diff --git a/code/__defines/damage_organs.dm b/code/__defines/damage_organs.dm index 09931cb622..152e22a11a 100644 --- a/code/__defines/damage_organs.dm +++ b/code/__defines/damage_organs.dm @@ -9,6 +9,7 @@ #define CUT "cut" #define BRUISE "bruise" +#define PIERCE "pierce" #define STUN "stun" #define WEAKEN "weaken" diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index c23bc28135..c55fd587c0 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -82,11 +82,12 @@ if(!do_mob(user, M, W.damage/5)) user << "You must stand still to bandage wounds." break + if (W.current_stage <= W.max_bleeding_stage) user.visible_message("\The [user] bandages \a [W.desc] on [M]'s [affecting.name].", \ "You bandage \a [W.desc] on [M]'s [affecting.name]." ) //H.add_side_effect("Itch") - else if (istype(W,/datum/wound/bruise)) + else if (W.damage_type == BRUISE) user.visible_message("\The [user] places a bruise patch over \a [W.desc] on [M]'s [affecting.name].", \ "You place a bruise patch over \a [W.desc] on [M]'s [affecting.name]." ) else @@ -183,8 +184,7 @@ if (W.current_stage <= W.max_bleeding_stage) user.visible_message("\The [user] cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \ "You clean and seal \a [W.desc] on [M]'s [affecting.name]." ) - //H.add_side_effect("Itch") - else if (istype(W,/datum/wound/bruise)) + else if (W.damage_type == BRUISE) user.visible_message("\The [user] places a medical patch over \a [W.desc] on [M]'s [affecting.name].", \ "You place a medical patch over \a [W.desc] on [M]'s [affecting.name]." ) else diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 439a1b5d41..d3c4bf511b 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -255,7 +255,10 @@ if(is_damageable(brute + burn) || !config.limbs_can_break) if(brute) if(can_cut) - createwound( CUT, brute ) + if(sharp && !edge) + createwound( PIERCE, brute ) + else + createwound( CUT, brute ) else createwound( BRUISE, brute ) if(burn) @@ -269,7 +272,10 @@ if (brute > 0) //Inflict all burte damage we can if(can_cut) - createwound( CUT, min(brute,can_inflict) ) + if(sharp && !edge) + createwound( PIERCE, min(brute,can_inflict) ) + else + createwound( CUT, min(brute,can_inflict) ) else createwound( BRUISE, min(brute,can_inflict) ) var/temp = can_inflict @@ -332,10 +338,10 @@ break // heal brute damage - if(W.damage_type == CUT || W.damage_type == BRUISE) - brute = W.heal_damage(brute) - else if(W.damage_type == BURN) + if(W.damage_type == BURN) burn = W.heal_damage(burn) + else + brute = W.heal_damage(brute) if(internal) status &= ~ORGAN_BROKEN @@ -659,10 +665,10 @@ Note that amputating the affected organ does in fact remove the infection from t //update damage counts for(var/datum/wound/W in wounds) if(!W.internal) //so IB doesn't count towards crit/paincrit - if(W.damage_type == CUT || W.damage_type == BRUISE) - brute_dam += W.damage - else if(W.damage_type == BURN) + if(W.damage_type == BURN) burn_dam += W.damage + else + brute_dam += W.damage if(!