mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 08:11:11 +01:00
powder that makes you say yes
This commit is contained in:
@@ -40,6 +40,7 @@
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if(var_name == "state")
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change_state(var_value)
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//Misc stuff that fits no category
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// ship memorial from TGMC
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@@ -64,595 +65,5 @@
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* There's also a VV helper so if you varedit 'state' to these during the game, you can get that to work.
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*
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* Like, I don't want to add a state machine to decorative objects. You can if you want.
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<<<<<<< HEAD
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*
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*/
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Looks boring and off
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* on: candles lit and stuff
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* no_cruciform: No cruciform (the little triangle thing) inserted
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* red_cruciform: Red light cruciform inserted
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* green_cruciform: Green light cruciform inserted
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* panel_open: The panel is open (wiring)
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* panel_closed: The panel is closed
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*/
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// neotheology cruciform reader from Eris
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/obj/structure/prop/nt_reader
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "nt_reader_off"
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/obj/structure/prop/nt_reader/change_state(state)
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. = ..()
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switch(state)
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if("off")
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icon_state = "nt_reader_off"
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if("on")
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icon_state = "nt_reader_on"
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if("no_cruciform")
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cut_overlay("nt_reader_c_green")
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cut_overlay("nt_reader_c_red")
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if("red_cruciform")
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cut_overlay("nt_reader_c_green")
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cut_overlay("nt_reader_c_red")
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add_overlay("nt_reader_c_red")
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if("green_cruciform")
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cut_overlay("nt_reader_c_red")
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cut_overlay("nt_reader_c_green")
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add_overlay("nt_reader_c_green")
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if("panel_open")
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cut_overlay("nt_reader_panel")
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add_overlay("nt_reader_panel")
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if("panel_closed")
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cut_overlay("nt_reader_panel")
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/**
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* Possible 'state' options for change_state(state) are:
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* panel_open: The panel is opened
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* panel_closed: The panel is closed
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*/
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// neotheology cloning biocan from Eris
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/obj/structure/prop/nt_biocan
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "nt_biocan"
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/obj/structure/prop/nt_biocan/change_state(state)
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. = ..()
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switch(state)
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if("panel_open")
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cut_overlay("nt_biocan_panel")
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add_overlay("nt_biocan_panel")
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if("panel_closed")
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cut_overlay("nt_biocan_panel")
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/**
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* Possible 'state' options for change_state(state) are:
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* blue, red, orange, yellow, green, purple: Set that color
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* damaged: add damage overlay
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* undamaged: remove damage overlay
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* broken: become damaged
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* plain: undamaged white version, otherwise use a color
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*/
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// dominator console from /tg/
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/obj/structure/prop/dominator
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "dominator"
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/obj/structure/prop/dominator/change_state(state)
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. = ..()
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switch(state)
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if("blue")
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icon_state = "dominator-blue"
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if("red")
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icon_state = "dominator-red"
