Merge pull request #9973 from PsiOmegaDelta/150630-SinglePortableUnit

Portable turret changes.
This commit is contained in:
Zuhayr
2015-07-02 18:36:13 +09:30
6 changed files with 101 additions and 108 deletions

View File

@@ -6,16 +6,13 @@
/obj/machinery/porta_turret
name = "turret"
icon = 'icons/obj/turrets.dmi'
icon_state = "grey_target_prism"
icon_state = "turretCover"
anchored = 1
layer = 3
invisibility = INVISIBILITY_LEVEL_TWO //the turret is invisible if it's inside its cover
density = 1
density = 0
use_power = 1 //this turret uses and requires power
idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
req_access = null
req_one_access = list(access_security, access_heads)
power_channel = EQUIP //drains power from the EQUIPMENT channel
var/raised = 0 //if the turret cover is "open" and the turret is raised
@@ -34,7 +31,6 @@
var/iconholder = null //holder for the icon_state. 1 for orange sprite, null for blue.
var/egun = null //holder to handle certain guns switching bullettypes
var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret
var/last_fired = 0 //1: if the turret is cooling down from a shot, 0: turret is ready to fire
var/shot_delay = 15 //1.5 seconds between each shot
@@ -60,22 +56,43 @@
var/wrenching = 0
var/last_target //last target fired at, prevents turrets from erratically firing at all valid targets in range
/obj/machinery/porta_turret/crescent
enabled = 0
ailock = 1
check_synth = 0
check_access = 1
check_arrest = 1
check_records = 1
check_weapons = 1
check_anomalies = 1
/obj/machinery/porta_turret/stationary
ailock = 1
lethal = 1
installation = /obj/item/weapon/gun/energy/laser
/obj/machinery/porta_turret/New()
..()
icon_state = "grey_target_prism"
req_access.Cut()
req_one_access = list(access_security, access_heads)
//Sets up a spark system
spark_system = new /datum/effect/effect/system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
cover = new /obj/machinery/porta_turret_cover(loc)
cover.Parent_Turret = src
setup()
/obj/machinery/porta_turret/crescent/New()
..()
req_one_access.Cut()
req_access = list(access_cent_specops)
/obj/machinery/porta_turret/Destroy()
qdel(spark_system)
spark_system = null
. = ..()
/obj/machinery/porta_turret/proc/setup()
var/obj/item/weapon/gun/energy/E = installation //All energy-based weapons are applicable
//var/obj/item/ammo_casing/shottype = E.projectile_type
@@ -127,31 +144,30 @@
eshot_sound = 'sound/weapons/Laser.ogg'
egun = 1
var/list/turret_icons
/obj/machinery/porta_turret/update_icon()
if(!anchored)
icon_state = "turretCover"
return
if(!turret_icons)
turret_icons = list()
turret_icons["open"] = image(icon, "openTurretCover")
underlays.Cut()
underlays += turret_icons["open"]
if(stat & BROKEN)
icon_state = "destroyed_target_prism"
else
if(powered())
if(enabled)
if(iconholder)
//lasers have a orange icon
icon_state = "orange_target_prism"
else
//almost everything has a blue icon
icon_state = "target_prism"
else if(raised || raising)
if(powered() && enabled)
if(iconholder)
//lasers have a orange icon
icon_state = "orange_target_prism"
else
icon_state = "grey_target_prism"
//almost everything has a blue icon
icon_state = "target_prism"
else
icon_state = "grey_target_prism"
/obj/machinery/porta_turret/Destroy()
//deletes its own cover with it
qdel(cover)
cover = null
..()
else
icon_state = "turretCover"
/obj/machinery/porta_turret/proc/isLocked(mob/user)
if(ailock && user.isSilicon())
@@ -310,17 +326,13 @@
if(!anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
anchored = 1
invisibility = INVISIBILITY_LEVEL_TWO
update_icon()
user << "<span class='notice'>You secure the exterior bolts on the turret.</span>"
create_cover()
else if(anchored)
playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
anchored = 0
user << "<span class='notice'>You unsecure the exterior bolts on the turret.</span>"
invisibility = 0
update_icon()
qdel(cover) //deletes the cover, and the turret instance itself becomes its own cover.
wrenching = 0
else if(istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
@@ -345,6 +357,11 @@
..()
/obj/machinery/porta_turret/proc/take_damage(var/force)
if(!raised && !raising)
force = force / 8
if(force < 5)
return
health -= force
if (force > 5 && prob(45))
