Adding info

Name
This commit is contained in:
Fluff
2023-06-24 15:14:28 -04:00
parent 92d36874b3
commit e07a2a5a7e
4 changed files with 2766 additions and 2820 deletions

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@@ -127,8 +127,7 @@ but they don't actually change anything about the load order
//CHOMPStation Addition End
lateload_gateway = list(
list("Snow Field"),
list("Maddness Lab"),
list("Base Blep")
list("Maddness Lab")
) //CHOMPedit: Gateway maps. For now nothing fancy, just some already existing maps while we make our own.
lateload_gateway = null

File diff suppressed because it is too large Load Diff

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@@ -29,6 +29,7 @@
/obj/item/clothing/head/psy_crown/candycrown
name = "candy crown"
desc = "A crown smelling oddly sweet"
description_info = "It will occassional give a momentary buff to offensive capablities."
icon_state = "wrathcrown"
cooldown_duration = 1 MINUTES // How long the cooldown should be.
brainloss_cost = 0
@@ -41,6 +42,7 @@
/obj/item/clothing/gloves/stamina
name = "gloves of stamina"
desc = "A strange pair of gloves."
description_info = "It has a strange property of restoring hunger."
icon_state = "regen"
item_state = "graygloves"
siemens_coefficient = 0
@@ -74,7 +76,7 @@
/obj/item/clothing/gloves/stamina/process()
if(!wearer || wearer.isSynthetic() || wearer.stat == DEAD)
return // Robots and dead people don't have a metabolism.
wearer.nutrition = max(wearer.nutrition + 20, 0)
wearer.nutrition = max(wearer.nutrition + 8, 0)
/obj/item/clothing/suit/armor/buffvest
name = "camdy armor"
@@ -126,7 +128,8 @@
//vistor section
/obj/item/clothing/suit/armor/alien/vistor
name = "rocky suit"
desc = "A strange set of armor"
desc = "A strange set of armor made of rocky plates"
description_info = "It always reduces all damage by the same amount, with a 12% chance to block."
icon_state = "alien_tank"
slowdown = 0
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
@@ -136,21 +139,21 @@
/obj/item/clothing/suit/armor/tesla/vistor
name = "zapping suit"
desc = "A strange set of armor"
desc = "A strange set of armor crackling with lighting"
slowdown = 0
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/reactive/vistor
name = "vibrating suit"
desc = "A strange set of armor"
desc = "A strange set of armor that crackles with energy"
icon_state = "reactiveoff"
slowdown = 0
armor = list(melee = 35, bullet = 35, laser = 35, energy = 35, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/protectionbubble
name = "strange suit"
desc = "A strange set of armor"
name = "protective bubble"
desc = "A strange set of armor that seems to coat your entire body in a thing protective bubble"
icon_state = "armor"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 100, rad = 75)

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@@ -16,17 +16,21 @@
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard
/obj/item/weapon/gun/magic/firestaff/vrwizard/fire
description_info = "It will burn the target along with reduce their bleeding."
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/fire
color = "#FF0000"
/obj/item/weapon/gun/magic/firestaff/vrwizard/lighting
description_info = "It will lightly burn targets and open them up to energy based attacks."
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/lighting
color = "#C1F20B"
/obj/item/weapon/gun/magic/firestaff/vrwizard/poison
description_info = "It will heavly poison targets."
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/poison
color = "#003300"
/obj/item/weapon/gun/magic/firestaff/vrwizard/frost
description_info = "Will slow down and minorly poison targets."
projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/frost
color = "#00CCFF"