Fixes a runtime

This commit is contained in:
Anewbe
2017-06-03 19:42:17 -05:00
parent 24b35ace2f
commit e2860b30b3

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@@ -305,7 +305,7 @@
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
/mob/living/carbon/human/proc/get_visible_name()
if( mind.changeling && mind.changeling.cloaked)
if( mind && mind.changeling && mind.changeling.cloaked)
return "Unknown"
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
return get_id_name("Unknown")