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nerfs heart damage (#7201)
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@@ -346,8 +346,8 @@
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blood_volume *= 0.3
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blood_volume *= 0.3
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else if(heart.is_bruised())
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else if(heart.is_bruised())
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blood_volume *= 0.7
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blood_volume *= 0.7
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else if(heart.damage > 1)
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else if(heart.damage > 5) //CHOMPedit, so ONE heart damage isnt 20% of blood missing, now its 5
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blood_volume *= 0.8
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blood_volume *= 0.9 //chompedit, 90% instead of 80%
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return blood_volume < H.species.blood_volume*H.species.blood_level_fatal
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return blood_volume < H.species.blood_volume*H.species.blood_level_fatal
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/obj/item/weapon/shockpaddles/proc/check_charge(var/charge_amt)
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/obj/item/weapon/shockpaddles/proc/check_charge(var/charge_amt)
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@@ -94,9 +94,11 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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else if(heart.is_bruised())
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else if(heart.is_bruised())
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blood_volume_raw *= 0.7
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blood_volume_raw *= 0.7
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blood_volume *= 0.7
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blood_volume *= 0.7
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else if(heart.damage > 5) //CHOMPedit, //CHOMPedit, so 0.00005 heart damage isnt 20% of blood missing, now its 5
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blood_volume_raw *= 0.9 //chompedit from 0.8 to 0.9
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blood_volume *= 0.9 //chompedit from 0.8 to 0.9
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else if(heart.damage)
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else if(heart.damage)
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blood_volume_raw *= 0.8
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return
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blood_volume *= 0.8
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//Effects of bloodloss
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//Effects of bloodloss
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var/dmg_coef = 1 //Lower means less damage taken
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var/dmg_coef = 1 //Lower means less damage taken
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