From de4d25856e5baa9f92cce8bf902447dfb7857bbc Mon Sep 17 00:00:00 2001 From: Rykka Date: Wed, 9 Feb 2022 02:30:11 -0800 Subject: [PATCH] Disables water soundloop as it's choppy. Rain loop fix inc once I can test --- code/game/turfs/simulated/water.dm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/game/turfs/simulated/water.dm b/code/game/turfs/simulated/water.dm index 3554b176e2..0d52a5bd61 100644 --- a/code/game/turfs/simulated/water.dm +++ b/code/game/turfs/simulated/water.dm @@ -18,7 +18,7 @@ var/depth = 1 // Higher numbers indicates deeper water. var/reagent_type = "water" - var/datum/looping_sound/water/soundloop + // var/datum/looping_sound/water/soundloop CHOMPEdit: Removing soundloop for now. /turf/simulated/floor/water/Initialize() . = ..() @@ -26,12 +26,12 @@ footstep_sounds = F?.footstep_sounds update_icon() handle_fish() - soundloop = new(list(src), FALSE) - soundloop.start() + // soundloop = new(list(src), FALSE) // CHOMPEdit: Removing soundloop for now. + // soundloop.start() // CHOMPEdit: Removing soundloop for now. /turf/simulated/floor/water/Destroy() - soundloop.stop() - QDEL_NULL(soundloop) + // soundloop.stop() // CHOMPEdit: Removing soundloop for now. + // QDEL_NULL(soundloop) // CHOMPEdit: Removing soundloop for now. . = ..()