mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
bunch of headset changes (#9573)
This commit is contained in:
@@ -9,6 +9,8 @@
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name = "pilot's bowman headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/pilot
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/obj/item/radio/headset/explorer
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name = "explorer's headset"
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@@ -21,6 +23,8 @@
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name = "explorer's bowman headset"
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desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "exp_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/explorer
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/obj/item/radio/headset/sar
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name = "sar radio headset"
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@@ -33,3 +37,5 @@
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name = "sar radio bowman headset"
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desc = "A bowman headset for search and rescue."
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icon_state = "sar_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/sar
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@@ -3,30 +3,30 @@
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/obj/item/encryptionkey/pilot
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name = "pilot's encryption key"
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icon_state = "com_cypherkey"
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channels = list("Supply" = 1, "Explorer" = 1)
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channels = list(CHANNEL_SUPPLY = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/explorer
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name = "explorer radio encryption key"
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icon_state = "com_cypherkey"
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channels = list("Explorer" = 1)
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channels = list(CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/sar
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name = "sar's encryption key"
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icon_state = "med_cypherkey"
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channels = list("Medical" = 1, "Explorer" = 1)
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channels = list(CHANNEL_MEDICAL = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/heads/hop
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name = "head of personnel's encryption key"
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icon_state = "hop_cypherkey"
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channels = list("Supply" = 1, "Service" = 1, "Command" = 1, "Security" = 0, "Explorer" = 0)
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channels = list(CHANNEL_SUPPLY = 1, CHANNEL_SERVICE = 1, CHANNEL_COMMAND = 1, CHANNEL_SECURITY = 0, CHANNEL_EXPLORATION = 0)
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/obj/item/encryptionkey/heads/ai_integrated
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name = "ai integrated encryption key"
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desc = "Integrated encryption key"
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icon_state = "cap_cypherkey"
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Explorer" = 1)
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channels = list(CHANNEL_COMMAND = 1, CHANNEL_SECURITY = 1, CHANNEL_ENGINEERING = 1, CHANNEL_SCIENCE = 1, CHANNEL_MEDICAL = 1, CHANNEL_SUPPLY = 1, CHANNEL_SERVICE = 1, CHANNEL_AI_PRIVATE = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/heads/captain
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name = "colony director's encryption key"
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icon_state = "cap_cypherkey"
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0, "Explorer" = 0)
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channels = list(CHANNEL_COMMAND = 1, CHANNEL_SECURITY = 1, CHANNEL_ENGINEERING = 0, CHANNEL_SCIENCE = 0, CHANNEL_MEDICAL = 0, CHANNEL_SUPPLY = 0, CHANNEL_SERVICE = 0, CHANNEL_EXPLORATION = 0)
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@@ -2,7 +2,7 @@
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/obj/item/encryptionkey/pilot
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icon_state = "cypherkey"
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channels = list("Explorer" = 1)
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channels = list(CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/explorer
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channels = list("Explorer" = 1) //YW EDIT: Removes Science to come in line with our chain of Command
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channels = list(CHANNEL_EXPLORATION = 1) //YW EDIT: Removes Science to come in line with our chain of Command
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@@ -11,6 +11,8 @@
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name = "pilot's bowman headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/pilot
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/obj/item/radio/headset/explorer
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name = "explorer's headset"
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@@ -23,6 +25,8 @@
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name = "explorer's bowman headset"
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desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "exp_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/explorer
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/obj/item/radio/headset/sar
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name = "sar radio headset"
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@@ -35,3 +39,5 @@
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name = "sar radio bowman headset"
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desc = "A bowman headset for search and rescue."
