mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
@@ -1,6 +1,67 @@
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//Time to add our own awesome guns! >:D
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/obj/item/weapon/gun/projectile/fiveseven
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name = "Five-seven handgun"
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desc = "A unique pistol that fires 5.7x28mm instead of typical handgun cartridges"
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caliber = "5.7x28mm"
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bolt_name="slide"
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bolt_release = "slide release"
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auto_loading_type = CLOSED_BOLT | LOCK_OPEN_EMPTY
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magazine_type = /obj/item/ammo_magazine/a57
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allowed_magazines = list(/obj/item/ammo_magazine/a57)
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projectile_type = /obj/item/projectile/bullet/a57
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icon = 'icons/obj/gun_ch.dmi'
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icon_state = "fiveseven"
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load_method = MAGAZINE
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muzzle_velocity = 650
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/obj/item/weapon/gun/projectile/fiveseven/update_icon()
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icon_state = ammo_magazine ? "[initial(icon_state)]" : "[initial(icon_state)]-e"
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/obj/item/weapon/gun/projectile/automatic/cballistic
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name = "I AM NOT SUPPOSED TO EXIST"
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desc = "Yes hello I'm not supposed to exist, I'm just a weird code artefact thing please contact a developer."
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icon = 'icons/obj/gun64_ch.dmi'
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icon_state = "mp5a5"
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appearance_flags = 288
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icon_expected_height = 64
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icon_expected_width = 64
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//icon_scale_x = 0.5
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//icon_scale_y = 0.5
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/obj/item/weapon/gun/projectile/automatic/cballistic/Initialize()
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. = ..()
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update_transform()
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/obj/item/weapon/gun/projectile/automatic/cballistic/update_transform()
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. = ..()
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transform = transform.Scale(0.5,0.5)
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transform = transform.Translate(-16,-16)
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/obj/item/weapon/gun/projectile/automatic/cballistic/update_icon()
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icon_state = ammo_magazine ? "[initial(icon_state)]" : "[initial(icon_state)]-e"
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/obj/item/weapon/gun/projectile/automatic/cballistic/mp5a5
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name = "MP5A5 submachine gun"
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desc = "An old, but extremely reliable machine gun from earth. Known for its use in counter-terrorist forces."
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caliber = "9mm"
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magazine_type = /obj/item/ammo_magazine/mp5mag
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allowed_magazines = list(/obj/item/ammo_magazine/mp5mag)
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icon_state = "mp5a5"
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projectile_type = /obj/item/projectile/bullet/pistol
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-10,-10), dispersion=list(0.0, 0.3, 0.6))
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)
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load_method = MAGAZINE
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muzzle_velocity = 400
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//Time to give all these existing guns some new properties.
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//automatic.dm
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//automatic.dm
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/obj/item/weapon/gun/projectile/automatic
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/obj/item/weapon/gun/projectile/automatic
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bolt_name="charging handle"
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bolt_name="charging handle"
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sound_ejectchamber = 'sound/weapons/ballistics/rifle_ejectchamber.ogg'
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sound_eject = 'sound/weapons/ballistics/rifle_eject.ogg'
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sound_chamber = 'sound/weapons/ballistics/rifle_chamber.ogg'
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/obj/item/weapon/gun/projectile/automatic/advanced_smg
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/obj/item/weapon/gun/projectile/automatic/advanced_smg
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muzzle_velocity = 390 //Based off MPX
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muzzle_velocity = 390 //Based off MPX
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@@ -29,8 +90,11 @@
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auto_loading_type = OPEN_BOLT
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auto_loading_type = OPEN_BOLT
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muzzle_velocity = 280 //Mac-10 .45
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muzzle_velocity = 280 //Mac-10 .45
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/obj/item/weapon/gun/projectile/automatic/p90 //Finally a gun that exists irl. oh wait fuck they decided to chamber the p90 in 9mm kms
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/obj/item/weapon/gun/projectile/automatic/p90 //Finally a gun that exists irl. oh wait fuck they decided to chamber the p90 in 9mm //Fixed bb
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muzzle_velocity = 397 //Guestimation. Will hopefully be able to replace with actual 5.7mm at some point.
