From e1fb63f6e7c17c46174b6da02d9159222856c531 Mon Sep 17 00:00:00 2001 From: mwerezak Date: Sat, 16 Aug 2014 21:04:06 -0400 Subject: [PATCH] Fixes airlock icon state/animation weirdness door_spark and door_deny icon states are usually of a closed door, so it looks glitchy if they are used when the door is open (such as by pulsing the ID scan wire). --- code/game/machinery/doors/airlock.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index ae15da537a..270833f5ed 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -648,9 +648,11 @@ About the new airlock wires panel: else flick("door_closing", src) if("spark") - flick("door_spark", src) + if(density) + flick("door_spark", src) if("deny") - flick("door_deny", src) + if(density) + flick("door_deny", src) return /obj/machinery/door/airlock/attack_ai(mob/user as mob)