Xenowork Prep For Future (#6491)

* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
This commit is contained in:
Mechoid
2019-11-04 18:37:17 -08:00
committed by VirgoBot
parent 222a144b13
commit e1fa847bc2
19 changed files with 281 additions and 32 deletions

View File

@@ -152,6 +152,12 @@
* Weeds * Weeds
*/ */
#define NODERANGE 3 #define NODERANGE 3
#define WEED_NORTH_EDGING "north"
#define WEED_SOUTH_EDGING "south"
#define WEED_EAST_EDGING "east"
#define WEED_WEST_EDGING "west"
#define WEED_NODE_GLOW "glow"
#define WEED_NODE_BASE "nodebase"
/obj/effect/alien/weeds /obj/effect/alien/weeds
name = "weeds" name = "weeds"
@@ -164,6 +170,18 @@
layer = ABOVE_TURF_LAYER layer = ABOVE_TURF_LAYER
var/health = 15 var/health = 15
var/obj/effect/alien/weeds/node/linked_node = null var/obj/effect/alien/weeds/node/linked_node = null
var/static/list/weedImageCache
/obj/effect/alien/weeds/Destroy()
var/turf/T = get_turf(src)
// To not mess up the overlay updates.
loc = null
for (var/obj/effect/alien/weeds/W in range(1,T))
W.updateWeedOverlays()
linked_node = null
..()
/obj/effect/alien/weeds/node /obj/effect/alien/weeds/node
icon_state = "weednode" icon_state = "weednode"
@@ -173,9 +191,22 @@
light_range = NODERANGE light_range = NODERANGE
var/node_range = NODERANGE var/node_range = NODERANGE
var/set_color = null
/obj/effect/alien/weeds/node/New() /obj/effect/alien/weeds/node/New()
..(src.loc, src) ..(src.loc, src)
/obj/effect/alien/weeds/node/Initialize()
..()
START_PROCESSING(SSobj, src)
spawn(1 SECOND)
if(color)
set_color = color
/obj/effect/alien/weeds/node/Destroy()
STOP_PROCESSING(SSobj, src)
..()
/obj/effect/alien/weeds/New(pos, node) /obj/effect/alien/weeds/New(pos, node)
..() ..()
@@ -184,12 +215,45 @@
return return
linked_node = node linked_node = node
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2") if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
spawn(rand(150, 200))
if(src) fullUpdateWeedOverlays()
Life()
/obj/effect/alien/weeds/proc/updateWeedOverlays()
overlays.Cut()
if(!weedImageCache || !weedImageCache.len)
weedImageCache = list()
// weedImageCache.len = 4
weedImageCache[WEED_NORTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_n", layer=2.11, pixel_y = -32)
weedImageCache[WEED_SOUTH_EDGING] = image('icons/mob/alien.dmi', "weeds_side_s", layer=2.11, pixel_y = 32)
weedImageCache[WEED_EAST_EDGING] = image('icons/mob/alien.dmi', "weeds_side_e", layer=2.11, pixel_x = -32)
weedImageCache[WEED_WEST_EDGING] = image('icons/mob/alien.dmi', "weeds_side_w", layer=2.11, pixel_x = 32)
var/turf/N = get_step(src, NORTH)
var/turf/S = get_step(src, SOUTH)
var/turf/E = get_step(src, EAST)
var/turf/W = get_step(src, WEST)
if(!locate(/obj/effect/alien) in N.contents)
if(istype(N, /turf/simulated/floor))
overlays += weedImageCache[WEED_SOUTH_EDGING]
if(!locate(/obj/effect/alien) in S.contents)
if(istype(S, /turf/simulated/floor))
overlays += weedImageCache[WEED_NORTH_EDGING]
if(!locate(/obj/effect/alien) in E.contents)
if(istype(E, /turf/simulated/floor))
overlays += weedImageCache[WEED_WEST_EDGING]
if(!locate(/obj/effect/alien) in W.contents)
if(istype(W, /turf/simulated/floor))
overlays += weedImageCache[WEED_EAST_EDGING]
/obj/effect/alien/weeds/proc/fullUpdateWeedOverlays()
for (var/obj/effect/alien/weeds/W in range(1,src))
W.updateWeedOverlays()
return return
/obj/effect/alien/weeds/proc/Life() /obj/effect/alien/weeds/process()
set background = 1 set background = 1
var/turf/U = get_turf(src) var/turf/U = get_turf(src)
/* /*
@@ -211,6 +275,9 @@ Alien plants should do something if theres a lot of poison
if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) ) if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
return return
if(linked_node != src)
color = linked_node.set_color
direction_loop: direction_loop:
for(var/dirn in cardinal) for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn) var/turf/T = get_step(src, dirn)
@@ -222,10 +289,33 @@ Alien plants should do something if theres a lot of poison
// continue // continue
for(var/obj/O in T) for(var/obj/O in T)
if(O.density) if(!O.CanZASPass(U))
continue direction_loop continue direction_loop
new /obj/effect/alien/weeds(T, linked_node) var/obj/effect/E = new /obj/effect/alien/weeds(T, linked_node)
E.color = color
if(istype(src, /obj/effect/alien/weeds/node))
var/obj/effect/alien/weeds/node/N = src
var/list/nearby_weeds = list()
for(var/obj/effect/alien/weeds/W in range(N.node_range,src))
nearby_weeds |= W
for(var/obj/effect/alien/weeds/W in nearby_weeds)
if(!W)
continue
if(!W.linked_node)
linked_node = src
W.color = W.linked_node.set_color
if(W == src)
continue
if(prob(max(10, 40 - (5 * nearby_weeds.len))))
W.process()
/obj/effect/alien/weeds/ex_act(severity) /obj/effect/alien/weeds/ex_act(severity)
@@ -282,7 +372,12 @@ Alien plants should do something if theres a lot of poison
healthcheck() healthcheck()
#undef NODERANGE #undef NODERANGE
#undef WEED_NORTH_EDGING
#undef WEED_SOUTH_EDGING
#undef WEED_EAST_EDGING
#undef WEED_WEST_EDGING
#undef WEED_NODE_GLOW
#undef WEED_NODE_BASE
/* /*
* Acid * Acid

