Merge pull request #3436 from Segrain/master

Bugfixes.
This commit is contained in:
Mloc
2013-08-05 14:44:52 -07:00
2 changed files with 15 additions and 22 deletions

View File

@@ -54,15 +54,16 @@ client/verb/JoinResponseTeam()
if(response_team_members.len > 5) usr << "The emergency response team is already full!"
var/leader_selected = (response_team_members.len == 0)
for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Commando")
L.name = null//Reserving the place.
var/new_name = input(usr, "Pick a name","Name") as null|text
if(!new_name) return
var/mob/living/carbon/human/new_commando = create_response_team(L, leader_selected, new_name)
if(!new_name)//Somebody changed his mind, place is available again.
L.name = "Commando"
return
var/leader_selected = isemptylist(response_team_members)
var/mob/living/carbon/human/new_commando = create_response_team(L.loc, leader_selected, new_name)
del(L)
new_commando.mind.key = usr.key
new_commando.key = usr.key
@@ -72,7 +73,7 @@ client/verb/JoinResponseTeam()
new_commando << "<b>As member of the Emergency Response Team, you answer only to your leader and CentComm officials.</b>"
else
new_commando << "<b>As leader of the Emergency Response Team, you answer only to CentComm, and have authority to override the Captain where it is necessary to achieve your mission goals. It is recommended that you attempt to cooperate with the captain where possible, however."
del(L)
return
else
usr << "You need to be an observer or new player to use this."
@@ -248,9 +249,8 @@ proc/trigger_armed_response_team(var/force = 0)
M.mind.special_role = "Response Team"
if(!(M.mind in ticker.minds))
ticker.minds += M.mind//Adds them to regular mind list.
M.loc = spawn_location.loc
M.loc = spawn_location
M.equip_strike_team(leader_selected)
del(spawn_location)
return M
/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
@@ -298,19 +298,12 @@ proc/trigger_armed_response_team(var/force = 0)
equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(src), slot_in_backpack)
*/
var/obj/item/weapon/card/id/W = new(src)
W.name = "[real_name]'s ID Card (Emergency Response Team)"
W.icon_state = "centcom"
if(leader_selected)
W.name = "[real_name]'s ID Card (Emergency Response Team Leader)"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team Leader"
else
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Emergency Response Team"
W.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)//Let's add their alloted CentCom access.
W.assignment = "Emergency Response Team[leader_selected ? " Leader" : ""]"
W.registered_name = real_name
W.name = "[real_name]'s ID Card ([W.assignment])"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
equip_to_slot_or_del(W, slot_wear_id)
return 1

View File

@@ -144,7 +144,7 @@
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/datum/organ/external/E in H.organs)
E.status ^= ORGAN_DEAD
E.status &= ~ORGAN_DEAD
/datum/disease2/effect/immortal
name = "Longevity Syndrome"