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muzzle_velocity = 715 //Guestimation. Will hopefully be able to replace with actual 5.7mm at some point. //Done
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desc = "The H90K is a compact, large capacity submachine gun produced by MarsTech. Despite its fierce reputation, it still manages to feel like a toy. Uses 5.7x28mm rounds."
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caliber = "5.7x28mm"
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allowed_magazines = list(/obj/item/ammo_magazine/m9mmp90)
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/obj/item/weapon/gun/projectile/automatic/tommygun //Phew, an actual gun that fires the correct cartridge.
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/obj/item/weapon/gun/projectile/automatic/tommygun //Phew, an actual gun that fires the correct cartridge.
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auto_loading_type = OPEN_BOLT
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auto_loading_type = OPEN_BOLT
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@@ -208,11 +272,14 @@
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muzzle_velocity = 340 //Guestimation
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muzzle_velocity = 340 //Guestimation
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//semiauto.dm
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//semiauto.dm
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/obj/item/weapon/gun/projectile/garand //To be updated to use .30 springfield.
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/obj/item/weapon/gun/projectile/garand //To be updated to use .30 springfield. //Leaving it as 7.62 for the purpose of making rounds more available.
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bolt_name="charging handle"
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bolt_name="charging handle"
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auto_loading_type = CLOSED_BOLT | LOCK_OPEN_EMPTY | CHAMBER_ON_RELOAD
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auto_loading_type = CLOSED_BOLT | LOCK_OPEN_EMPTY | CHAMBER_ON_RELOAD
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bolt_release = null
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bolt_release = null
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muzzle_velocity = 853 //Actual gun.
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muzzle_velocity = 853 //Actual gun.
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sound_ejectchamber = 'sound/weapons/ballistics/rifle_ejectchamber.ogg'
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sound_eject = 'sound/weapons/ballistics/rifle_eject.ogg'
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sound_chamber = 'sound/weapons/ballistics/rifle_chamber.ogg'
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/obj/item/weapon/gun/projectile/revolvingrifle
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/obj/item/weapon/gun/projectile/revolvingrifle
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manual_chamber = FALSE
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manual_chamber = FALSE
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@@ -238,6 +305,11 @@
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manual_chamber = FALSE
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manual_chamber = FALSE
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muzzle_velocity = 1132 //Istiglal IST-14.5 anti-materiel rifle
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muzzle_velocity = 1132 //Istiglal IST-14.5 anti-materiel rifle
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/obj/item/weapon/gun/projectile/SVD //To be updated to use actual 7.62x54 instead of 7.62 NATO
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/obj/item/weapon/gun/projectile/SVD //To be updated to use actual 7.62x54 instead of 7.62 NATO //Done!
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bolt_name = "charging handle"
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bolt_name = "charging handle"
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muzzle_velocity = 830 //Actual gun.
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muzzle_velocity = 830 //Actual gun.
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desc = "The PCA S19 Jalgarr, also known by its translated name the 'Dragon', is mass produced with an Optical Sniper Sight so simple that even a Tajaran can use it. Too bad for you that the inscriptions are written in Siik. Uses 7.62x54mmR rounds."