(status & ORGAN_ROBOT) && W.bleeding() && (H && H.should_have_organ(O_HEART))) W.bleed_timer-- diff --git a/code/modules/organs/wound.dm b/code/modules/organs/wound.dm index 7d89a07d67..701067170f 100644 --- a/code/modules/organs/wound.dm +++ b/code/modules/organs/wound.dm @@ -38,7 +38,7 @@ var/internal = 0 // maximum stage at which bleeding should still happen. Beyond this stage bleeding is prevented. var/max_bleeding_stage = 0 - // one of CUT, BRUISE, BURN + // one of CUT, PIERCE, BRUISE, BURN var/damage_type = CUT // whether this wound needs a bandage/salve to heal at all // the maximum amount of damage that this wound can have and still autoheal @@ -211,7 +211,7 @@ if (wound_damage() <= 30 && bleed_timer <= 0) return 0 //Bleed timer has run out. Wounds with more than 30 damage don't stop bleeding on their own. - return (damage_type == BRUISE && wound_damage() >= 20 || damage_type == CUT && wound_damage() >= 5) + return 1 /** WOUND DEFINITIONS **/ @@ -235,6 +235,18 @@ return /datum/wound/cut/deep if(0 to 15) return /datum/wound/cut/small + if(PIERCE) + switch(damage) + if(60 to INFINITY) + return /datum/wound/puncture/massive + if(50 to 60) + return /datum/wound/puncture/gaping_big + if(30 to 50) + return /datum/wound/puncture/gaping + if(15 to 30) + return /datum/wound/puncture/flesh + if(0 to 15) + return /datum/wound/puncture/small if(BRUISE) return /datum/wound/bruise if(BURN) @@ -252,6 +264,9 @@ return null //no wound /** CUTS **/ +/datum/wound/cut/bleeding() + return ..() && wound_damage() >= 5 + /datum/wound/cut/small // link wound descriptions to amounts of damage // Minor cuts have max_bleeding_stage set to the stage that bears the wound type's name. @@ -285,7 +300,43 @@ datum/wound/cut/massive stages = list("massive wound" = 70, "massive healing wound" = 50, "massive blood soaked clot" = 25, "massive angry scar" = 10, "massive jagged scar" = 0) damage_type = CUT +/** PUNCTURES **/ +/datum/wound/puncture/can_worsen(damage_type, damage) + return 0 +/datum/wound/puncture/can_merge(var/datum/wound/other) + return 0 +/datum/wound/puncture/bleeding() + return ..() && wound_damage() >= 5 + +/datum/wound/puncture/small + max_bleeding_stage = 2 + stages = list("puncture" = 5, "healing puncture" = 2, "small scab" = 0) + damage_type = PIERCE + +/datum/wound/puncture/flesh + max_bleeding_stage = 2 + stages = list("puncture wound" = 15, "blood soaked clot" = 5, "large scab" = 2, "small round scar" = 0) + damage_type = PIERCE + +/datum/wound/puncture/gaping + max_bleeding_stage = 3 + stages = list("gaping hole" = 30, "large blood soaked clot" = 15, "blood soaked clot" = 10, "small angry scar" = 5, "small round scar" = 0) + damage_type = PIERCE + +/datum/wound/puncture/gaping_big + max_bleeding_stage = 3 + stages = list("big gaping hole" = 50, "healing gaping hole" = 20, "large blood soaked clot" = 15, "large angry scar" = 10, "large round scar" = 0) + damage_type = PIERCE + +datum/wound/puncture/massive + max_bleeding_stage = 3 + stages = list("massive wound" = 60, "massive healing wound" = 30, "massive blood soaked clot" = 25, "massive angry scar" = 10, "massive jagged scar" = 0) + damage_type = PIERCE + /** BRUISES **/ +/datum/wound/bruise/bleeding() + return ..() && wound_damage() >= 20 + /datum/wound/bruise stages = list("monumental bruise" = 80, "huge bruise" = 50, "large bruise" = 30, "moderate bruise" = 20, "small bruise" = 10, "tiny bruise" = 5) @@ -294,6 +345,11 @@ datum/wound/cut/massive damage_type = BRUISE /** BURNS **/ +/datum/wound/burn + max_bleeding_stage = 0 +/datum/wound/burn/bleeding() + return 0 + /datum/wound/burn/moderate stages = list("ripped burn" = 10, "moderate burn" = 5, "healing moderate burn" = 2, "fresh skin" = 0) damage_type = BURN