nerfs heart damage (#7201)

This commit is contained in:
tacoguy7765093
2023-11-11 06:25:18 -06:00
committed by GitHub
parent d4ef4d44ac
commit e2d03b23a3
2 changed files with 6 additions and 4 deletions

View File

@@ -346,8 +346,8 @@
blood_volume *= 0.3
else if(heart.is_bruised())
blood_volume *= 0.7
else if(heart.damage > 1)
blood_volume *= 0.8
else if(heart.damage > 5) //CHOMPedit, so ONE heart damage isnt 20% of blood missing, now its 5
blood_volume *= 0.9 //chompedit, 90% instead of 80%
return blood_volume < H.species.blood_volume*H.species.blood_level_fatal
/obj/item/weapon/shockpaddles/proc/check_charge(var/charge_amt)

View File

@@ -94,9 +94,11 @@ var/const/CE_STABLE_THRESHOLD = 0.5
else if(heart.is_bruised())
blood_volume_raw *= 0.7
blood_volume *= 0.7
else if(heart.damage > 5) //CHOMPedit, //CHOMPedit, so 0.00005 heart damage isnt 20% of blood missing, now its 5
blood_volume_raw *= 0.9 //chompedit from 0.8 to 0.9
blood_volume *= 0.9 //chompedit from 0.8 to 0.9
else if(heart.damage)
blood_volume_raw *= 0.8
blood_volume *= 0.8
return
//Effects of bloodloss
var/dmg_coef = 1 //Lower means less damage taken