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caliber = "7.62x54mmR"
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sound_ejectchamber = 'sound/weapons/ballistics/rifle_ejectchamber.ogg'
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sound_eject = 'sound/weapons/ballistics/rifle_eject.ogg'
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sound_chamber = 'sound/weapons/ballistics/rifle_chamber.ogg'
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@@ -26,6 +26,9 @@
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var/bolt_locked = FALSE
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var/bolt_locked = FALSE
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var/bolt_release = "bolt release"
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var/bolt_release = "bolt release"
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var/muzzle_velocity = 500 // meters per second
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var/muzzle_velocity = 500 // meters per second
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var/sound_ejectchamber = 'sound/weapons/ballistics/pistol_ejectchamber.ogg'
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var/sound_eject = 'sound/weapons/ballistics/pistol_eject.ogg'
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var/sound_chamber = 'sound/weapons/ballistics/pistol_chamber.ogg'
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/obj/item/weapon/gun/projectile/handle_post_fire(mob/user, atom/target, var/pointblank=0, var/reflex=0)
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/obj/item/weapon/gun/projectile/handle_post_fire(mob/user, atom/target, var/pointblank=0, var/reflex=0)
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if(fire_anim)
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if(fire_anim)
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@@ -94,11 +97,14 @@
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other_ejected = casing_ejected ? other_ejected : ""
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other_ejected = casing_ejected ? other_ejected : ""
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var/casing_chambered = CHECK_BITFIELD(result,BOLT_CASING_CHAMBERED) ? ", chambering a new round" : ""
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var/casing_chambered = CHECK_BITFIELD(result,BOLT_CASING_CHAMBERED) ? ", chambering a new round" : ""
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if(closed && opened)
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if(closed && opened)
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playsound(src, sound_ejectchamber, 50, 0)
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user.visible_message("<span class='notice'>[user] pulls back \the [bolt_name] before releasing it[close_open_ejected] causing it to slide forward again[casing_chambered].</span>", \
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user.visible_message("<span class='notice'>[user] pulls back \the [bolt_name] before releasing it[close_open_ejected] causing it to slide forward again[casing_chambered].</span>", \
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"<span class='notice'>You pull back \the [bolt_name] before releasing it[close_open_ejected] causing it to slide forward again[casing_chambered].</span>")
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"<span class='notice'>You pull back \the [bolt_name] before releasing it[close_open_ejected] causing it to slide forward again[casing_chambered].</span>")
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else if(opened)
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else if(opened)
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playsound(src, sound_eject, 50, 0)
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if(locked)
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if(locked)
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if(CHECK_BITFIELD(auto_loading_type,LOCK_MANUAL_LOCK))
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if(CHECK_BITFIELD(auto_loading_type,LOCK_MANUAL_LOCK))
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playsound(src, sound_ejectchamber, 50, 0)
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user.visible_message("<span class='notice'>[user] pulls back \the [bolt_name] and locks it in the open position[casing_chambered][other_ejected].</span>", \
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user.visible_message("<span class='notice'>[user] pulls back \the [bolt_name] and locks it in the open position[casing_chambered][other_ejected].</span>", \
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"<span class='notice'>You pull back \the [bolt_name] and lock it in the open position[other_ejected][casing_chambered].</span>")
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"<span class='notice'>You pull back \the [bolt_name] and lock it in the open position[other_ejected][casing_chambered].</span>")
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else
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else
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@@ -108,6 +114,7 @@
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user.visible_message("<span class='notice'>[user] opens \the [bolt_name][casing_chambered][other_ejected].</span>", \
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user.visible_message("<span class='notice'>[user] opens \the [bolt_name][casing_chambered][other_ejected].</span>", \
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"<span class='notice'>You pull back \the [bolt_name][casing_chambered][other_ejected].</span>")
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"<span class='notice'>You pull back \the [bolt_name][casing_chambered][other_ejected].</span>")
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else if(closed)
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else if(closed)
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playsound(src, sound_chamber, 50, 0)
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if(unlocked)
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if(unlocked)
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if(bolt_release)
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if(bolt_release)
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if(user.a_intent == I_HURT && CHECK_BITFIELD(auto_loading_type,LOCK_SLAPPABLE))
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if(user.a_intent == I_HURT && CHECK_BITFIELD(auto_loading_type,LOCK_SLAPPABLE))
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@@ -23,8 +23,8 @@
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velocity = sqrt(2*energy/(grains / GRAINS_PER_KG))
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velocity = sqrt(2*energy/(grains / GRAINS_PER_KG))
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//Pistol projectiles
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//Pistol projectiles
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/obj/item/projectile/bullet/pistol //9x19mm
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/obj/item/projectile/bullet/pistol //9x19mm
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fire_sound = 'sound/weapons/ballistics/a9mm.ogg'
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diam = 9
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diam = 9
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grains = 108
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grains = 108
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velocity = 381
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velocity = 381
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@@ -43,6 +43,7 @@
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armor_penetration = -50
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/medium //.45
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/obj/item/projectile/bullet/pistol/medium //.45
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fire_sound = 'sound/weapons/ballistics/a45.ogg'
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diam = 11.43
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diam = 11.43
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grains = 230
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grains = 230
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velocity = 295
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velocity = 295
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@@ -58,13 +59,106 @@
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velocity = 286
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velocity = 286
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armor_penetration = -50
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/strong //.357 and .44 are grouped because ftw
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/obj/item/projectile/bullet/pistol/strong //.357 and .44 are grouped because ftw //Time to fix that ffs, this is just .44 now.