View File

@@ -62,7 +62,7 @@
/obj/structure/girder/update_icon() /obj/structure/girder/update_icon()
if(anchored) if(anchored)
icon_state = "girder" icon_state = initial(icon_state)
else else
icon_state = "displaced" icon_state = "displaced"
@@ -320,6 +320,7 @@
name = "column" name = "column"
icon= 'icons/obj/cult.dmi' icon= 'icons/obj/cult.dmi'
icon_state= "cultgirder" icon_state= "cultgirder"
max_health = 250
health = 250 health = 250
cover = 70 cover = 70
girder_material = "cult" girder_material = "cult"
@@ -354,6 +355,13 @@
new /obj/effect/decal/remains/human(get_turf(src)) new /obj/effect/decal/remains/human(get_turf(src))
dismantle() dismantle()
/obj/structure/girder/resin
name = "soft girder"
icon_state = "girder_resin"
max_health = 225
health = 225
cover = 60
girder_material = "resin"
/obj/structure/girder/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode) /obj/structure/girder/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
var/turf/simulated/T = get_turf(src) var/turf/simulated/T = get_turf(src)

View File

@@ -93,8 +93,9 @@
if(..()) return 1 if(..()) return 1
if(!can_open) if(!can_open)
to_chat(user, "<span class='notice'>You push the wall, but nothing happens.</span>") if(!material.wall_touch_special(src, user))
playsound(src, 'sound/weapons/Genhit.ogg', 25, 1) to_chat(user, "<span class='notice'>You push the wall, but nothing happens.</span>")
playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
else else
toggle_open(user) toggle_open(user)
return 0 return 0

View File

@@ -59,6 +59,9 @@
/turf/simulated/wall/snowbrick/New(var/newloc) /turf/simulated/wall/snowbrick/New(var/newloc)
..(newloc,"packed snow") ..(newloc,"packed snow")
/turf/simulated/wall/resin/New(var/newloc)
..(newloc,"resin",null,"resin")
// Kind of wondering if this is going to bite me in the butt. // Kind of wondering if this is going to bite me in the butt.
/turf/simulated/wall/skipjack/New(var/newloc) /turf/simulated/wall/skipjack/New(var/newloc)
..(newloc,"alienalloy") ..(newloc,"alienalloy")

