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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge remote-tracking branch 'upstream/master' into dev
Conflicts: code/game/area/Space Station 13 areas.dm code/game/objects/items/weapons/manuals.dm code/modules/mob/living/say.dm code/modules/organs/organ_internal.dm code/modules/paperwork/paper.dm code/modules/supermatter/supermatter.dm html/changelog.html icons/mob/uniform.dmi Signed-off-by: Mloc-Argent <colmohici@gmail.com>
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@@ -968,6 +968,89 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(SMES.anchored)
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SMES.chargemode = 1
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/client/proc/setup_supermatter_engine()
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set category = "Debug"
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set name = "Setup supermatter"
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set desc = "Sets up the supermatter engine"
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if(!check_rights(R_DEBUG|R_ADMIN)) return
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var/response = alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Setup Completely","Setup except coolant","No")
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if(response == "No")
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return
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var/found_the_pump = 0
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var/obj/machinery/power/supermatter/SM
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for(var/obj/machinery/M in world)
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if(!M)
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continue
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if(!M.loc)
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continue
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if(!M.loc.loc)
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continue
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if(istype(M.loc.loc,/area/engine/engine_room))
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if(istype(M,/obj/machinery/power/rad_collector))
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var/obj/machinery/power/rad_collector/Rad = M
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Rad.anchored = 1
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Rad.connect_to_network()
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var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad)
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Phoron.air_contents.phoron = 29.1154 //This is a full tank if you filled it from a canister
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Rad.P = Phoron
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Phoron.loc = Rad
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if(!Rad.active)
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Rad.toggle_power()
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Rad.update_icon()
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else if(istype(M,/obj/machinery/atmospherics/binary/pump)) //Turning on every pump.
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var/obj/machinery/atmospherics/binary/pump/Pump = M
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if(Pump.name == "Engine Feed" && response == "Setup Completely")
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found_the_pump = 1
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Pump.air2.nitrogen = 3750 //The contents of 2 canisters.
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Pump.air2.temperature = 50
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Pump.air2.update_values()
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Pump.on=1
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Pump.target_pressure = 4500
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Pump.update_icon()
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else if(istype(M,/obj/machinery/power/supermatter))
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SM = M
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spawn(50)
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SM.power = 320
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else if(istype(M,/obj/machinery/power/smes)) //This is the SMES inside the engine room. We don't need much power.
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var/obj/machinery/power/smes/SMES = M
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SMES.chargemode = 1
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SMES.chargelevel = 200000
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SMES.output = 75000
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else if(istype(M.loc.loc,/area/engine/engine_smes)) //Set every SMES to charge and spit out 300,000 power between the 4 of them.
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if(istype(M,/obj/machinery/power/smes))
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var/obj/machinery/power/smes/SMES = M
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SMES.chargemode = 1
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SMES.chargelevel = 200000
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SMES.output = 75000
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if(!found_the_pump && response == "Setup Completely")
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src << "\red Unable to locate air supply to fill up with coolant, adding some coolant around the supermatter"
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var/turf/simulated/T = SM.loc
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T.zone.air.nitrogen += 450
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T.zone.air.temperature = 50
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T.zone.air.update_values()
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log_admin("[key_name(usr)] setup the supermatter engine [response == "Setup except coolant" ? "without coolant" : ""]")
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message_admins("\blue [key_name_admin(usr)] setup the supermatter engine [response == "Setup except coolant" ? "without coolant": ""]", 1)
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return
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/client/proc/cmd_debug_mob_lists()
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set category = "Debug"
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set name = "Debug Mob Lists"
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