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if("orange")
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icon_state = "dominator-orange"
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if("yellow")
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icon_state = "dominator-yellow"
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if("green")
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icon_state = "dominator-green"
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if("purple")
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icon_state = "dominator-purple"
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if("damaged")
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add_overlay("dom_damage")
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if("undamaged")
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cut_overlay("dom_damage")
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if("broken")
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icon_state = "dominator-broken"
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if("plain")
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icon_state = "dominator"
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/obj/structure/prop/dominator/blue
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icon_state = "dominator-blue"
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/obj/structure/prop/dominator/red
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icon_state = "dominator-red"
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/obj/structure/prop/dominator/orange
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icon_state = "dominator-orange"
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/obj/structure/prop/dominator/yellow
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icon_state = "dominator-yellow"
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/obj/structure/prop/dominator/green
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icon_state = "dominator-green"
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/obj/structure/prop/dominator/purple
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icon_state = "dominator-purple"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Default, boring
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* on: Pumping or something
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*/
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// some neotheology thing from Eris
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/obj/structure/prop/nt_solifier
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "nt_solidifier"
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/obj/structure/prop/nt_solifier/change_state(state)
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. = ..()
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switch(state)
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if("off")
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icon_state = "nt_solidifier"
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if("on")
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icon_state = "nt_solidifier_on"
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/obj/structure/prop/nt_solifier/starts_on
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icon_state = "nt_solidifier_on"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Boring, round
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* on: Spinny glowy
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*/
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// conduit of soul from Eris
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/obj/structure/prop/conduit
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "conduit_off"
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/obj/structure/prop/conduit/change_state(state)
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. = ..()
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switch(state)
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if("on")
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icon_state = "conduit_spin"
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flick("conduit_starting", src)
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if("off")
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icon_state = "conduit_off"
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flick("conduit_stopping", src)
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/obj/structure/prop/conduit/starts_on
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icon_state = "conduit_spin"
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/**
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* Possible 'state' options for change_state(state) are:
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* on: Doing some kinda worky thing
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* off: Not doing much of anything
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* empty: No blue crystal thingy
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* loaded: off but without the animation
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*/
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// some kinda NT thing from Eris
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/obj/structure/prop/core
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "core_inactive"
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/obj/structure/prop/core/change_state(state)
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. = ..()
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switch(state)
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if("on")
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icon_state = "core_active"
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flick("core_warmup", src)
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if("off")
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icon_state = "core_inactive"
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flick("core_shutdown", src)
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if("empty")
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icon_state = "core_empty"
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if("loaded")
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icon_state = "core_inactive"
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/obj/structure/prop/core/starts_on
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icon_state = "core_active"
