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https://github.com/CHOMPStation2/CHOMPStation2.git
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Trying to shrink but add more to MoL.
Also there is a new guest, and more hidden surprised throughout.
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File diff suppressed because it is too large
Load Diff
@@ -273,9 +273,6 @@
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//obj/item/clothing/suit/armor/reactive/vistor
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//obj/item/clothing/suit/armor/reactive/vistor
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//obj/item/clothing/suit/armor/protectionbubble
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//obj/item/clothing/suit/armor/protectionbubble
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//Ehhhh screw it the scrap mobs can also go here.
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/mob/living/simple_mob/mechanical/mecha/forgotten
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/mob/living/simple_mob/mechanical/mecha/forgotten
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name = "Forgotten"
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name = "Forgotten"
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icon = 'icons/mecha/mecha.dmi'
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icon = 'icons/mecha/mecha.dmi'
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@@ -299,7 +296,7 @@
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wreckage = /obj/structure/loot_pile/mecha/phazon/forgotten
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wreckage = /obj/structure/loot_pile/mecha/phazon/forgotten
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pilot_type = null
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pilot_type = null
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ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting
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ai_holder_type = /datum/ai_holder/simple_mob/ranged/kiting/artillery
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melee_attack_delay = 3 SECOND
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melee_attack_delay = 3 SECOND
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@@ -308,6 +305,9 @@
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projectiletype = /obj/item/projectile/arc/fragmentation/mortar/forgotten
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projectiletype = /obj/item/projectile/arc/fragmentation/mortar/forgotten
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projectile_dispersion = 30
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projectile_accuracy = -100
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/obj/item/projectile/arc/fragmentation/mortar/forgotten
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/obj/item/projectile/arc/fragmentation/mortar/forgotten
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icon_state = "mortar"
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icon_state = "mortar"
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fragment_amount = 4
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fragment_amount = 4
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@@ -325,3 +325,10 @@
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name = "forgotten wreckage"
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name = "forgotten wreckage"
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desc = "The ruins of some unfortunate forgoten mecha type. Perhaps something is salvageable."
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desc = "The ruins of some unfortunate forgoten mecha type. Perhaps something is salvageable."
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icon_state = "mime-broken"
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icon_state = "mime-broken"
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/datum/ai_holder/simple_mob/ranged/kiting/artillery
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mauling = TRUE
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run_if_this_close = 2
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min_distance_to_destination = 3
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can_flee = TRUE
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base_wander_delay = 4
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@@ -4,6 +4,7 @@
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icon_state = "ash_whelp"
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icon_state = "ash_whelp"
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icon_living = "ash_whelp"
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icon_living = "ash_whelp"
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icon_dead = "ash_welp"
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icon_dead = "ash_welp"
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ai_holder_type = /datum/ai_holder/simple_mob/passive
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damage_fatigue_mult = 0
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damage_fatigue_mult = 0
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movement_cooldown = 0
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movement_cooldown = 0
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maxHealth = 300
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maxHealth = 300
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