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@@ -225,3 +225,14 @@
recipes += new/datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE) recipes += new/datum/stack_recipe("baggy pants", /obj/item/clothing/under/pants/baggy/white, 8, time = 10 SECONDS, pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE) recipes += new/datum/stack_recipe("belt pouch", /obj/item/weapon/storage/belt/fannypack/white, 25, time = 1 MINUTE, pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("crude bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE) recipes += new/datum/stack_recipe("crude bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE)
/material/resin/generate_recipes()
recipes = list()
recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door/resin, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] barricade", /obj/effect/alien/resin/wall, 5, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] nest", /obj/structure/bed/nest, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] wall girders", /obj/structure/girder/resin, 2, time = 5 SECONDS, one_per_turf = 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("crude [display_name] bandage", /obj/item/stack/medical/crude_pack, 1, time = 2 SECONDS, pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] net", /obj/item/weapon/material/fishing_net, 10, time = 5 SECONDS, supplied_material = "[name]", pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] membrane", /obj/effect/alien/resin/membrane, 1, time = 2 SECONDS, pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] node", /obj/effect/alien/weeds/node, 1, time = 4 SECONDS)

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@@ -371,6 +371,15 @@
pass_color = TRUE pass_color = TRUE
strict_color_stacking = TRUE strict_color_stacking = TRUE
/obj/item/stack/material/resin
name = "resin"
icon_state = "sheet-resin"
default_type = "resin"
no_variants = TRUE
apply_colour = TRUE
pass_color = TRUE
strict_color_stacking = TRUE
/obj/item/stack/material/cardboard /obj/item/stack/material/cardboard
name = "cardboard" name = "cardboard"
icon_state = "sheet-card" icon_state = "sheet-card"

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@@ -16,6 +16,7 @@
stone stone
metal metal
solid solid
resin
ONLY WALLS ONLY WALLS
cult cult
hull hull
@@ -240,6 +241,10 @@ var/list/name_to_material
/material/proc/combustion_effect(var/turf/T, var/temperature) /material/proc/combustion_effect(var/turf/T, var/temperature)
return return
// Used by walls to do on-touch things, after checking for crumbling and open-ability.
/material/proc/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
return
// Datum definitions follow. // Datum definitions follow.
/material/uranium /material/uranium
name = "uranium" name = "uranium"
@@ -824,12 +829,18 @@ var/list/name_to_material
/material/resin /material/resin
name = "resin" name = "resin"
icon_colour = "#35343a" icon_colour = "#35343a"
icon_base = "resin"
dooropen_noise = 'sound/effects/attackblob.ogg' dooropen_noise = 'sound/effects/attackblob.ogg'
door_icon_base = "resin" door_icon_base = "resin"
icon_reinf = "reinf_mesh"
melting_point = T0C+300 melting_point = T0C+300
sheet_singular_name = "blob" sheet_singular_name = "blob"
sheet_plural_name = "blobs" sheet_plural_name = "blobs"
conductive = 0 conductive = 0
explosion_resistance = 60
radiation_resistance = 10
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 4, TECH_BLUESPACE = 4, TECH_BIO = 7)
stack_type = /obj/item/stack/material/resin
/material/resin/can_open_material_door(var/mob/living/user) /material/resin/can_open_material_door(var/mob/living/user)
var/mob/living/carbon/M = user var/mob/living/carbon/M = user
@@ -837,6 +848,17 @@ var/list/name_to_material
return 1 return 1
return 0 return 0
/material/resin/wall_touch_special(var/turf/simulated/wall/W, var/mob/living/L)
var/mob/living/carbon/M = L
if(istype(M) && locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
to_chat(M, "<span class='alien'>\The [W] shudders under your touch, starting to become porous.</span>")
playsound(W, 'sound/effects/attackblob.ogg', 50, 1)
if(do_after(L, 5 SECONDS))
spawn(2)
playsound(W, 'sound/effects/attackblob.ogg', 100, 1)
W.dismantle_wall()
return 1
return 0
/material/wood /material/wood
name = MAT_WOOD name = MAT_WOOD

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@@ -1283,6 +1283,9 @@
else if (affecting.robotic >= ORGAN_LIFELIKE) else if (affecting.robotic >= ORGAN_LIFELIKE)
. = 0 . = 0
fail_msg = "Your needle refuses to penetrate more than a short distance..." fail_msg = "Your needle refuses to penetrate more than a short distance..."
else if (affecting.thick_skin && prob(70 - round(affecting.brute_dam + affecting.burn_dam / 2))) // Allows transplanted limbs with thick skin to maintain their resistance.
. = 0
fail_msg = "Your needle fails to penetrate \the [affecting]'s thick hide..."
else else
switch(target_zone) switch(target_zone)
if(BP_HEAD) if(BP_HEAD)

