Icon Updates!
* Adds new sprites for all kitchen appliances, from Aurora * Adds new pre-heating light for Fryer, lined up with the spot for it * Adds new grill rack sprites * Updates multiple food sprites to no longer be downscaled PNGs, and gives us gloriously pretty waffles and brownies.
@@ -14,6 +14,8 @@
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active_power_usage = 12 KILOWATTS
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heating_power = 12000
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light_y = 15
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min_temp = 140 + T0C // Same as above, increasing this to just under 2x to make the % increase on efficiency not quite so painful as it would be at 80.
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optimal_temp = 400 + T0C // Increasing this to be 2x Oven to allow for a much higher/realistic frying temperatures. Doesn't really do anything but make heating the fryer take a bit longer.
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optimal_power = 0.95 // .35 higher than the default to give fryers faster cooking speed.
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@@ -55,6 +57,19 @@
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if(Adjacent(user))
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to_chat(user, "Oil Level: [oil.total_volume]/[optimal_oil]")
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/obj/machinery/appliance/cooker/fryer/update_icon() // We add our own version of the proc to use the special fryer double-lights.
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cut_overlays()
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var/image/light
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if(use_power == 1 && !stat)
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light = image(icon, "fryer_light_idle")
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else if(use_power == 2 && !stat)
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light = image(icon, "fryer_light_preheating")
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else
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light = image(icon, "fryer_light_off")
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light.pixel_x = light_x
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light.pixel_y = light_y
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add_overlay(light)
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/obj/machinery/appliance/cooker/fryer/heat_up()
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if (..())
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//Set temperature of oil reagent
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@@ -17,7 +17,8 @@
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//uses ~30% power to stay warm
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optimal_power = 0.8 // Oven cooks .2 faster than the default speed.
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light_x = 2
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light_x = 3
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light_y = 4
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max_contents = 5
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container_type = /obj/item/weapon/reagent_containers/cooking_container/oven
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 135 KiB |
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 50 KiB |