Upstream-11408

This commit is contained in:
Aronai Sieyes
2021-08-15 01:00:11 -04:00
committed by Cadyn
parent 830bd23885
commit e19a87e44a
7 changed files with 318 additions and 13 deletions

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@@ -70,6 +70,7 @@ var/datum/antagonist/raider/raiders
/obj/item/weapon/gun/energy/mindflayer,
/obj/item/weapon/gun/energy/toxgun,
/obj/item/weapon/gun/energy/stunrevolver,
/obj/item/weapon/gun/energy/stunrevolver/vintage,
/obj/item/weapon/gun/energy/ionrifle,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/crossbow/largecrossbow,

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@@ -167,6 +167,7 @@
/obj/item/weapon/melee/baton,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/gun/energy/stunrevolver,
/obj/item/weapon/gun/energy/stunrevolver/vintage,
/obj/item/weapon/gun/magnetic/railgun/heater/pistol,
/obj/item/weapon/gun/energy/gun,
/obj/item/weapon/flame/lighter,

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@@ -31,6 +31,7 @@
prob(4);/obj/item/weapon/gun/energy/taser,
prob(2);/obj/item/weapon/gun/energy/crossbow/largecrossbow,
prob(4);/obj/item/weapon/gun/energy/stunrevolver,
prob(2);/obj/item/weapon/gun/energy/stunrevolver/vintage,
prob(3);/obj/item/weapon/gun/energy/gun/compact)
/obj/random/energy/sec

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@@ -238,8 +238,14 @@
starts_with = list(
/obj/item/clothing/accessory/badge/holo/detective,
<<<<<<< HEAD
/obj/item/clothing/gloves/forensic, //CHOMP Edit replaces black gloves
/obj/item/gunbox, //CHOMP Edit undoes vorestation removal and adds back gunbox
=======
/obj/item/clothing/gloves/black,
///obj/item/gunbox, // VOREStation Removal
///obj/item/weapon/gun/energy/stunrevolver/vintage, // VOREStation Removal
>>>>>>> fd8da95ec7 (Merge pull request #11408 from VOREStation/upstream-merge-8178)
/obj/item/weapon/storage/belt/detective,
/obj/item/weapon/storage/box/evidence,
/obj/item/device/radio/headset/headset_sec,

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@@ -30,18 +30,6 @@
charge_cost = 800
recharge_time = 0.5 SECONDS
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, several TSCs have been trying to get a hold of the blueprints for half a decade."
description_fluff = "Lawson Arms is Hephaestus Industries main personal-energy-weapon branding, often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, and the company has been particularly litigious towards any attempted imitators."
icon = 'icons/obj/guns/energy/stunrevolver.dmi'
icon_state = "stunrevolver"
item_state = "stunrevolver"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
projectile_type = /obj/item/projectile/energy/electrode/strong
charge_cost = 300
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many mercenary stealth specialists."
@@ -81,4 +69,45 @@
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
fire_delay = 20
charge_cost = 600
projectile_type = /obj/item/projectile/energy/plasmastun
projectile_type = /obj/item/projectile/energy/plasmastun
//Stun Revolvers
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A LAEP20 Aktzin. Designed and produced by Lawson Arms under the wing of Hephaestus, \
several TSCs have been trying to get a hold of the blueprints for half a decade."
description_fluff = "Lawson Arms is Hephaestus Industries main personal-energy-weapon branding, \
often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \
The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, \
and the company has been particularly litigious towards any attempted imitators."
icon_state = "stunrevolver"
item_state = "stunrevolver"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
projectile_type = /obj/item/projectile/energy/electrode/strong
charge_cost = 300
/obj/item/weapon/gun/energy/stunrevolver/vintage
name = "vintage stun revolver"
desc = "An older model stun revolver that is still in service across the frontier."
description_fluff = "The LTX1020 Bolter, a Firefly Co. staple from when the company was in its hayday. \
While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \
across the frontier as anything from collectors items to surplus equipment. The LTX1020 falls under \
the latter category. Several companies have been known to use the base tech within the Bolter to create \
their own variants of the Stun Revolver."
icon_state = "vinstunrevolver"
item_state = "stunrevolver"
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
/obj/item/weapon/gun/energy/stunrevolver/snubnose
name = "snub stun revolver"
desc = "A snub nose stun revolver sporting a rather elegant look."
description_fluff = "The LTX1010 Stubby, a Firefly Co. staple from when the company was in its hayday. \
While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \
across the frontier as anything from collectors items to surplus equipment. The LTX1010 falls under \
the latter category. Gangsters and other gentlemanly criminals alike use the Stubby as a means of policing \
within their ranks."
icon_state = "snubstunrevolver"
item_state = "stunrevolver"
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)