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icon_state = "sar_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/sar
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@@ -17,7 +17,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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headset = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/alt/explorer
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headset_earbud = /obj/item/radio/headset/explorer
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/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
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@@ -67,7 +67,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/alt/sar
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headset_earbud = /obj/item/radio/headset/sar
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/decl/hierarchy/outfit/job/explorer2
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@@ -135,7 +135,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/alt/sar
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headset_earbud = /obj/item/radio/headset/sar
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@@ -152,7 +152,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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headset = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/alt/explorer
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headset_earbud = /obj/item/radio/headset/explorer
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/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
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@@ -1,30 +1,30 @@
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/obj/item/encryptionkey/pilot
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name = "pilot's encryption key"
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icon_state = "com_cypherkey"
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channels = list("Supply" = 1, "Explorer" = 1)
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channels = list(CHANNEL_SUPPLY = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/explorer
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name = "explorer radio encryption key"
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icon_state = "com_cypherkey"
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channels = list("Explorer" = 1)
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channels = list(CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/sar
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name = "sar's encryption key"
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icon_state = "med_cypherkey"
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channels = list("Medical" = 1, "Explorer" = 1)
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channels = list(CHANNEL_MEDICAL = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/heads/hop
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name = "head of personnel's encryption key"
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icon_state = "hop_cypherkey"
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channels = list("Supply" = 1, "Service" = 1, "Command" = 1, "Security" = 1, "Explorer" = 1)
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channels = list(CHANNEL_SUPPLY = 1, CHANNEL_SERVICE = 1, CHANNEL_COMMAND = 1, CHANNEL_SECURITY = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/heads/ai_integrated
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name = "ai integrated encryption key"
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desc = "Integrated encryption key"
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icon_state = "cap_cypherkey"
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Explorer" = 1)
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channels = list(CHANNEL_COMMAND = 1, CHANNEL_SECURITY = 1, CHANNEL_ENGINEERING = 1, CHANNEL_SCIENCE = 1, CHANNEL_MEDICAL = 1, CHANNEL_SUPPLY = 1, CHANNEL_SERVICE = 1, CHANNEL_AI_PRIVATE = 1, CHANNEL_EXPLORATION = 1)
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/obj/item/encryptionkey/heads/captain
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name = "site manager's encryption key"
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icon_state = "cap_cypherkey"
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "Explorer" = 1)
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channels = list(CHANNEL_COMMAND = 1, CHANNEL_SECURITY = 1, CHANNEL_ENGINEERING = 1, CHANNEL_SCIENCE = 1, CHANNEL_MEDICAL = 1, CHANNEL_SUPPLY = 1, CHANNEL_SERVICE = 1, CHANNEL_EXPLORATION = 1)
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@@ -9,6 +9,8 @@
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name = "pilot's bowman headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/pilot
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/obj/item/radio/headset/explorer
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name = "explorer's headset"
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@@ -21,6 +23,8 @@
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name = "explorer's bowman headset"
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desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "exp_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/explorer
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/obj/item/radio/headset/sar
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name = "sar radio headset"
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@@ -33,3 +37,5 @@
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name = "sar radio bowman headset"
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desc = "A bowman headset for search and rescue."
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icon_state = "sar_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/sar
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@@ -19,7 +19,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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headset = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/alt/explorer
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headset_earbud = /obj/item/radio/headset/explorer
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/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
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@@ -54,9 +54,9 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_pda_assignment = "Pilot"
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/alt/pilot
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headset = /obj/item/radio/headset/pilot
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headset_alt = /obj/item/radio/headset/alt/pilot
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headset_earbud = /obj/item/radio/headset/alt/pilot
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headset_earbud = /obj/item/radio/headset/pilot
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/decl/hierarchy/outfit/job/medical/sar
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name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
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@@ -72,5 +72,5 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/alt/sar
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headset_earbud = /obj/item/radio/headset/sar
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@@ -9,6 +9,8 @@
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name = "pilot's bowman headset"
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desc = "A bowman headset used by pilots, has access to supply and explorer channels."
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icon_state = "pilot_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/pilot
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/obj/item/radio/headset/explorer
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name = "explorer's headset"
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@@ -21,6 +23,8 @@
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name = "explorer's bowman headset"
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desc = "Bowman headset used by explorers for exploring. Access to the explorer channel."
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icon_state = "exp_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/explorer
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/obj/item/radio/headset/sar
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name = "sar radio headset"
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@@ -33,3 +37,5 @@
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name = "sar radio bowman headset"
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desc = "A bowman headset for search and rescue."
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icon_state = "sar_headset_alt"
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adhoc_fallback = TRUE
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ks2type = /obj/item/encryptionkey/sar
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@@ -19,7 +19,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
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headset = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/explorer
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headset_alt = /obj/item/radio/headset/alt/explorer
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headset_earbud = /obj/item/radio/headset/explorer
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/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
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@@ -54,9 +54,9 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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id_pda_assignment = JOB_PILOT
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/alt/pilot
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headset = /obj/item/radio/headset/pilot
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headset_alt = /obj/item/radio/headset/alt/pilot
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headset_earbud = /obj/item/radio/headset/alt/pilot
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headset_earbud = /obj/item/radio/headset/pilot
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/decl/hierarchy/outfit/job/medical/sar
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name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
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@@ -72,5 +72,5 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
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flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/sar
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headset_alt = /obj/item/radio/headset/alt/sar
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headset_earbud = /obj/item/radio/headset/sar
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