun_setting_icon.color = ui_color
mymob.gun_setting_icon.alpha = ui_alpha
mymob.item_use_icon = new /obj/screen/gun/item(null)
//mymob.item_use_icon.color = ui_color
mymob.item_use_icon.alpha = ui_alpha
mymob.gun_move_icon = new /obj/screen/gun/move(null)
//mymob.gun_move_icon.color = ui_color
mymob.gun_move_icon.alpha = ui_alpha
mymob.gun_run_icon = new /obj/screen/gun/run(null)
//mymob.gun_run_icon.color = ui_color
mymob.gun_run_icon.alpha = ui_alpha
if (mymob.client)
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
mymob.gun_setting_icon.dir = 2
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
if (G.target)
mymob.item_use_icon = new /obj/screen/gun/item(null)
if (mymob.client.target_can_click)
mymob.item_use_icon.dir = 1
src.adding += mymob.item_use_icon
mymob.gun_move_icon = new /obj/screen/gun/move(null)
if (mymob.client.target_can_move)
mymob.gun_move_icon.dir = 1
mymob.gun_run_icon = new /obj/screen/gun/run(null)
if (mymob.client.target_can_run)
mymob.gun_run_icon.dir = 1
src.adding += mymob.gun_run_icon
src.adding += mymob.gun_move_icon
mymob.client.screen = null
@@ -495,7 +502,7 @@
for(var/obj/item/I in src)
if(I.icon_action_button)
var/obj/screen/item_action/A = new(hud_used)
//A.icon = 'icons/mob/screen1_action.dmi'
//A.icon_state = I.icon_action_button
A.icon = ui_style2icon(client.prefs.UI_style)