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diam = 10.9
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grains = 240
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grains = 240
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velocity = 360
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velocity = 360
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/obj/item/projectile/bullet/a57
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fire_sound = 'sound/weapons/ballistics/a57.ogg'
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diam = 5.7
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grains = 31
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velocity = 716
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damage = 15
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armor_penetration = 100 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae.
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/obj/item/projectile/bullet/a57/ap
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grains = 23
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energy_add = 312.75
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velocity = 850
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armor_penetration = 150 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor)
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/obj/item/projectile/bullet/a57/hp
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hollow_point = TRUE
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armor_penetration = -50
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/obj/item/projectile/bullet/a357
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fire_sound = 'sound/weapons/gunshot4.ogg'
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diam = 9.1
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grains = 125
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velocity = 440
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damage = 20
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/obj/item/projectile/bullet/a357/ap
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energy_add = 298.07
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velocity = 480
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armor_penetration = 25
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/obj/item/projectile/bullet/a357/hp
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hollow_point = TRUE
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armor_penetration = -50
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/obj/item/projectile/bullet/a38
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fire_sound = 'sound/weapons/gunshot2.ogg'
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diam = 9.1
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grains = 147
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velocity = 270
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/obj/item/projectile/bullet/a38/ap
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grains = 125
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energy_add = 138
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velocity = 300
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armor_penetration = 25
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/obj/item/projectile/bullet/a38/hp
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grains = 158
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energy_add = 175.07
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velocity = 297
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hollow_point = TRUE
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armor_penetration = -50
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/obj/item/projectile/bullet/a10mm
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fire_sound = 'sound/weapons/gunshot2.ogg'
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||||||
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diam = 10.17
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||||||
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grains = 180
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||||||
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velocity = 400
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||||||
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||||||
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/obj/item/projectile/bullet/a10mm/ap
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grains = 200
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||||||
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energy_add = 435
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||||||
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velocity = 440
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||||||
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armor_penetration = 50
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||||||
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||||||
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/obj/item/projectile/bullet/a10mm/hp
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||||||
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grains = 135
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||||||
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energy_add = 700.7
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||||||
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velocity = 490
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||||||
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armor_penetration = -50
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||||||
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hollow_point = TRUE
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||||||
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||||||
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/obj/item/projectile/bullet/a380
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||||||
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fire_sound = 'sound/weapons/gunshot2.ogg'
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||||||
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diam = 9
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||||||
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grains= 95
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||||||
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velocity = 300
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||||||
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||||||
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/obj/item/projectile/bullet/a380/ap
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grains = 45
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||||||
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energy_add = 648.74
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||||||
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velocity = 559
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||||||
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armor_penetration = 25
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||||||
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||||||
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/obj/item/projectile/bullet/a380/hp
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||||||
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grains = 95
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||||||
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energy_add = 170
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||||||
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velocity = 343
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||||||
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armor_penetration = -50
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||||||
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hollow_point = TRUE
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||||||
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|
||||||
//Shotgun projectiles
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//Shotgun projectiles
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||||||
|
|
||||||
/obj/item/projectile/bullet/shotgun //Slug
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/obj/item/projectile/bullet/shotgun //Slug
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||||||
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fire_sound = 'sound/weapons/ballistics/a12g.ogg'
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||||||
grains = 657
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grains = 657
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||||||
velocity = 489
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velocity = 489
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||||||
armor_penetration = -50 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates.
