TG: - Department radio keys are now a global list and no longer a list that gets

created every single time 'say :X' is used
- You can no longer whisper when stung by a changeling or had another thing make
your 'silent' var get set.
- Added a single empty toolbelt to robotics, added a wrench and screwdriver to
toxins.
- Power cells now always spawn full. The double use of the 'charge' variable was
not good, as when creating the map it had a value of 0 - 100 to represent the
percentage of the cell's power, while it was used as a numeric representation of
the amper-hours that were still left in the cell. The problem this caused was
that cells created mid-round (cells which spawned in closets or were spawned by
admins) always started empty. They all start fully charged now. Additional
obj/item/weapon/cell/X/empty types were added if we want empty cells.
Revision: r3763
Author: 	 baloh.matevz
This commit is contained in:
Erthilo
2012-06-23 15:36:53 +01:00
parent fd4b25a2b9
commit e379715ce6
5 changed files with 86 additions and 170 deletions

View File

@@ -1356,12 +1356,20 @@ eternal248: Found broken and buggy Z-levels 7-12, ended up leading to my discove
maxcharge = 500
g_amt = 40
/obj/item/weapon/cell/crap/empty/New()
..()
charge = 0
/obj/item/weapon/cell/secborg
name = "\improper Security borg rechargable D battery"
origin_tech = "powerstorage=0"
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
g_amt = 40
/obj/item/weapon/cell/secborg/empty/New()
..()
charge = 0
/obj/item/weapon/cell/high
name = "high-capacity power cell"
origin_tech = "powerstorage=2"
@@ -1369,6 +1377,10 @@ eternal248: Found broken and buggy Z-levels 7-12, ended up leading to my discove
maxcharge = 10000
g_amt = 60
/obj/item/weapon/cell/high/empty/New()
..()
charge = 0
/obj/item/weapon/cell/super
name = "super-capacity power cell"
origin_tech = "powerstorage=5"
@@ -1377,6 +1389,10 @@ eternal248: Found broken and buggy Z-levels 7-12, ended up leading to my discove
g_amt = 70
construction_cost = list("metal"=750,"glass"=100)
/obj/item/weapon/cell/super/empty/New()
..()
charge = 0
/obj/item/weapon/cell/hyper
name = "hyper-capacity power cell"
origin_tech = "powerstorage=6"
@@ -1385,6 +1401,10 @@ eternal248: Found broken and buggy Z-levels 7-12, ended up leading to my discove
g_amt = 80
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/cell/hyper/empty/New()
..()
charge = 0
/obj/item/weapon/cell/infinite
name = "infinite-capacity power cell!"
icon_state = "icell"