Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.

This commit is contained in:
Zuhayr
2015-03-11 21:17:51 +10:30
parent 9c30024ca0
commit e0f23aead5
115 changed files with 1295 additions and 1372 deletions

View File

@@ -110,14 +110,14 @@ proc/airborne_can_reach(turf/source, turf/target)
//Infects mob M with random lesser disease, if he doesn't have one
/proc/infect_mob_random_lesser(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom(1)
infect_mob(M, D)
//Infects mob M with random greated disease, if he doesn't have one
/proc/infect_mob_random_greater(var/mob/living/carbon/M)
var/datum/disease2/disease/D = new /datum/disease2/disease
D.makerandom(2)
infect_mob(M, D)
@@ -158,7 +158,7 @@ proc/airborne_can_reach(turf/source, turf/target)
if (ishuman(victim))
var/mob/living/carbon/human/H = victim
var/datum/organ/external/select_area = H.get_organ(src.zone_sel.selecting)
var/obj/item/organ/external/select_area = H.get_organ(src.zone_sel.selecting)
var/list/clothes = list(H.head, H.wear_mask, H.wear_suit, H.w_uniform, H.gloves, H.shoes)
for(var/obj/item/clothing/C in clothes)
if(C && istype(C))