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/**
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* Possible 'state' options for change_state(state) are:
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* down: In the ground, glowing
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* up: Out of the ground, open
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*/
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// experimental science destructor from /tg/
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/obj/structure/prop/tube
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icon = 'icons/obj/structures/decor32x64.dmi'
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icon_state = "tube_open"
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/obj/structure/prop/tube/change_state(state)
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. = ..()
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switch(state)
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if("down")
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icon_state = "tube_on"
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flick("tube_down", src)
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if("up")
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icon_state = "tube_open"
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flick("tube_up", src)
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/obj/structure/prop/tube/starts_down
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icon_state = "tube_on"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Boring, static
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* on: Turny and blinky
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*/
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// experimental science destructor from /tg/
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/obj/structure/prop/comm_tower
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icon = 'icons/obj/structures/decor.dmi'
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icon = 'icons/obj/structures/decor96x96.dmi'
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icon_state = "comm_tower"
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/obj/structure/prop/comm_tower/change_state(state)
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. = ..()
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switch(state)
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if("on")
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icon_state = "comm_tower_on"
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if("off")
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icon_state = "comm_tower"
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/obj/structure/prop/comm_tower/starts_on
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icon_state = "comm_tower_on"
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Not doing much
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* on: Stamping mysterious substances
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*/
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// sheetizer from /tg/
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/obj/structure/prop/stamper
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "stamper"
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/obj/structure/prop/stamper/change_state(state)
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. = ..()
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switch(state)
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if("off")
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cut_overlays()
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if("on")
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add_overlay("stamper_proc")
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add_overlay("stamper_but")
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/obj/structure/prop/stamper/starts_on
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icon_state = "stamper_on"
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/obj/structure/prop/stamper/starts_on/Initialize()
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add_overlay("stamper_proc")
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add_overlay("stamper_but")
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/**
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* Possible 'state' options for change_state(state) are:
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* whole: Not doing much
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* broken: Stamping mysterious substances
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*/
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// alien autopsy thing from TGMC
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/obj/structure/prop/alien_tank
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "tank_larva"
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/obj/structure/prop/alien_tank/change_state(state)
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. = ..()
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switch(state)
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if("whole")
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icon_state = "tank_larva"
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if("broken")
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icon_state = "tank_broken"
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/obj/structure/prop/alien_tank/starts_broken
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icon_state = "tank_broken"
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/**
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* Possible 'state' options for change_state(state) are:
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* idle: The default look
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* active: Glowy lights underneath
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* panel_open: Opened panel (wiring)
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* panel_closed: Closed panel
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*/
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// neotheology optable from Eris
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/obj/structure/prop/nt_optable
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "nt_optable-idle"
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/obj/structure/prop/nt_optable/change_state(state)
