Tg panel patch 2 (#8085)

Co-authored-by: Cadyn Bombaci <cadynspacetechguy@gmail.com>
This commit is contained in:
Kashargul
2024-05-15 13:42:13 +02:00
committed by GitHub
parent a63a919fcb
commit e28fa96705
264 changed files with 993 additions and 823 deletions

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@@ -150,7 +150,7 @@ SUBSYSTEM_DEF(plants)
// Debug for testing seed genes.
/client/proc/show_plant_genes()
set category = "Debug"
set category = "Debug.Investigate" //CHOMPEdit
set name = "Show Plant Genes"
set desc = "Prints the round's plant gene masks."

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@@ -0,0 +1,115 @@
#define PING_BUFFER_TIME 25
SUBSYSTEM_DEF(server_maint)
name = "Server Tasks"
wait = 6
flags = SS_POST_FIRE_TIMING
priority = FIRE_PRIORITY_SERVER_MAINT
init_order = INIT_ORDER_SERVER_MAINT
//init_stage = INITSTAGE_EARLY
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
///Associated list of list names to lists to clear of nulls
var/list/lists_to_clear
///Delay between list clearings in ticks
var/delay = 5
var/cleanup_ticker = 0
/*/datum/controller/subsystem/server_maint/PreInit()
world.hub_password = "" *///quickly! before the hubbies see us.
/datum/controller/subsystem/server_maint/Initialize()
if (fexists("tmp/"))
fdel("tmp/")
//if (CONFIG_GET(flag/hub))
//world.update_hub_visibility(TRUE)
//Keep in mind, because of how delay works adding a list here makes each list take wait * delay more time to clear
//Do it for stuff that's properly important, and shouldn't have null checks inside its other uses
lists_to_clear = list(
"player_list" = global.player_list,
"mob_list" = global.mob_list,
"living_mob_list" = global.living_mob_list,
"dead_mob_list" = global.dead_mob_list,
"observer_mob_list" = global.observer_mob_list,
"listening_objects" = global.listening_objects,
"human_mob_list" = global.human_mob_list,
"silicon_mob_list" = global.silicon_mob_list,
"ai_list" = global.ai_list,
//"keyloop_list" = global.keyloop_list, //A null here will cause new clients to be unable to move. totally unacceptable
)
/*var/datum/tgs_version/tgsversion = world.TgsVersion()
if(tgsversion)
SSblackbox.record_feedback("text", "server_tools", 1, tgsversion.raw_parameter)*/
return SS_INIT_SUCCESS
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if(!resumed)
if(list_clear_nulls(GLOB.clients))
log_world("Found a null in clients list!")
src.currentrun = GLOB.clients.Copy()
var/position_in_loop = (cleanup_ticker / delay) + 1 //Index at 1, thanks byond
if(!(position_in_loop % 1)) //If it's a whole number
var/listname = lists_to_clear[position_in_loop]
if(list_clear_nulls(lists_to_clear[listname]))
log_world("Found a null in [listname]!")
cleanup_ticker++
var/amount_to_work = length(lists_to_clear)
if(cleanup_ticker >= amount_to_work * delay) //If we've already done a loop, reset
cleanup_ticker = 0
var/list/currentrun = src.currentrun
//var/round_started = SSticker.HasRoundStarted()
//var/kick_inactive = CONFIG_GET(flag/kick_inactive)
//var/afk_period
//if(kick_inactive)
//afk_period = CONFIG_GET(number/afk_period)
for(var/I in currentrun)
var/client/C = I
//handle kicking inactive players
/*if(round_started && kick_inactive && !C.holder && C.is_afk(afk_period))
var/cmob = C.mob
if (!isnewplayer(cmob) || !SSticker.queued_players.Find(cmob))
log_access("AFK: [key_name(C)]")
to_chat(C, span_userdanger("You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span><br><span class='danger'>You may reconnect via the button in the file menu or by <b><u><a href='byond://winset?command=.reconnect'>clicking here to reconnect</a></u></b>."))
QDEL_IN(C, 1) //to ensure they get our message before getting disconnected
continue*/
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
winset(C, null, "command=.update_ping+[num2text(world.time+world.tick_lag*TICK_USAGE_REAL/100, 32)]")
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
/datum/controller/subsystem/server_maint/Shutdown()
if (fexists("tmp/"))
fdel("tmp/")
//kick_clients_in_lobby(span_boldannounce("The round came to an end with you in the lobby."), TRUE) //second parameter ensures only afk clients are kicked
var/server = null//CONFIG_GET(string/server) todo properly later once config controller is updated
for(var/thing in GLOB.clients)
if(!thing)
continue
var/client/C = thing
C?.tgui_panel?.send_roundrestart()
if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[server]")
/*
/datum/controller/subsystem/server_maint/proc/UpdateHubStatus()
if(!CONFIG_GET(flag/hub) || !CONFIG_GET(number/max_hub_pop))
return FALSE //no point, hub / auto hub controls are disabled
var/max_pop = CONFIG_GET(number/max_hub_pop)
if(GLOB.clients.len > max_pop)
world.update_hub_visibility(FALSE)
else
world.update_hub_visibility(TRUE)
*/
#undef PING_BUFFER_TIME

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@@ -135,8 +135,7 @@ SUBSYSTEM_DEF(statpanels)
target.stat_panel.send_message("update_stat", list(
global_data = global_data,
//ping_str = "Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)",
ping_str = "Ping: -- Not Available --",
ping_str = "Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)",
other_str = target.mob?.get_status_tab_items(),
))

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@@ -399,7 +399,7 @@ SUBSYSTEM_DEF(vote)
usr.client.vote()
/client/verb/vote()
set category = "OOC"
set category = "OOC.Game" //CHOMPEdit
set name = "Vote"
if(SSvote)