View File

@@ -121,7 +121,9 @@
if(check_alien_ability(50,1,O_RESIN)) if(check_alien_ability(50,1,O_RESIN))
visible_message("<span class='alium'><B>[src] has planted some alien weeds!</B></span>") visible_message("<span class='alium'><B>[src] has planted some alien weeds!</B></span>")
new /obj/effect/alien/weeds/node(loc) var/obj/O = new /obj/effect/alien/weeds/node(loc)
if(O)
O.color = "#321D37"
return return
/mob/living/carbon/human/proc/Spit(var/atom/A) /mob/living/carbon/human/proc/Spit(var/atom/A)
@@ -231,7 +233,7 @@
set desc = "Secrete tough malleable resin." set desc = "Secrete tough malleable resin."
set category = "Abilities" set category = "Abilities"
var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist var/choice = input("Choose what you wish to shape.","Resin building") as null|anything in list("resin door","resin wall","resin membrane","resin nest","resin blob") //would do it through typesof but then the player choice would have the type path and we don't want the internal workings to be exposed ICly - Urist
if(!choice) if(!choice)
return return
@@ -239,15 +241,24 @@
return return
visible_message("<span class='warning'><B>[src] vomits up a thick purple substance and begins to shape it!</B></span>", "<span class='alium'>You shape a [choice].</span>") visible_message("<span class='warning'><B>[src] vomits up a thick purple substance and begins to shape it!</B></span>", "<span class='alium'>You shape a [choice].</span>")
var/obj/O
switch(choice) switch(choice)
if("resin door") if("resin door")
new /obj/structure/simple_door/resin(loc) O = new /obj/structure/simple_door/resin(loc)
if("resin wall") if("resin wall")
new /obj/effect/alien/resin/wall(loc) O = new /obj/effect/alien/resin/wall(loc)
if("resin membrane") if("resin membrane")
new /obj/effect/alien/resin/membrane(loc) O = new /obj/effect/alien/resin/membrane(loc)
if("resin nest") if("resin nest")
new /obj/structure/bed/nest(loc) O = new /obj/structure/bed/nest(loc)
if("resin blob")
O = new /obj/item/stack/material/resin(loc)
if(O)
O.color = "#321D37"
return return
/mob/living/carbon/human/proc/leap() /mob/living/carbon/human/proc/leap()

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@@ -66,17 +66,17 @@
var/weeds_plasma_rate = 5 // Plasma regen on weeds. var/weeds_plasma_rate = 5 // Plasma regen on weeds.
has_limbs = list( has_limbs = list(
BP_TORSO = list("path" = /obj/item/organ/external/chest), BP_TORSO = list("path" = /obj/item/organ/external/chest/unseverable/xeno),
BP_GROIN = list("path" = /obj/item/organ/external/groin), BP_GROIN = list("path" = /obj/item/organ/external/groin/unseverable/xeno),
BP_HEAD = list("path" = /obj/item/organ/external/head/no_eyes), BP_HEAD = list("path" = /obj/item/organ/external/head/unseverable/xeno),
BP_L_ARM = list("path" = /obj/item/organ/external/arm), BP_L_ARM = list("path" = /obj/item/organ/external/arm/unseverable/xeno),
BP_R_ARM = list("path" = /obj/item/organ/external/arm/right), BP_R_ARM = list("path" = /obj/item/organ/external/arm/right/unseverable/xeno),
BP_L_LEG = list("path" = /obj/item/organ/external/leg), BP_L_LEG = list("path" = /obj/item/organ/external/leg/unseverable/xeno),
BP_R_LEG = list("path" = /obj/item/organ/external/leg/right), BP_R_LEG = list("path" = /obj/item/organ/external/leg/right/unseverable/xeno),
BP_L_HAND = list("path" = /obj/item/organ/external/hand), BP_L_HAND = list("path" = /obj/item/organ/external/hand/unseverable/xeno),
BP_R_HAND = list("path" = /obj/item/organ/external/hand/right), BP_R_HAND = list("path" = /obj/item/organ/external/hand/right/unseverable/xeno),
BP_L_FOOT = list("path" = /obj/item/organ/external/foot), BP_L_FOOT = list("path" = /obj/item/organ/external/foot/unseverable/xeno),
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right) BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unseverable/xeno)
) )
/datum/species/xenos/get_bodytype() /datum/species/xenos/get_bodytype()
@@ -136,7 +136,7 @@
H.adjustOxyLoss(-heal_rate) H.adjustOxyLoss(-heal_rate)
H.adjustToxLoss(-heal_rate) H.adjustToxLoss(-heal_rate)
if (prob(5)) if (prob(5))
H << "<span class='alium'>You feel a soothing sensation come over you...</span>" H << "<span class='alien'>You feel a soothing sensation come over you...</span>"
return 1 return 1
//next internal organs //next internal organs
@@ -144,7 +144,7 @@
if(I.damage > 0) if(I.damage > 0)
I.damage = max(I.damage - heal_rate, 0) I.damage = max(I.damage - heal_rate, 0)
if (prob(5)) if (prob(5))
H << "<span class='alium'>You feel a soothing sensation within your [I.parent_organ]...</span>" H << "<span class='alien'>You feel a soothing sensation within your [I.parent_organ]...</span>"
return 1 return 1
//next mend broken bones, approx 10 ticks each //next mend broken bones, approx 10 ticks each
@@ -152,7 +152,7 @@
if (E.status & ORGAN_BROKEN) if (E.status & ORGAN_BROKEN)
if (prob(mend_prob)) if (prob(mend_prob))
if (E.mend_fracture()) if (E.mend_fracture())
H << "<span class='alium'>You feel something mend itself inside your [E.name].</span>" H << "<span class='alien'>You feel something mend itself inside your [E.name].</span>"
return 1 return 1
return 0 return 0

