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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #1241 from Mark9013100/3/23/2016magstorage
Armor can now hold maglights
This commit is contained in:
@@ -1001,7 +1001,7 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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containername = "Security barrier crate"
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containername = "Security barrier crate"
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group = "Security"
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group = "Security"
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/datum/supply_packs/securitybarriers
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/datum/supply_packs/securityshieldgen
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name = "Wall shield Generators"
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name = "Wall shield Generators"
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contains = list(/obj/machinery/shieldwallgen,
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contains = list(/obj/machinery/shieldwallgen,
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/obj/machinery/shieldwallgen,
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/obj/machinery/shieldwallgen,
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@@ -1729,7 +1729,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/device/camera_film,
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/obj/item/device/camera_film,
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/obj/item/device/camera_film,
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/obj/item/device/camera_film,
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/obj/item/weapon/storage/photo_album,
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/obj/item/weapon/storage/photo_album,
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/obj/item/device/reagent_scanner)
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/obj/item/device/reagent_scanner,
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/obj/item/device/flashlight/maglight)
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cost = 35
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cost = 35
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containertype = "/obj/structure/closet/crate/secure"
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Forensic equipment"
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containername = "Forensic equipment"
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@@ -1785,7 +1786,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/head/soft/sec/corp,
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/obj/item/clothing/head/soft/sec/corp,
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/obj/item/clothing/under/rank/security/corp,
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/obj/item/clothing/under/rank/security/corp,
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/obj/item/weapon/gun/energy/taser)
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/obj/item/weapon/gun/energy/taser,
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/obj/item/device/flashlight/maglight)
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cost = 30
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cost = 30
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containertype = "/obj/structure/closet/crate/secure"
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Officer equipment"
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containername = "Officer equipment"
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@@ -1811,7 +1813,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/storage/box/holobadge,
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/obj/item/weapon/storage/box/holobadge,
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/obj/item/clothing/head/beret/sec/corporate/warden)
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/obj/item/clothing/head/beret/sec/corporate/warden,
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/obj/item/device/flashlight/maglight)
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cost = 45
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cost = 45
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containertype = "/obj/structure/closet/crate/secure"
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Warden equipment"
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containername = "Warden equipment"
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@@ -1835,7 +1838,8 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/weapon/melee/telebaton,
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/obj/item/weapon/melee/telebaton,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/clothing/head/beret/sec/corporate/hos)
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/obj/item/clothing/head/beret/sec/corporate/hos,
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/obj/item/device/flashlight/maglight)
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cost = 65
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cost = 65
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containertype = "/obj/structure/closet/crate/secure"
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Head of security equipment"
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containername = "Head of security equipment"
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@@ -297,6 +297,7 @@
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new /obj/item/taperoll/police(src)
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new /obj/item/taperoll/police(src)
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new /obj/item/weapon/gun/projectile/colt/detective(src)
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new /obj/item/weapon/gun/projectile/colt/detective(src)
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new /obj/item/clothing/accessory/holster/armpit(src)
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new /obj/item/clothing/accessory/holster/armpit(src)
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new /obj/item/device/flashlight/maglight(src)
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return
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return
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/obj/structure/closet/secure_closet/detective/update_icon()
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/obj/structure/closet/secure_closet/detective/update_icon()
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@@ -1,6 +1,6 @@
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/obj/item/clothing/suit/armor
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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item_flags = THICKMATERIAL
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item_flags = THICKMATERIAL
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@@ -263,7 +263,7 @@
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icon_state = "kvest"
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icon_state = "kvest"
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item_state = "kvest"
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item_state = "kvest"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 10, bomb = 10, bio = 0, rad = 0)
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/maglight)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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item_flags = THICKMATERIAL
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item_flags = THICKMATERIAL
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@@ -96,7 +96,7 @@
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item_state = "det_suit"
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item_state = "det_suit"
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blood_overlay_type = "coat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/flame/lighter,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/det_trench/grey
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/obj/item/clothing/suit/storage/det_trench/grey
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@@ -109,7 +109,7 @@
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desc = "A forensics technician jacket."
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desc = "A forensics technician jacket."
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item_state = "det_suit"
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item_state = "det_suit"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/taperecorder,/obj/item/device/uv_light)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/forensics/red
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/obj/item/clothing/suit/storage/forensics/red
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