View File

@@ -1,3 +1,4 @@
<<<<<<< HEAD
/datum/design/item/weapon/AssembleDesignName()
..()
name = "Weapon prototype ([item_name])"
@@ -255,3 +256,269 @@
materials = list(MAT_STEEL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "MCAAA"
=======
/datum/design/item/weapon/AssembleDesignName()
..()
name = "Weapon prototype ([item_name])"
/datum/design/item/weapon/ammo/AssembleDesignName()
..()
name = "Weapon ammo prototype ([item_name])"
/datum/design/item/weapon/AssembleDesignDesc()
if(!desc)
if(build_path)
var/obj/item/I = build_path
desc = initial(I.desc)
..()
// Energy weapons
/datum/design/item/weapon/energy/AssembleDesignName()
..()
name = "Energy weapon prototype ([item_name])"
/datum/design/item/weapon/energy/stunrevolver
id = "stunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
sort_string = "MAAAA"
/datum/design/item/weapon/energy/nuclear_gun
id = "nuclear_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 500)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
sort_string = "MAAAB"
/datum/design/item/weapon/energy/phoronpistol
id = "ppistol"
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000, MAT_PHORON = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
sort_string = "MAAAC"
/datum/design/item/weapon/energy/lasercannon
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 1000, MAT_DIAMOND = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
sort_string = "MAAAD"
/datum/design/item/weapon/energy/decloner
id = "decloner"
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
build_path = /obj/item/weapon/gun/energy/decloner
sort_string = "MAAAE"
/datum/design/item/weapon/energy/temp_gun
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
sort_string = "MAAAF"
/datum/design/item/weapon/energy/flora_gun
id = "flora_gun"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
materials = list(MAT_STEEL = 2000, MAT_GLASS = 500, MAT_URANIUM = 500)
build_path = /obj/item/weapon/gun/energy/floragun
sort_string = "MAAAG"
/datum/design/item/weapon/energy/vinstunrevolver
id = "vinstunrevolver"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver/vintage
sort_string = "MAAAH"
// Ballistic weapons
/datum/design/item/weapon/ballistic/AssembleDesignName()
..()
name = "Ballistic weapon prototype ([item_name])"
/datum/design/item/weapon/ballistic/advanced_smg
id = "smg"
desc = "An advanced 9mm SMG with a reflective laser optic."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 8000, MAT_SILVER = 2000, MAT_DIAMOND = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic/advanced_smg
sort_string = "MABAA"
// Ballistic ammo
/datum/design/item/weapon/ballistic/ammo/AssembleDesignName()
..()
name = "Ballistic weapon ammo prototype ([name])"
/datum/design/item/weapon/ballistic/ammo/ammo_9mmAdvanced
name = "9mm magazine"
id = "ammo_9mm"
desc = "A 21 round magazine for an advanced 9mm SMG."
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 3750, MAT_SILVER = 100) // Requires silver for proprietary magazines! Or something.
build_path = /obj/item/ammo_magazine/m9mmAdvanced
sort_string = "MABBA"
/datum/design/item/weapon/ballistic/ammo/stunshell
name = "stun shells"
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/storage/box/stunshells
sort_string = "MABBB"
/datum/design/item/weapon/ballistic/ammo/empshell
name = "emp shells"
desc = "An electromagnetic shell for a shotgun."
id = "empshell"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 3)
materials = list(MAT_STEEL = 4000, MAT_URANIUM = 1000)
build_path = /obj/item/weapon/storage/box/empshells
sort_string = "MABBC"
// Phase weapons
/datum/design/item/weapon/phase/AssembleDesignName()
..()
name = "Phase weapon prototype ([item_name])"
/* //VOREStation Removal Start
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 4000)
build_path = /obj/item/weapon/gun/energy/phasegun/pistol
sort_string = "MACAA"
/datum/design/item/weapon/phase/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(MAT_STEEL = 6000, MAT_GLASS = 1500)