spark_system.start()
@@ -352,7 +369,6 @@
die() //the death process :(
/obj/machinery/porta_turret/bullet_act(obj/item/projectile/Proj)
if(Proj.damage_type == HALLOSS)
return
@@ -395,36 +411,21 @@
if (prob(25))
qdel(src)
else
take_damage(150) //should instakill most turrets
take_damage(initial(health) * 8) //should instakill most turrets
if (3)
take_damage(50)
take_damage(initial(health) * 8 / 3)
/obj/machinery/porta_turret/proc/die() //called when the turret dies, ie, health <= 0
health = 0
density = 0
stat |= BROKEN //enables the BROKEN bit
invisibility = 0
spark_system.start() //creates some sparks because they look cool
density = 1
update_icon()
qdel(cover) //deletes the cover - no need on keeping it there!
/obj/machinery/porta_turret/proc/create_cover()
if(cover == null && anchored)
cover = new /obj/machinery/porta_turret_cover(loc) //if the turret has no cover and is anchored, give it a cover
cover.Parent_Turret = src //assign the cover its Parent_Turret, which would be this (src)
/obj/machinery/porta_turret/process()
//the main machinery process
set background = BACKGROUND_ENABLED
if(cover == null && anchored) //if it has no cover and is anchored
if(stat & BROKEN) //if the turret is borked
qdel(cover) //delete its cover, assuming it has one. Workaround for a pesky little bug
else
create_cover()
if(stat & (NOPOWER|BROKEN))
//if the turret has no power or is broken, make the turret pop down if it hasn't already
popDown()
@@ -516,7 +517,7 @@
if(emagged)
return 10
return H.assess_perp(src, check_weapons, check_records, check_arrest)
return H.assess_perp(src, check_access, check_weapons, check_records, check_arrest)
/obj/machinery/porta_turret/proc/tryToShootAt(var/list/mob/living/targets)
if(targets.len && last_target && (last_target in targets) && target(last_target))
@@ -536,14 +537,16 @@
return
if(stat & BROKEN)
return
invisibility = 0
raising = 1
flick("popup", cover)
set_raised_raising(raised, 1)
update_icon()
var/atom/flick_holder = PoolOrNew(/atom/movable/porta_turret_cover, loc)
flick_holder.layer = layer + 0.1
flick("popup", flick_holder)
sleep(10)
raising = 0
cover.icon_state = "openTurretCover"
raised = 1
layer = 4
qdel(flick_holder)
set_raised_raising(1, 0)
update_icon()
/obj/machinery/porta_turret/proc/popDown() //pops the turret down
@@ -554,16 +557,23 @@
return
if(stat & BROKEN)
return
layer = 3
raising = 1
flick("popdown", cover)
sleep(10)
raising = 0
cover.icon_state = "turretCover"
raised = 0
invisibility = INVISIBILITY_LEVEL_TWO
set_raised_raising(raised, 1)
update_icon()
var/atom/flick_holder = PoolOrNew(/atom/movable/porta_turret_cover, loc)
flick_holder.layer = layer + 0.1
flick("popdown", flick_holder)
sleep(10)
qdel(flick_holder)
set_raised_raising(0, 0)
update_icon()
/obj/machinery/porta_turret/proc/set_raised_raising(var/raised, var/raising)
src.raised = raised
src.raising = raising
density = raised || raising
/obj/machinery/porta_turret/proc/target(var/mob/living/target)
if(disabled)
return
@@ -811,9 +821,6 @@
Turret.enabled = 0
Turret.setup()
// Turret.cover=new/obj/machinery/porta_turret_cover(loc)
// Turret.cover.Parent_Turret=Turret
// Turret.cover.name = finish_name
qdel(src) // qdel
else if(istype(I, /obj/item/weapon/crowbar))
@@ -832,6 +839,7 @@
finish_name = t
return
..()
@@ -857,32 +865,5 @@
/obj/machinery/porta_turret_construct/attack_ai()
return
/************************
* PORTABLE TURRET COVER *
************************/
/obj/machinery/porta_turret_cover
name = "turret"
/atom/movable/porta_turret_cover
icon = 'icons/obj/turrets.dmi'
icon_state = "turretCover"
anchored = 1
layer = 3.5
density = 0
var/obj/machinery/porta_turret/Parent_Turret = null
/obj/machinery/porta_turret_cover/Destroy()
Parent_Turret = null
..()
/obj/machinery/porta_turret_cover/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/porta_turret_cover/attack_hand(mob/user)
return Parent_Turret.attack_hand(user)
/obj/machinery/porta_turret_cover/Topic(href, href_list)
Parent_Turret.Topic(href, href_list, 1) // Calling another object's Topic requires that we claim to not have a window, otherwise BYOND's base proc will runtime.
/obj/machinery/porta_turret_cover/attackby(obj/item/I, mob/user)
Parent_Turret.attackby(I, user)

