mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-25 14:16:58 +01:00
Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs. * More weeds * XenoUpdoots * Stop that, me.
This commit is contained in:
@@ -225,3 +225,14 @@
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recipes += new/datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("crude bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE)
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/material/resin/generate_recipes()
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recipes = list()
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recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door/resin, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("[display_name] barricade", /obj/effect/alien/resin/wall, 5, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("[display_name] nest", /obj/structure/bed/nest, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder/resin, 2, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("[display_name] membrane", /obj/effect/alien/resin/membrane, 1, time = 2 SECONDS, pass_stack_color = TRUE)
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recipes += new/datum/stack_recipe("[display_name] node", /obj/effect/alien/weeds/node, 1, time = 4 SECONDS)
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@@ -371,6 +371,15 @@
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pass_color = TRUE
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strict_color_stacking = TRUE
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/obj/item/stack/material/resin
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name = "resin"
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icon_state = "sheet-resin"
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default_type = "resin"
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no_variants = TRUE
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apply_colour = TRUE
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pass_color = TRUE
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strict_color_stacking = TRUE
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/obj/item/stack/material/cardboard
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name = "cardboard"
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icon_state = "sheet-card"
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@@ -16,6 +16,7 @@
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stone
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metal
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solid
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resin
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ONLY WALLS
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cult
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hull
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@@ -240,6 +241,10 @@ var/list/name_to_material
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/material/proc/combustion_effect(var/turf/T, var/temperature)
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return
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// Used by walls to do on-touch things, after checking for crumbling and open-ability.
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/material/proc/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
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return
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// Datum definitions follow.
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/material/uranium
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name = "uranium"
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@@ -824,12 +829,18 @@ var/list/name_to_material
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/material/resin
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name = "resin"
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icon_colour = "#35343a"
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icon_base = "resin"
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dooropen_noise = 'sound/effects/attackblob.ogg'
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door_icon_base = "resin"
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icon_reinf = "reinf_mesh"
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melting_point = T0C+300
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sheet_singular_name = "blob"
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sheet_plural_name = "blobs"
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conductive = 0
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explosion_resistance = 60
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radiation_resistance = 10
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stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_BIO = 7)
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stack_type = /obj/item/stack/material/resin
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/material/resin/can_open_material_door(var/mob/living/user)
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var/mob/living/carbon/M = user
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@@ -837,6 +848,17 @@ var/list/name_to_material
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return 1
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return 0
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/material/resin/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
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var/mob/living/carbon/M = L
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if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
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to_chat(M, "<span class='alien'>\The [W] shudders under your touch, starting to become porous.</span>")
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playsound(W, 'sound/effects/attackblob.ogg', 50, 1)
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if(do_after(L, 5 SECONDS))
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spawn(2)
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playsound(W, 'sound/effects/attackblob.ogg', 100, 1)
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W.dismantle_wall()
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return 1
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return 0
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/material/wood
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name = MAT_WOOD
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@@ -1283,6 +1283,9 @@
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else if (affecting.robotic >= ORGAN_LIFELIKE)
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. = 0
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fail_msg = "Your needle refuses to penetrate more than a short distance..."
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else if (affecting.thick_skin && prob(70 - round(affecting.brute_dam + affecting.burn_dam / 2))) // Allows transplanted limbs with thick skin to maintain their resistance.
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. = 0
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fail_msg = "Your needle fails to penetrate \the [affecting]'s thick hide..."
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else
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switch(target_zone)
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if(BP_HEAD)
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@@ -121,7 +121,9 @@
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if(check_alien_ability(50,1,O_RESIN))
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visible_message("<span class='alium'><B>[src] has planted some alien weeds!</B></span>")
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new /obj/effect/alien/weeds/node(loc)
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var/obj/O = new /obj/effect/alien/weeds/node(loc)
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if(O)
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O.color = "#321D37"
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return
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/mob/living/carbon/human/proc/Spit(var/atom/A)
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@@ -231,7 +233,7 @@
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set desc = "Secrete tough malleable resin."
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set category = "Abilities"
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var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
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var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest","resin blob") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
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if(!choice)
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return
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@@ -239,15 +241,24 @@
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return
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visible_message("<span class='warning'><B>[src] vomits up a thick purple substance and begins to shape it!</B></span>", "<span class='alium'>You shape a [choice].</span>")
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var/obj/O
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switch(choice)
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if("resin door")
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new /obj/structure/simple_door/resin(loc)
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O = new /obj/structure/simple_door/resin(loc)
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if("resin wall")
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new /obj/effect/alien/resin/wall(loc)
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O = new /obj/effect/alien/resin/wall(loc)
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if("resin membrane")
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new /obj/effect/alien/resin/membrane(loc)
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O = new /obj/effect/alien/resin/membrane(loc)
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if("resin nest")
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new /obj/structure/bed/nest(loc)
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O = new /obj/structure/bed/nest(loc)
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if("resin blob")
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O = new /obj/item/stack/material/resin(loc)
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if(O)
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O.color = "#321D37"
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return
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/mob/living/carbon/human/proc/leap()
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@@ -66,17 +66,17 @@
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var/weeds_plasma_rate = 5 // Plasma regen on weeds.
