From e0986cb7ab5fb94207889f8bb1d45ea7734e86bf Mon Sep 17 00:00:00 2001 From: Neerti Date: Wed, 2 Dec 2015 08:04:34 -0500 Subject: [PATCH] Ballistic weapons will now correctly say that the firing mode was changed. --- code/modules/projectiles/gun.dm | 5 ++--- code/modules/projectiles/guns/energy.dm | 2 +- code/modules/projectiles/guns/projectile/automatic.dm | 2 +- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index e7849ac3a4..75c3666c84 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -375,7 +375,7 @@ var/datum/firemode/current_mode = firemodes[sel_mode] user << "The fire selector is set to [current_mode.name]." -/obj/item/weapon/gun/proc/switch_firemodes() +/obj/item/weapon/gun/proc/switch_firemodes(mob/user) if(firemodes.len <= 1) return null @@ -384,11 +384,10 @@ sel_mode = 1 var/datum/firemode/new_mode = firemodes[sel_mode] new_mode.apply_to(src) + user << "\The [src] is now set to [mode_name]." return new_mode /obj/item/weapon/gun/attack_self(mob/user) switch_firemodes(user) - if(firemodes.len > 1) - user << "\The [src] is now set to [mode_name]." diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 532ba47134..d1e97e892b 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -19,7 +19,7 @@ var/recharge_time = 4 var/charge_tick = 0 -/obj/item/weapon/gun/energy/switch_firemodes() +/obj/item/weapon/gun/energy/switch_firemodes(mob/user) if(..()) update_icon() diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 31aaf46555..c3b92134b0 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -145,7 +145,7 @@ if(use_launcher) launcher.Fire(target, user, params, pointblank, reflex) if(!launcher.chambered) - switch_firemodes() //switch back automatically + switch_firemodes(user) //switch back automatically else ..()