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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes #145 - Makes jukeboxes constructable.
* Adds circuit board. * Adds design to print board on autolathe. * Makes jukeboxes deconstructable back to frame.
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@@ -19,6 +19,7 @@ datum/track/New(var/title_name, var/audio)
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use_power = 1
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use_power = 1
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idle_power_usage = 10
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idle_power_usage = 10
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active_power_usage = 100
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active_power_usage = 100
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circuit = /obj/item/weapon/circuitboard/jukebox
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var/playing = 0
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var/playing = 0
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@@ -35,6 +36,14 @@ datum/track/New(var/title_name, var/audio)
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new/datum/track("Trai`Tor", 'sound/music/traitor.ogg'),
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new/datum/track("Trai`Tor", 'sound/music/traitor.ogg'),
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)
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)
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/obj/machinery/media/jukebox/New()
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..()
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circuit = new circuit(src)
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component_parts = list()
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component_parts += new /obj/item/weapon/stock_parts/capacitor(src)
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component_parts += new /obj/item/weapon/stock_parts/console_screen(src)
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component_parts += new /obj/item/stack/cable_coil(src, 5)
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RefreshParts()
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/obj/machinery/media/jukebox/Destroy()
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/obj/machinery/media/jukebox/Destroy()
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StopPlaying()
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StopPlaying()
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@@ -163,6 +172,10 @@ datum/track/New(var/title_name, var/audio)
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/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
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/obj/machinery/media/jukebox/attackby(obj/item/W as obj, mob/user as mob)
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src.add_fingerprint(user)
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src.add_fingerprint(user)
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if(default_deconstruction_screwdriver(user, W))
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return
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if(default_deconstruction_crowbar(user, W))
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return
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if(istype(W, /obj/item/weapon/wrench))
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if(istype(W, /obj/item/weapon/wrench))
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if(playing)
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if(playing)
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StopPlaying()
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StopPlaying()
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@@ -0,0 +1,13 @@
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#ifndef T_BOARD
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#error T_BOARD macro is not defined but we need it!
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#endif
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/obj/item/weapon/circuitboard/jukebox
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name = T_BOARD("jukebox")
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build_path = "/obj/machinery/media/jukebox"
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board_type = "machine"
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origin_tech = list(TECH_MAGNET = 2, TECH_DATA = 1)
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req_components = list(
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/weapon/stock_parts/console_screen = 1,
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/obj/item/stack/cable_coil = 5)
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@@ -756,6 +756,13 @@ CIRCUITS BELOW
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build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
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build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
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sort_string = "MAAAA"
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sort_string = "MAAAA"
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/datum/design/circuit/oriontrail
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name = "jukebox"
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id = "jukebox"
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req_tech = list(TECH_MAGNET = 2, TECH_DATA = 1)
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build_path = /obj/item/weapon/circuitboard/jukebox
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sort_string = "MAAAB"
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/datum/design/circuit/seccamera
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/datum/design/circuit/seccamera
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name = "security camera monitor"
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name = "security camera monitor"
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id = "seccamera"
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id = "seccamera"
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@@ -721,6 +721,7 @@
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#include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm"
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#include "code\game\objects\items\weapons\circuitboards\computer\telecomms.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\biogenerator.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\cloning.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\jukebox.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\mech_recharger.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\mech_recharger.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\mining_drill.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\mining_drill.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\pacman.dm"
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