diff --git a/code/_away_mission_tests.dm b/code/_away_mission_tests.dm index 04770a20ef..4d9d4e91f9 100644 --- a/code/_away_mission_tests.dm +++ b/code/_away_mission_tests.dm @@ -7,4 +7,4 @@ * Should you wish to edit set AWAY_MISSION_TEST to 1 like so: * #define AWAY_MISSION_TEST 1 */ -#define AWAY_MISSION_TEST 1 +#define AWAY_MISSION_TEST 0 diff --git a/code/_map_tests.dm b/code/_map_tests.dm index 536a005fcf..372a4a7194 100644 --- a/code/_map_tests.dm +++ b/code/_map_tests.dm @@ -7,4 +7,4 @@ * Should you wish to edit set MAP_TEST to 1 like so: * #define MAP_TEST 1 */ -#define MAP_TEST 1 +#define MAP_TEST 0 diff --git a/maps/submaps/surface_submaps/plains/plains.dm b/maps/submaps/surface_submaps/plains/plains.dm index 518be7521a..70ad1907c8 100644 --- a/maps/submaps/surface_submaps/plains/plains.dm +++ b/maps/submaps/surface_submaps/plains/plains.dm @@ -2,17 +2,17 @@ // This is so CI can validate PoIs, and ensure future changes don't break PoIs, as PoIs are loaded at runtime and the compiler can't catch errors. // When adding a new PoI, please add it to this list. #if MAP_TEST -#include "boathouse.dmm" +#include "Boathouse.dmm" #include "bonfire.dmm" -#include "buriedtreasure.dmm" -#include "buriedtreasure2.dmm" -#include "buriedtreasure3.dmm" +#include "Buriedtreasure.dmm" +#include "Buriedtreasure2.dmm" +#include "Buriedtreasure3.dmm" #include "camp.dmm" #include "chemspill1.dmm" #include "construction.dmm" -#include "diner.dmm" -#include "epod.dmm" -#include "epod2.dmm" +#include "Diner.dmm" +#include "Epod.dmm" +#include "Epod2.dmm" #include "explorerhouse.dmm" #include "farm.dmm" #include "field.dmm" @@ -24,12 +24,12 @@ #include "methlab.dmm" #include "oldhotel.dmm" #include "oldlibrary.dmm" -#include "pascalb.dmm" +#include "Pascalb.dmm" #include "pooledrocks.dmm" #include "priderock.dmm" -#include "rationcache.dmm" +#include "Rationcache.dmm" #include "rockyoutcrop.dmm" -#include "shakden.dmm" +#include "Shakden.dmm" #include "snow1.dmm" #include "snow2.dmm" #include "snow3.dmm"