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Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
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@@ -23,7 +23,7 @@
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proc/triggered(mob/target as mob, var/type = "feet")
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if(!armed)
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return
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var/datum/organ/external/affecting = null
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var/obj/item/organ/external/affecting = null
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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switch(type)
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