View File

@@ -14,6 +14,7 @@ var/list/organ_cache = list()
var/vital // Lose a vital limb, die immediately. var/vital // Lose a vital limb, die immediately.
var/damage = 0 // Current damage to the organ var/damage = 0 // Current damage to the organ
var/robotic = 0 var/robotic = 0
var/stapled_nerves = FALSE
// Reference data. // Reference data.
var/mob/living/carbon/human/owner // Current mob owning the organ. var/mob/living/carbon/human/owner // Current mob owning the organ.
@@ -431,6 +432,8 @@ var/list/organ_cache = list()
return 0 return 0
if(robotic && robotic < ORGAN_LIFELIKE) //Super fancy humanlike robotics probably have sensors, or something? if(robotic && robotic < ORGAN_LIFELIKE) //Super fancy humanlike robotics probably have sensors, or something?
return 0 return 0
if(stapled_nerves)
return 0
return 1 return 1
/obj/item/organ/proc/handle_organ_mod_special(var/removed = FALSE) // Called when created, transplanted, and removed. /obj/item/organ/proc/handle_organ_mod_special(var/removed = FALSE) // Called when created, transplanted, and removed.

View File

@@ -25,6 +25,7 @@
var/burn_dam = 0 // Actual current burn damage. var/burn_dam = 0 // Actual current burn damage.
var/last_dam = -1 // used in healing/processing calculations. var/last_dam = -1 // used in healing/processing calculations.
var/spread_dam = 0 var/spread_dam = 0
var/thick_skin = 0 // If a needle has a chance to fail to penetrate.
// Appearance vars. // Appearance vars.
var/nonsolid // Snowflake warning, reee. Used for slime limbs. var/nonsolid // Snowflake warning, reee. Used for slime limbs.

View File

@@ -63,3 +63,9 @@
cannot_amputate = 1 cannot_amputate = 1
cannot_break = 1 cannot_break = 1
dislocated = -1 dislocated = -1
/obj/item/organ/external/head/no_eyes/indestructible
cannot_gib = 1
cannot_amputate = 1
cannot_break = 1
dislocated = -1

View File

@@ -137,3 +137,79 @@
if(ishuman(owner)) if(ishuman(owner))
H = owner H = owner
color = H.species.blood_color color = H.species.blood_color
// XENOMORPH EXTERNAL ORGANS
/obj/item/organ/external/chest/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
thick_skin = TRUE
/obj/item/organ/external/groin/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/arm/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/arm/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/leg/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/leg/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/foot/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/foot/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/hand/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/hand/right/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
stapled_nerves = TRUE
encased = TRUE
thick_skin = TRUE
/obj/item/organ/external/head/unseverable/xeno
cannot_gib = 1
cannot_amputate = 1
thick_skin = TRUE
eye_icon = "blank_eyes"

View File

@@ -183,8 +183,8 @@
if(H.wear_suit) if(H.wear_suit)
if(istype(H.wear_suit, /obj/item/clothing/suit/space)) if(istype(H.wear_suit, /obj/item/clothing/suit/space))
injtime = injtime * 2 injtime = injtime * 2
else if(!H.can_inject(user, 1)) if(!H.can_inject(user, 1))
return return
else if(isliving(target)) else if(isliving(target))

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