View File

@@ -342,7 +342,7 @@
if(emagged)
return 10
return M.assess_perp(access_scanner, idcheck, check_records, check_arrest)
return M.assess_perp(access_scanner, 0, idcheck, check_records, check_arrest)
/mob/living/bot/secbot/proc/patrol_step()
if(loc == patrol_target)

View File

@@ -376,6 +376,7 @@
'html/hard-hat-exclamation.png',
'html/image-minus.png',
'html/image-plus.png',
'html/map-pencil.png',
'html/music-minus.png',
'html/music-plus.png',
'html/tick-circle.png',

View File

@@ -622,13 +622,13 @@ proc/is_blind(A)
return client && client.inactivity < active MINUTES
#define SAFE_PERP -50
/mob/living/proc/assess_perp(var/auth_weapons, var/check_records, var/check_arrest)
/mob/living/proc/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
if(stat == DEAD)
return SAFE_PERP
return 0
/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest)
/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
var/threatcount = ..()
if(. == SAFE_PERP)
return SAFE_PERP
@@ -641,6 +641,9 @@ proc/is_blind(A)
else if(id && istype(id, /obj/item/weapon/card/id/centcom))
return SAFE_PERP
if(check_access && !access_obj.allowed(src))
threatcount += 4
if(auth_weapons && !access_obj.allowed(src))
if(istype(l_hand, /obj/item/weapon/gun) || istype(l_hand, /obj/item/weapon/melee))
threatcount += 4
@@ -668,7 +671,7 @@ proc/is_blind(A)
return threatcount
/mob/living/simple_animal/hostile/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest)
/mob/living/simple_animal/hostile/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
var/threatcount = ..()
if(. == SAFE_PERP)
return SAFE_PERP

View File

@@ -0,0 +1,7 @@
author: PsiOmegaDelta
delete-after: True
changes:
- tweak: "Portable turrets now only blocks movement while deployed."
- tweak: "Portable turrets are no longer invincible while undeployed, however they have increased damage resistance in this state."
- bugfix: "Crescent portable turrets should no longer act up during attempts to (un)wrench and alter their settings."