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armor_penetration = -50 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates.
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||||||
@@ -93,6 +187,7 @@
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|||||||
armor_penetration = 0 //No. Rifle rounds don't get extra AP by default, their nature already makes them more armor penetrating.
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armor_penetration = 0 //No. Rifle rounds don't get extra AP by default, their nature already makes them more armor penetrating.
|
||||||
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|
||||||
/obj/item/projectile/bullet/rifle/a762 //7.62x51 NATO
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/obj/item/projectile/bullet/rifle/a762 //7.62x51 NATO
|
||||||
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fire_sound = 'sound/weapons/ballistics/a762.ogg'
|
||||||
diam = 7.62
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diam = 7.62
|
||||||
grains = 147
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grains = 147
|
||||||
velocity = 850
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velocity = 850
|
||||||
@@ -110,6 +205,7 @@
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|||||||
hollow_point = TRUE
|
hollow_point = TRUE
|
||||||
|
|
||||||
/obj/item/projectile/bullet/rifle/a545
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/obj/item/projectile/bullet/rifle/a545
|
||||||
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fire_sound = 'sound/weapons/ballistics/a545.ogg'
|
||||||
diam = 5.45
|
diam = 5.45
|
||||||
grains = 53
|
grains = 53
|
||||||
velocity = 880
|
velocity = 880
|
||||||
@@ -124,6 +220,7 @@
|
|||||||
armor_penetration = -50
|
armor_penetration = -50
|
||||||
|
|
||||||
/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm
|
/obj/item/projectile/bullet/rifle/a145 // 14.5×114mm
|
||||||
|
fire_sound = 'sound/weapons/ballistics/a145.ogg'
|
||||||
grains = 921
|
grains = 921
|
||||||
velocity = 1000
|
velocity = 1000
|
||||||
|
|
||||||
@@ -133,6 +230,7 @@
|
|||||||
velocity = 1200
|
velocity = 1200
|
||||||
|
|
||||||
/obj/item/projectile/bullet/rifle/a44rifle
|
/obj/item/projectile/bullet/rifle/a44rifle
|
||||||
|
fire_sound = 'sound/weapons/ballistics/a44rifle.ogg'
|
||||||
diam = 10.9
|
diam = 10.9
|
||||||
grains = 240
|
grains = 240
|
||||||
velocity = 536.448
|
velocity = 536.448
|
||||||
@@ -147,6 +245,171 @@
|
|||||||
grains = 181
|
grains = 181
|
||||||
velocity = 820
|
velocity = 820
|
||||||
|
|
||||||
|
/obj/item/projectile/bullet/rifle/a762x54
|
||||||
|
fire_sound = 'sound/weapons/ballistics/a762x54.ogg'
|
||||||
|
diam = 7.62
|
||||||
|
grains = 151
|
||||||
|
velocity = 830
|
||||||
|
hitscan = 1
|
||||||
|
|
||||||
|
/obj/item/projectile/bullet/rifle/a762x54/ap
|
||||||
|
armor_penetration = 50
|
||||||
|
|
||||||
|
//Time to replace projectiles with their proper counterparts now that we have added them.
|
||||||
|
/obj/item/ammo_casing/a10mm
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a10mm
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a38
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a38
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a380
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a380
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a357
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a357
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a57
|
||||||
|
desc = "A standard 5.7x28mm round"
|
||||||
|
caliber = "5.7x28mm"
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a57
|
||||||
|
matter = list(DEFAULT_WALL_MATERIAL = 60)
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a57/ap
|
||||||
|
desc = "An armor piercing 5.7x28mm round"
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a57/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a57/hp
|
||||||
|
desc = "A hollow point 5.7x28mm round"
|
||||||
|
projectile_type = /obj/item/projectile/bullet/a57/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a57/rubber
|
||||||
|
desc = "A rubber 5.7x28mm round"
|
||||||
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m9mmp90 //congratulations you are now being converted 5.7x28mm, a.k.a the round the p90 actually uses.