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. = ..()
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switch(state)
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if("idle")
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icon_state = "nt_optable-idle"
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if("active")
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icon_state = "nt_optable-active"
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if("panel_open")
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cut_overlay("nt_optable_panel")
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add_overlay("nt_optable_panel")
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if("panel_closed")
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cut_overlay("nt_optable_panel")
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/obj/structure/prop/nt_optable/starts_active
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icon_state = "nt_optable-active"
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/**
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* Possible 'state' options for change_state(state) are:
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* idle: The default look
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* active: Glowy lights in the center
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* panel_open: Opened panel (wiring)
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* panel_closed: Closed panel
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*/
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// trade beacon from Eris
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/obj/structure/prop/tradebeacon
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "tradebeacon"
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/obj/structure/prop/tradebeacon/change_state(state)
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. = ..()
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switch(state)
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if("idle")
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icon_state = "tradebeacon"
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if("active")
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icon_state = "tradebeacon_active"
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if("panel_open")
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cut_overlay("tradebeacon_panel")
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add_overlay("tradebeacon_panel")
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if("panel_closed")
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cut_overlay("tradebeacon_panel")
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/obj/structure/prop/tradebeacon/starts_active
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icon_state = "tradebeacon_active"
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/**
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* Possible 'state' options for change_state(state) are:
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* idle: The default look
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* active: Glowy lights in the center
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* panel_open: Opened panel (wiring)
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* panel_closed: Closed panel
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*/
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// another trade beacon from Eris
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/obj/structure/prop/tradebeacon2
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icon = 'icons/obj/structures/decor.dmi'
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icon_state = "tradebeacon"
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/obj/structure/prop/tradebeacon2/change_state(state)
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. = ..()
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switch(state)
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if("idle")
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icon_state = "tradebeacon_sending"
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if("active")
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icon_state = "tradebeacon_sending_active"
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if("panel_open")
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cut_overlay("tradebeacon_sending_panel")
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add_overlay("tradebeacon_sending_panel")
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if("panel_closed")
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cut_overlay("tradebeacon_sending_panel")
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/obj/structure/prop/tradebeacon2/starts_active
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icon_state = "tradebeacon_sending_active"
|
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|
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/**
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* Possible 'state' options for change_state(state) are:
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* off: Non-spinny
|
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* on: Spinny and floaty
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*/
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// neotheology decorative(?) obelisk from Eris
|
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/obj/structure/prop/nt_obelisk
|
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icon = 'icons/obj/structures/decor.dmi'
|
||||
icon_state = "nt_obelisk"
|
||||
|
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/obj/structure/prop/nt_obelisk/change_state(state)
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. = ..()
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||||
switch(state)
|
||||
if("off")
|
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icon_state = "nt_obelisk"
|
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if("on")
|
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icon_state = "nt_obelisk_on"
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||||
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/obj/structure/prop/nt_obelisk/starts_on
|
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icon_state = "nt_obelisk_on"
|
||||
|
||||
/**
|
||||
* Possible 'state' options for change_state(state) are:
|
||||
* off: Inert
|
||||
