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Adding info
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@@ -127,8 +127,7 @@ but they don't actually change anything about the load order
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//CHOMPStation Addition End
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lateload_gateway = list(
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list("Snow Field"),
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list("Maddness Lab"),
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list("Base Blep")
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list("Maddness Lab")
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) //CHOMPedit: Gateway maps. For now nothing fancy, just some already existing maps while we make our own.
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lateload_gateway = null
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File diff suppressed because it is too large
Load Diff
@@ -29,6 +29,7 @@
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/obj/item/clothing/head/psy_crown/candycrown
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name = "candy crown"
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desc = "A crown smelling oddly sweet"
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description_info = "It will occassional give a momentary buff to offensive capablities."
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icon_state = "wrathcrown"
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cooldown_duration = 1 MINUTES // How long the cooldown should be.
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brainloss_cost = 0
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@@ -41,6 +42,7 @@
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/obj/item/clothing/gloves/stamina
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name = "gloves of stamina"
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desc = "A strange pair of gloves."
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description_info = "It has a strange property of restoring hunger."
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icon_state = "regen"
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item_state = "graygloves"
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siemens_coefficient = 0
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@@ -74,7 +76,7 @@
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/obj/item/clothing/gloves/stamina/process()
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if(!wearer || wearer.isSynthetic() || wearer.stat == DEAD)
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return // Robots and dead people don't have a metabolism.
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wearer.nutrition = max(wearer.nutrition + 20, 0)
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wearer.nutrition = max(wearer.nutrition + 8, 0)
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/obj/item/clothing/suit/armor/buffvest
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name = "camdy armor"
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@@ -126,7 +128,8 @@
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//vistor section
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/obj/item/clothing/suit/armor/alien/vistor
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name = "rocky suit"
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desc = "A strange set of armor"
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desc = "A strange set of armor made of rocky plates"
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description_info = "It always reduces all damage by the same amount, with a 12% chance to block."
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icon_state = "alien_tank"
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slowdown = 0
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -136,21 +139,21 @@
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/obj/item/clothing/suit/armor/tesla/vistor
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name = "zapping suit"
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desc = "A strange set of armor"
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desc = "A strange set of armor crackling with lighting"
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slowdown = 0
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/reactive/vistor
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name = "vibrating suit"
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desc = "A strange set of armor"
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desc = "A strange set of armor that crackles with energy"
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icon_state = "reactiveoff"
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slowdown = 0
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armor = list(melee = 35, bullet = 35, laser = 35, energy = 35, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/protectionbubble
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name = "strange suit"
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desc = "A strange set of armor"
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name = "protective bubble"
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desc = "A strange set of armor that seems to coat your entire body in a thing protective bubble"
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icon_state = "armor"
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blood_overlay_type = "armor"
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armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 100, rad = 75)
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@@ -16,17 +16,21 @@
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projectile_type = /obj/item/projectile/energy/homing_bolt/wizard
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/obj/item/weapon/gun/magic/firestaff/vrwizard/fire
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description_info = "It will burn the target along with reduce their bleeding."
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projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/fire
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color = "#FF0000"
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/obj/item/weapon/gun/magic/firestaff/vrwizard/lighting
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description_info = "It will lightly burn targets and open them up to energy based attacks."
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projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/lighting
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color = "#C1F20B"
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/obj/item/weapon/gun/magic/firestaff/vrwizard/poison
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description_info = "It will heavly poison targets."
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projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/poison
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color = "#003300"
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/obj/item/weapon/gun/magic/firestaff/vrwizard/frost
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description_info = "Will slow down and minorly poison targets."
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projectile_type = /obj/item/projectile/energy/homing_bolt/wizard/frost
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color = "#00CCFF"
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