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Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
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@@ -1976,7 +1976,7 @@
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if(!security)
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/weapon/W in H)
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if(istype(W, /datum/organ/external))
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if(istype(W, /obj/item/organ/external))
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continue
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//don't strip organs
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H.u_equip(W)
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