* on: Hand destroying machinery
|
||||
*/
|
||||
// 'sorter' from Eris
|
||||
/obj/structure/prop/sorter
|
||||
icon = 'icons/obj/structures/decor.dmi'
|
||||
icon_state = "sorter"
|
||||
|
||||
/obj/structure/prop/sorter/change_state(state)
|
||||
. = ..()
|
||||
switch(state)
|
||||
if("off")
|
||||
icon_state = "sorter"
|
||||
if("on")
|
||||
icon_state = "sorter-process"
|
||||
|
||||
/obj/structure/prop/sorter/starts_on
|
||||
icon_state = "sorter-process"
|
||||
|
||||
/**
|
||||
* Possible 'state' options for change_state(state) are:
|
||||
* off: Inert
|
||||
* on: Hand destroying machinery
|
||||
*/
|
||||
// 'smelter' from Eris
|
||||
/obj/structure/prop/smelter
|
||||
icon = 'icons/obj/structures/decor.dmi'
|
||||
icon_state = "smelter"
|
||||
|
||||
/obj/structure/prop/smelter/change_state(state)
|
||||
. = ..()
|
||||
switch(state)
|
||||
if("off")
|
||||
icon_state = "smelter"
|
||||
if("on")
|
||||
icon_state = "smelter-process"
|
||||
|
||||
/obj/structure/prop/smelter/starts_on
|
||||
icon_state = "smelter-process"
|
||||
|
||||
/**
|
||||
* Possible 'state' options for change_state(state) are:
|
||||
* idle: Not doing anything, with yellow template exposed
|
||||
* work: busy doing work
|
||||
* pause: paused work
|
||||
*/
|
||||
// cruciform forge from Eris
|
||||
/obj/structure/prop/nt_cruciforge
|
||||
icon = 'icons/obj/structures/decor.dmi'
|
||||
icon_state = "nt_cruciforge"
|
||||
|
||||
/obj/structure/prop/nt_cruciforge/change_state(state)
|
||||
. = ..()
|
||||
switch(state)
|
||||
if("idle")
|
||||
icon_state = "nt_cruciforge"
|
||||
flick("nt_cruciforge_finish", src) // 8ds
|
||||
if("work")
|
||||
icon_state = "nt_cruciforge_work"
|
||||
flick("nt_cruciforge_start", src) // 8ds
|
||||
if("pause")
|
||||
icon_state = "nt_cruciforge_pause"
|
||||
|
||||
/obj/structure/prop/nt_cruciforge/starts_working
|
||||
icon_state = "nt_cruciforge_work"
|
||||
|
||||
/**
|
||||
* This one is a bit more fancy than others. Anything in the contents (PLEASE LIMIT TO ONE THING)
|
||||
* will show up inside it! Also if you map in an item on it, it will grab that at mapload and start
|
||||
* in the 'closed, full of fluid' state, so you can put a body on it or whatever.
|
||||
*
|
||||
* As an aghost you can also dragdrop something into it (you have to be ghosted next to it)
|
||||
*
|
||||
* Possible 'state' options for change_state(state) are:
|
||||
* open: Open, no fluid or anything. At the end the contents are ejected.
|
||||
* closed: Closed, full of liquid
|
||||
* panel_open: Shows panel
|
||||
* panel_closed: Unshows panel
|
||||
*/
|
||||
// neotheology cloning pod from Eris
|
||||
/obj/structure/prop/nt_pod
|
||||
icon = 'icons/obj/structures/decor.dmi'
|
||||
icon = 'icons/obj/structures/decor32x64.dmi'
|
||||
icon_state = "nt_pod_mappreview"
|
||||
bound_height = 64
|
||||
|
||||
var/obj/effect/overlay/vis/outside
|
||||
var/obj/effect/overlay/vis/door
|
||||
var/obj/effect/overlay/vis/fluid
|
||||
|
||||
var/contents_vis_flags = NONE
|
||||
var/contents_original_pixel_y = 0
|
||||
|
||||
/obj/structure/prop/nt_pod/Initialize(mapload)
|
||||
// Our non-map-preview state
|
||||
icon_state = "nt_pod"
|
||||
|
||||
// Alpha mask to make sure things don't sneak out
|
||||
var/obj/effect/overlay/vis/mask = new
|
||||
mask.icon = icon
|
||||
mask.icon_state = "nt_pod_mask"
|
||||
mask.render_target = "*nt_podmask[REF(src)]"
|
||||
mask.vis_flags = VIS_INHERIT_ID
|
||||
vis_contents += mask
|
||||
|
||||
outside = add_vis_overlay(icon, "nt_pod_over", ABOVE_MOB_LAYER, MOB_PLANE, unique = TRUE)
|
||||
door = add_vis_overlay(icon, "nothing", ABOVE_MOB_LAYER, MOB_PLANE, unique = TRUE)
|
||||
fluid = add_vis_overlay(icon, "nothing", ABOVE_MOB_LAYER, MOB_PLANE, unique = TRUE)
|
||||
|
||||
// Gather up our friends
|
||||
if(mapload)
|
||||
var/atom/movable/AM = locate() in loc
|
||||
AM?.forceMove(src)
|
||||
|
||||
/obj/structure/prop/nt_pod/Entered(atom/movable/mover)
|
||||
abduct(mover)
|
||||
|
||||
/obj/structure/prop/nt_pod/proc/abduct(var/atom/movable/AM)
|
||||
// Save old settings
|
||||
contents_vis_flags = AM.vis_flags
|
||||
contents_original_pixel_y = AM.pixel_y
|
||||
|
||||
// Arrange
|
||||
AM.add_filter("podmask", 1, alpha_mask_filter(render_source = "nt_podmask[REF(src)]", flags = MASK_INVERSE))
|
||||
AM.pixel_y = 12
|
||||
AM.vis_flags = VIS_INHERIT_ID|VIS_INHERIT_DIR
|
||||
vis_contents += AM
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
buckle_mob(M, TRUE, FALSE)
|
||||
|
||||
// TRAP THEM
|
||||
change_state("closed")
|
||||
|
||||
/obj/structure/prop/nt_pod/proc/unduct(var/atom/movable/AM)
|
||||
// Geddout
|
||||
vis_contents -= AM
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
unbuckle_mob(M, TRUE)
|
||||
// Cleanup
|
||||
AM.remove_filter("podmask")
|
||||
AM.forceMove(drop_location())
|
||||
AM.vis_flags = contents_vis_flags
|
||||
AM.pixel_y = contents_original_pixel_y
|
||||
|
||||
/obj/structure/prop/nt_pod/MouseDrop_T(var/atom/movable/AM, var/mob/user)
|
||||
if(contents.len)
|
||||
return
|
||||
if(!ismovable(AM))
|
||||
return
|
||||
if(!user.client?.holder)
|
||||
return
|
||||
|
||||
AM.forceMove(src)
|
||||
|
||||
/obj/structure/prop/nt_pod/change_state(state)
|
||||
. = ..()
|
||||
switch(state)
|
||||
if("open")
|
||||
cut_overlay("nt_pod_top_on")
|
||||
cut_overlay("nt_pod_under")
|
||||
|
||||
// Fluid drains
|
||||
fluid.icon_state = "nothing"
|
||||
flick("nt_pod_emptying", fluid) // 8ds
|
||||
sleep(8)
|
||||
|
||||
// Door opens
|
||||
door.icon_state = "nothing"
|
||||
flick("nt_pod_opening", door) // 9ds
|
||||
sleep(9)
|
||||
|
||||
// GET OUT
|
||||
outside.layer = BELOW_MOB_LAYER
|
||||
if(contents.len)
|
||||
for(var/atom/movable/AM as anything in contents)
|
||||
unduct(AM)
|
||||
|
||||
if("closed")
|
||||
outside.layer = ABOVE_MOB_LAYER
|
||||
cut_overlay("nt_pod_top_on")
|
||||
add_overlay("nt_pod_top_on")
|
||||
add_overlay("nt_pod_under")
|
||||
|
||||
// Door closes
|
||||
door.icon_state = "nt_pod_glass"
|
||||
flick("nt_pod_closing", door) // 9ds
|
||||
sleep(9)
|
||||
// Fluid fills
|
||||
fluid.icon_state = "nt_pod_liquid"
|
||||
flick("nt_pod_filling", fluid) // 8ds
|
||||
|
||||
if("panel_open")
|
||||
cut_overlay("nt_pod_panel")
|
||||
add_overlay("nt_pod_panel")
|
||||
if("panel_closed")
|
||||
cut_overlay("nt_pod_panel")
|
||||
|
||||
/**
|
||||
* Possible 'state' options for change_state(state) are:
|
||||
*/
|
||||
=======
|
||||
*
|
||||
*/
|
||||
|
||||
>>>>>>> cbc246afb9 (Merge pull request #11412 from VOREStation/upstream-merge-8198)
|
||||
|
||||
Reference in New Issue
Block a user