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Fixes shelter lighting when deployed in lighting-unsimulated area
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@@ -77,6 +77,7 @@
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template.add_roof(above_location)
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template.annihilate_plants(deploy_location)
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template.load(deploy_location, centered = TRUE)
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template.update_lighting(deploy_location)
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qdel(src)
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/obj/item/device/survivalcapsule/luxury
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@@ -42,6 +42,11 @@
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qdel(AM)
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admin_notice("<span class='danger'>Annihilated [deleted_atoms] plants.</span>", R_DEBUG)
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/datum/map_template/shelter/proc/update_lighting(turf/deploy_location)
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var/affected = get_affected_turfs(deploy_location, centered=TRUE)
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for(var/turf/T in affected)
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T.lighting_build_overlay()
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/datum/map_template/shelter/alpha
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name = "Shelter Alpha"
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shelter_id = "shelter_alpha"
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