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has_limbs = list(
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BP_TORSO = list("path" = /obj/item/organ/external/chest),
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BP_GROIN = list("path" = /obj/item/organ/external/groin),
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BP_HEAD = list("path" = /obj/item/organ/external/head/no_eyes),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
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BP_TORSO = list("path" = /obj/item/organ/external/chest/unseverable/xeno),
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BP_GROIN = list("path" = /obj/item/organ/external/groin/unseverable/xeno),
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BP_HEAD = list("path" = /obj/item/organ/external/head/unseverable/xeno),
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BP_L_ARM = list("path" = /obj/item/organ/external/arm/unseverable/xeno),
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BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unseverable/xeno),
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BP_L_LEG = list("path" = /obj/item/organ/external/leg/unseverable/xeno),
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BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unseverable/xeno),
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BP_L_HAND = list("path" = /obj/item/organ/external/hand/unseverable/xeno),
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BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unseverable/xeno),
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BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unseverable/xeno),
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BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unseverable/xeno)
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)
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/datum/species/xenos/get_bodytype()
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@@ -136,7 +136,7 @@
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H.adjustOxyLoss(-heal_rate)
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H.adjustToxLoss(-heal_rate)
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if (prob(5))
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H << "<span class='alium'>You feel a soothing sensation come over you...</span>"
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H << "<span class='alien'>You feel a soothing sensation come over you...</span>"
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return 1
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//next internal organs
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@@ -144,7 +144,7 @@
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if(I.damage > 0)
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I.damage = max(I.damage - heal_rate, 0)
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if (prob(5))
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H << "<span class='alium'>You feel a soothing sensation within your [I.parent_organ]...</span>"
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H << "<span class='alien'>You feel a soothing sensation within your [I.parent_organ]...</span>"
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return 1
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//next mend broken bones, approx 10 ticks each
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@@ -152,7 +152,7 @@
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if (E.status & ORGAN_BROKEN)
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if (prob(mend_prob))
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if (E.mend_fracture())
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H << "<span class='alium'>You feel something mend itself inside your [E.name].</span>"
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H << "<span class='alien'>You feel something mend itself inside your [E.name].</span>"
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return 1
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return 0
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@@ -14,6 +14,7 @@ var/list/organ_cache = list()
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var/vital // Lose a vital limb, die immediately.
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var/damage = 0 // Current damage to the organ
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var/robotic = 0
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var/stapled_nerves = FALSE
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// Reference data.
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var/mob/living/carbon/human/owner // Current mob owning the organ.
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@@ -431,6 +432,8 @@ var/list/organ_cache = list()
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return 0
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if(robotic && robotic < ORGAN_LIFELIKE) //Super fancy humanlike robotics probably have sensors, or something?
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return 0
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if(stapled_nerves)
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return 0
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return 1
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/obj/item/organ/proc/handle_organ_mod_special(var/removed = FALSE) // Called when created, transplanted, and removed.
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@@ -25,6 +25,7 @@
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var/burn_dam = 0 // Actual current burn damage.
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var/last_dam = -1 // used in healing/processing calculations.
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var/spread_dam = 0
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var/thick_skin = 0 // If a needle has a chance to fail to penetrate.
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// Appearance vars.
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var/nonsolid // Snowflake warning, reee. Used for slime limbs.
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@@ -63,3 +63,9 @@
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cannot_amputate = 1
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cannot_break = 1
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dislocated = -1
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/obj/item/organ/external/head/no_eyes/indestructible
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cannot_gib = 1
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cannot_amputate = 1
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cannot_break = 1
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dislocated = -1
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@@ -137,3 +137,79 @@
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if(ishuman(owner))
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H = owner
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color = H.species.blood_color
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// XENOMORPH EXTERNAL ORGANS
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/obj/item/organ/external/chest/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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thick_skin = TRUE
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/obj/item/organ/external/groin/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/arm/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/arm/right/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/leg/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/leg/right/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/foot/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/foot/right/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/hand/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/hand/right/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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stapled_nerves = TRUE
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encased = TRUE
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thick_skin = TRUE
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/obj/item/organ/external/head/unseverable/xeno
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cannot_gib = 1
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cannot_amputate = 1
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thick_skin = TRUE
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eye_icon = "blank_eyes"
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@@ -183,8 +183,8 @@
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if(H.wear_suit)
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if(istype(H.wear_suit, /obj/item/clothing/suit/space))
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injtime = injtime * 2
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else if(!H.can_inject(user, 1))
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return
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if(!H.can_inject(user, 1))
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return
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else if(isliving(target))
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