mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
@@ -54,15 +54,16 @@ client/verb/JoinResponseTeam()
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if(response_team_members.len > 5) usr << "The emergency response team is already full!"
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if(response_team_members.len > 5) usr << "The emergency response team is already full!"
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var/leader_selected = (response_team_members.len == 0)
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for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Commando")
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for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Commando")
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L.name = null//Reserving the place.
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var/new_name = input(usr, "Pick a name","Name") as null|text
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var/new_name = input(usr, "Pick a name","Name") as null|text
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if(!new_name) return
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if(!new_name)//Somebody changed his mind, place is available again.
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var/mob/living/carbon/human/new_commando = create_response_team(L, leader_selected, new_name)
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L.name = "Commando"
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return
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var/leader_selected = isemptylist(response_team_members)
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var/mob/living/carbon/human/new_commando = create_response_team(L.loc, leader_selected, new_name)
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del(L)
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new_commando.mind.key = usr.key
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new_commando.mind.key = usr.key
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new_commando.key = usr.key
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new_commando.key = usr.key
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@@ -72,7 +73,7 @@ client/verb/JoinResponseTeam()
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new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
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new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
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else
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else
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new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
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new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
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del(L)
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return
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else
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else
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usr << "You need to be an observer or new player to use this."
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usr << "You need to be an observer or new player to use this."
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@@ -248,9 +249,8 @@ proc/trigger_armed_response_team(var/force = 0)
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M.mind.special_role = "Response Team"
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M.mind.special_role = "Response Team"
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if(!(M.mind in ticker.minds))
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if(!(M.mind in ticker.minds))
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ticker.minds += M.mind//Adds them to regular mind list.
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ticker.minds += M.mind//Adds them to regular mind list.
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M.loc = spawn_location.loc
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M.loc = spawn_location
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M.equip_strike_team(leader_selected)
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M.equip_strike_team(leader_selected)
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del(spawn_location)
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return M
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return M
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/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
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/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
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@@ -298,19 +298,12 @@ proc/trigger_armed_response_team(var/force = 0)
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equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
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equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
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*/
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*/
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var/obj/item/weapon/card/id/W = new(src)
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var/obj/item/weapon/card/id/W = new(src)
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W.name = "[real_name]'s ID Card (Emergency Response Team)"
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W.assignment = "Emergency Response Team[leader_selected ? " Leader" : ""]"
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W.icon_state = "centcom"
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if(leader_selected)
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W.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Emergency Response Team Leader"
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else
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Emergency Response Team"
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W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
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W.registered_name = real_name
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W.registered_name = real_name
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W.name = "[real_name]'s ID Card ([W.assignment])"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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equip_to_slot_or_del(W, slot_wear_id)
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equip_to_slot_or_del(W, slot_wear_id)
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return 1
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return 1
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@@ -144,7 +144,7 @@
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if(istype(mob, /mob/living/carbon/human))
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if(istype(mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = mob
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var/mob/living/carbon/human/H = mob
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for (var/datum/organ/external/E in H.organs)
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for (var/datum/organ/external/E in H.organs)
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E.status ^= ORGAN_DEAD
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E.status &= ~ORGAN_DEAD
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/datum/disease2/effect/immortal
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/datum/disease2/effect/immortal
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name = "Longevity Syndrome"
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name = "Longevity Syndrome"
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