Added sandstone. You get it by clicking a sand... block, I guess? with itself, and it'll convert the sand and all sand on that tile to sandstone bricks.
Added mineral doors. They have a cool sound effect, can't be opened by AI or critters (including bots, carps and huggers), but can't be locked either.
Blatantly stole DF music for ambience because I'm a dick :33
 Chapel
Removed imperium something robes. Just... no.
 Crayons
Added the ability to draw graffiti and letters.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1594 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-05-16 12:42:12 +00:00
parent 54c3b3ad90
commit e086aadfaf
17 changed files with 7997 additions and 7638 deletions

View File

@@ -978,6 +978,7 @@ proc/move_mining_shuttle()
user << "\blue The satchel is full."
return
/obj/item/weapon/ore/uranium
name = "Uranium ore"
icon_state = "Uranium ore"
@@ -993,6 +994,14 @@ proc/move_mining_shuttle()
icon_state = "Glass ore"
origin_tech = "materials=1"
attack_self(mob/living/user as mob) //It's magic I ain't gonna explain how instant conversion with no tool works. -- Urist
var/location = get_turf(user)
for(var/obj/item/weapon/ore/glass/sandToConvert in location)
new /obj/item/stack/sheet/sandstone(location)
del(sandToConvert)
new /obj/item/stack/sheet/sandstone(location)
del(src)
/obj/item/weapon/ore/plasma
name = "Plasma ore"
icon_state = "Plasma ore"