|
||||||
|
name = "large capacity top mounted magazine (5.7x28mm armor-piercing)" //Ugh, we'll leave it AP I guess
|
||||||
|
ammo_type = /obj/item/ammo_casing/a57/ap
|
||||||
|
caliber = "5.7x28mm"
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a762x54
|
||||||
|
desc = "A standard 7.62x54mmR round"
|
||||||
|
caliber = "7.62x54mmR"
|
||||||
|
projectile_type = /obj/item/projectile/bullet/rifle/a762x54
|
||||||
|
matter = list(DEFAULT_WALL_MATERIAL = 160)
|
||||||
|
|
||||||
|
/obj/item/ammo_casing/a762x54/ap
|
||||||
|
desc = "An armor piercing 7.62x54mmR round"
|
||||||
|
projectile_type = /obj/item/projectile/bullet/rifle/a762x54/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m762svd //You are now being converted to 7.62x54mmR :3
|
||||||
|
name = "\improper SVD magazine (7.62x54mmR)"
|
||||||
|
caliber = "7.62x54mmR"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a762x54
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/m762svd/ap
|
||||||
|
name = "\improper SVD magazine (7.62x54mmR armor-piercing)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a762x54/ap
|
||||||
|
|
||||||
|
//New magazines
|
||||||
|
/obj/item/ammo_magazine/a57
|
||||||
|
name = "five-seven magazine(5.7x28mm standard)"
|
||||||
|
icon_state = "fiveseven"
|
||||||
|
max_ammo = 20
|
||||||
|
mag_type = MAGAZINE
|
||||||
|
caliber= "5.7x28mm"
|
||||||
|
matter = list(DEFAULT_WALL_MATERIAL = 800)
|
||||||
|
multiple_sprites = 0
|
||||||
|
ammo_type = /obj/item/ammo_casing/a57
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/a57/ap
|
||||||
|
name = "five-seven magazine(5.7x28mm armor-piercing)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a57/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/a57/hp
|
||||||
|
name = "five-seven magazine(5.7x28mm hollow-point)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a57/hp
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/a57/rubber
|
||||||
|
name = "five-seven magazine(5.7x28mm rubber)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a57/rubber
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/mp5mag
|
||||||
|
name = "mp5 magazine(9x19mm standard)"
|
||||||
|
icon = 'icons/obj/ammo_vr.dmi'
|
||||||
|
icon_state = "smg"
|
||||||
|
max_ammo = 30
|
||||||
|
mag_type = MAGAZINE
|
||||||
|
caliber = "9mm"
|
||||||
|
matter = list(DEFAULT_WALL_MATERIAL = 800)
|
||||||
|
multiple_sprites = 1
|
||||||
|
ammo_type = /obj/item/ammo_casing/a9mm
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/mp5mag/ap
|
||||||
|
name = "mp5 magazine(9x19mm armor-piercing)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a9mm/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/mp5mag/hp
|
||||||
|
name = "mp5 magazine(9x19mm hollow-point)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a9mm/ap
|
||||||
|
|
||||||
|
/obj/item/ammo_magazine/mp5mag/rubber
|
||||||
|
name = "mp5 magazine(9x19mm rubber)"
|
||||||
|
ammo_type = /obj/item/ammo_casing/a9mm/rubber
|
||||||
|
|
||||||
|
//Add some autolathe entries for the new converted mags
|
||||||
|
/datum/category_item/autolathe/arms/smg_mp5
|
||||||
|
name = "mp5 magazine(9x19mm standard)"
|
||||||
|
path = /obj/item/ammo_magazine/mp5mag
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/smg_mp5_ap
|
||||||
|
name = "mp5 magazine(9x19mm armor-piercing)"
|
||||||
|
path = /obj/item/ammo_magazine/mp5mag/ap
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/smg_mp5_hp
|
||||||
|
name = "mp5 magazine(9x19mm hollow-point)"
|
||||||
|
path = /obj/item/ammo_magazine/mp5mag/hp
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/smg_mp5_rubber
|
||||||
|
name = "mp5 magazine(9x19mm rubber)"
|
||||||
|
path = /obj/item/ammo_magazine/mp5mag/rubber
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/pistol_fiveseven