View File

@@ -1128,7 +1128,7 @@
"vJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/unsimulated/floor{name = "plating"},/area/centcom/control)
"vK" = (/obj/machinery/vending/tool,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"vL" = (/obj/structure/sign/poster{poster_type = "/datum/poster/bay_50"; pixel_x = -32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start)
"vM" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{name = "Spec Ops Ready Room"; pixel_y = 15; req_access = list(11); id = "CREED"},/obj/machinery/button/remote/blast_door{name = "Mech Storage"; icon_state = "doorctrl0"; pixel_y = 0; req_access = list(11); id = "ASSAULT"},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
"vM" = (/obj/structure/table/woodentable{dir = 10},/obj/machinery/button/remote/blast_door{id = "CREED"; name = "Spec Ops Ready Room"; pixel_y = 4; req_access = list(108)},/obj/machinery/button/remote/blast_door{icon_state = "doorctrl0"; id = "ASSAULT"; name = "Mech Storage"; pixel_y = -4; req_access = list(108)},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/creed)
"vN" = (/obj/machinery/button/remote/blast_door{id = "crescent_checkpoint_access"; name = "Crescent Checkpoint Access"; pixel_x = -6; pixel_y = -24},/obj/machinery/button/remote/blast_door{id = "crescent_thunderdome"; name = "Thunderdome Access"; pixel_x = 6; pixel_y = -24},/obj/machinery/button/remote/blast_door{id = "crescent_vip_shuttle"; name = "VIP Shuttle Access"; pixel_x = 6; pixel_y = -34},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"vO" = (/obj/machinery/door/airlock/centcom{name = "Maintenance Access"; opacity = 1; req_access = list(106)},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom/control)
"vP" = (/obj/mecha/combat/gygax/dark,/obj/machinery/camera/network/ert{c_tag = "Assault Armor North"},/turf/unsimulated/floor{icon_state = "delivery"; dir = 6},/area/centcom/specops)
@@ -1193,7 +1193,7 @@
"wW" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT2"; name = "Launch Bay #2"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
"wX" = (/obj/structure/table/rack,/obj/item/rig_module/mounted,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/obj/item/clothing/accessory/storage/black_vest,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"wY" = (/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/glass{amount = 50},/obj/item/stack/material/steel{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/material/steel{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/material/steel{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/material/steel{amount = 50; pixel_x = 2; pixel_y = 2},/obj/item/stack/material/plasteel{amount = 50},/obj/item/stack/material/plasteel{amount = 50},/obj/item/stack/material/plasteel{amount = 50},/obj/item/stack/material/plasteel{amount = 50},/obj/item/stack/material/glass/reinforced{amount = 50},/obj/item/stack/material/glass/reinforced{amount = 50},/obj/item/stack/material/glass/reinforced{amount = 50},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/item/weapon/storage/briefcase/inflatable{pixel_x = 3; pixel_y = 3},/obj/structure/table/steel_reinforced,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"wZ" = (/obj/machinery/porta_turret{anchored = 0; check_records = 0; enabled = 0; req_one_access = list(103); use_power = 0},/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"wZ" = (/obj/machinery/porta_turret/crescent,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"xa" = (/obj/machinery/portable_atmospherics/powered/pump/filled,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"xb" = (/obj/structure/table/reinforced,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/turf/unsimulated/floor{icon_state = "vault"; dir = 1},/area/centcom/specops)
"xc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops)
@@ -1842,7 +1842,7 @@
"Jv" = (/turf/unsimulated/wall/fakeglass,/area/wizard_station)
"Jw" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station)
"Jx" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station)
"Jy" = (/obj/machinery/porta_turret{anchored = 0; check_records = 0; enabled = 0; req_one_access = list(103); use_power = 0},/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/holding)
"Jy" = (/obj/machinery/porta_turret/crescent,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/control)
"Jz" = (/obj/item/organ/xenos/eggsac,/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"})
"JA" = (/obj/item/weapon/tank/nitrogen,/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"})
"JB" = (/obj/item/organ/stack,/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"})
@@ -2143,6 +2143,7 @@
"Pk" = (/mob/living/carbon/human/monkey{name = "Murphey"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
"Pl" = (/obj/item/weapon/material/knife/ritual,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station)
"Pm" = (/turf/simulated/shuttle/wall{icon_state = "swall13"; dir = 2},/area/centcom/ferry)
"Pn" = (/obj/machinery/porta_turret/crescent,/turf/unsimulated/floor{icon_state = "bot"},/area/centcom/holding)
(1,1,1) = {"
aaabacadaeafagahaaaiajakalamanaoagafajacadahakaeamaiaoalahajeEapaqarasatauavawaxayazaAaBaCaDaEaFaGaHaIaJaKawaxayazaAaBaCaDaEaFaLaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtwtwtwtwtwtwtwtwtwtwtwtwtwaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaNaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaPaOaOaOaOaOaOaOaOaOaOaQ
@@ -2279,14 +2280,14 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM
aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMuUuVuVuVuVuVuVuVuVuVuVuVuVuVAIuXuVuVuVuYAIuZvavbvbvctvwluhuhuhuhuhuhuhtvwmuhuhuhuhvpwownwpwpyhzrzpzEyIyIyhwqwqwqtvuDuEuFuGuHtxuIuIuItxtWtWtWtWtWtxuJuKuJuLuMuguNuNuNuOurururuOuruPuQuPuruRuSuTtxaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmumumumumumumu
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