build_path = /obj/item/weapon/gun/energy/phasegun
sort_string = "MACAB"
/datum/design/item/weapon/phase/phase_rifle
id = "phaserifle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_SILVER = 500)
build_path = /obj/item/weapon/gun/energy/phasegun/rifle
sort_string = "MACAC"
/datum/design/item/weapon/phase/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "MACAD"
*/ //VOREStation Removal End
// Other weapons
/datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
sort_string = "MADAA"
/datum/design/item/weapon/dartgun
desc = "A gun that fires small hollow chemical-payload darts."
id = "dartgun_r"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 5000, MAT_GOLD = 5000, MAT_SILVER = 2500, MAT_GLASS = 750)
build_path = /obj/item/weapon/gun/projectile/dartgun/research
sort_string = "MADAB"
/datum/design/item/weapon/chemsprayer
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
materials = list(MAT_STEEL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
sort_string = "MADAC"
/datum/design/item/weapon/fuelrod
id = "fuelrod_gun"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_GOLD = 500, MAT_SILVER = 500, MAT_URANIUM = 1000, MAT_PHORON = 3000, MAT_DIAMOND = 1000)
build_path = /obj/item/weapon/gun/magnetic/fuelrod
sort_string = "MADAD"
// Ammo for those
/datum/design/item/weapon/ammo/dartgunmag_small
id = "dartgun_mag_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 300, MAT_GOLD = 100, MAT_SILVER = 100, MAT_GLASS = 300)
build_path = /obj/item/ammo_magazine/chemdart/small
sort_string = "MADBA"
/datum/design/item/weapon/ammo/dartgun_ammo_small
id = "dartgun_ammo_s"
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 50, MAT_GOLD = 30, MAT_SILVER = 30, MAT_GLASS = 50)
build_path = /obj/item/ammo_casing/chemdart/small
sort_string = "MADBB"
/datum/design/item/weapon/ammo/dartgunmag_med
id = "dartgun_mag_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 500, MAT_GOLD = 150, MAT_SILVER = 150, MAT_DIAMOND = 200, MAT_GLASS = 400)
build_path = /obj/item/ammo_magazine/chemdart
sort_string = "MADBC"
/datum/design/item/weapon/ammo/dartgun_ammo_med
id = "dartgun_ammo_m"
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
materials = list(MAT_STEEL = 80, MAT_GOLD = 40, MAT_SILVER = 40, MAT_GLASS = 60)
build_path = /obj/item/ammo_casing/chemdart
sort_string = "MADBD"
/datum/design/item/weapon/ammo/flechette
id = "magnetic_ammo"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_MAGNET = 4)
materials = list(MAT_STEEL = 500, MAT_GOLD = 300, MAT_GLASS = 150, MAT_PHORON = 100)
build_path = /obj/item/weapon/magnetic_ammo
sort_string = "MADBE"
// Melee weapons
/datum/design/item/weapon/melee/AssembleDesignName()
..()
name = "Melee weapon prototype ([item_name])"
/datum/design/item/weapon/melee/esword
name = "Portable Energy Blade"
id = "chargesword"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 4, TECH_ENGINEERING = 5, TECH_ILLEGAL = 4, TECH_ARCANE = 1)
materials = list(MAT_PLASTEEL = 3500, MAT_GLASS = 1000, MAT_LEAD = 2250, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/sword/charge
sort_string = "MBAAA"
/datum/design/item/weapon/melee/eaxe
name = "Energy Axe"
id = "chargeaxe"
req_tech = list(TECH_COMBAT = 6, TECH_MAGNET = 5, TECH_ENGINEERING = 4, TECH_ILLEGAL = 4)
materials = list(MAT_PLASTEEL = 3500, MAT_OSMIUM = 2000, MAT_LEAD = 2000, MAT_METALHYDROGEN = 500)
build_path = /obj/item/weapon/melee/energy/axe/charge
sort_string = "MBAAB"
// Grenade stuff
/datum/design/item/weapon/grenade/AssembleDesignName()
..()
name = "Grenade casing prototype ([item_name])"
/datum/design/item/weapon/grenade/large_grenade
id = "large_Grenade"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
materials = list(MAT_STEEL = 3000)
build_path = /obj/item/weapon/grenade/chem_grenade/large
sort_string = "MCAAA"
>>>>>>> fd8da95ec7 (Merge pull request #11408 from VOREStation/upstream-merge-8178)

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