|
||||||
|
name = "five-seven magazine(5.7x28mm standard)"
|
||||||
|
path = /obj/item/ammo_magazine/a57
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/pistol_fiveseven_ap
|
||||||
|
name = "five-seven magazine(5.7x28mm armor-piercing)"
|
||||||
|
path = /obj/item/ammo_magazine/a57/ap
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/pistol_fiveseven_hp
|
||||||
|
name = "five-seven magazine(5.7x28mm hollow-point)"
|
||||||
|
path = /obj/item/ammo_magazine/a57/hp
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/pistol_fiveseven_rubber
|
||||||
|
name = "five-seven magazine(5.7x28mm rubber)"
|
||||||
|
path = /obj/item/ammo_magazine/a57/rubber
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/smg_p90
|
||||||
|
name = "large capacity top mounted magazine (5.7x28mm armor-piercing)"
|
||||||
|
path = /obj/item/ammo_magazine/m9mmp90
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/svd_762
|
||||||
|
name = "SVD magazine (7.62x54mmR)"
|
||||||
|
path = /obj/item/ammo_magazine/m762svd
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
|
/datum/category_item/autolathe/arms/svd_762_ap
|
||||||
|
name = "SVD magazine (7.62x54mmR armor-piercing)"
|
||||||
|
path = /obj/item/ammo_magazine/m762svd/ap
|
||||||
|
hidden = 1
|
||||||
|
|
||||||
//Various "We're not dealing with this shit because of how bad it is" (Some of these may be implemented into the new system with later updates)
|
//Various "We're not dealing with this shit because of how bad it is" (Some of these may be implemented into the new system with later updates)
|
||||||
/obj/item/projectile/bullet/magnetic
|
/obj/item/projectile/bullet/magnetic
|
||||||
old_bullet_act = TRUE
|
old_bullet_act = TRUE
|
||||||
|
|||||||
BIN
icons/obj/gun64_ch.dmi
Normal file
BIN
icons/obj/gun64_ch.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 795 B |
BIN
icons/obj/gun_ch.dmi
Normal file
BIN
icons/obj/gun_ch.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 487 B |
BIN
sound/weapons/ballistics/a12g.ogg
Normal file
BIN
sound/weapons/ballistics/a12g.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a145.ogg
Normal file
BIN
sound/weapons/ballistics/a145.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a44rifle.ogg
Normal file
BIN
sound/weapons/ballistics/a44rifle.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a45.ogg
Normal file
BIN
sound/weapons/ballistics/a45.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a545.ogg
Normal file
BIN
sound/weapons/ballistics/a545.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a57.ogg
Normal file
BIN
sound/weapons/ballistics/a57.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a762.ogg
Normal file
BIN
sound/weapons/ballistics/a762.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a762x54.ogg
Normal file
BIN
sound/weapons/ballistics/a762x54.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/a9mm.ogg
Normal file
BIN
sound/weapons/ballistics/a9mm.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/pistol_chamber.ogg
Normal file
BIN
sound/weapons/ballistics/pistol_chamber.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/pistol_eject.ogg
Normal file
BIN
sound/weapons/ballistics/pistol_eject.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/pistol_ejectchamber.ogg
Normal file
BIN
sound/weapons/ballistics/pistol_ejectchamber.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/rifle_chamber.ogg
Normal file
BIN
sound/weapons/ballistics/rifle_chamber.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/rifle_eject.ogg
Normal file
BIN
sound/weapons/ballistics/rifle_eject.ogg
Normal file
Binary file not shown.
BIN
sound/weapons/ballistics/rifle_ejectchamber.ogg
Normal file
BIN
sound/weapons/ballistics/rifle_ejectchamber.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user