Obsolete the PROXMOVE flag and uses

This commit is contained in:
Aronai Sieyes
2020-05-18 13:01:25 -04:00
parent 0adea12715
commit e3b5d24c8b
20 changed files with 125 additions and 78 deletions

View File

@@ -118,15 +118,33 @@
/atom/proc/CheckExit()
return 1
// If you want to use this, the atom must have the PROXMOVE flag, and the moving
// atom must also have the PROXMOVE flag currently to help with lag. ~ ComicIronic
/atom/proc/HasProximity(atom/movable/AM as mob|obj)
// Used to be for the PROXMOVE flag, but that was terrible, so instead it's just here as a stub for
// all the atoms that still have the proc, but get events other ways.
/atom/proc/HasProximity(turf/T, atom/movable/AM, old_loc)
return
//Register listeners on turfs in a certain range
/atom/proc/sense_proximity(var/range = 1, var/callback)
ASSERT(callback)
ASSERT(isturf(loc))
var/list/turfs = trange(range, src)
for(var/t in turfs)
var/turf/T = t
GLOB.turf_entered_event.register(T, src, callback)
//Unregister from prox listening in a certain range. You should do this BEFORE you move, but if you
// really can't, then you can set the center where you moved from.
/atom/proc/unsense_proximity(var/range = 1, var/callback, var/center)
ASSERT(isturf(center) || isturf(loc))
var/list/turfs = trange(range, center ? center : src)
for(var/t in turfs)
var/turf/T = t
GLOB.turf_entered_event.unregister(T, src, callback)
/atom/proc/emp_act(var/severity)
return
/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
P.on_hit(src, 0, def_zone)
. = 0

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@@ -87,6 +87,8 @@
// VOREStation Edit End
/obj/machinery/camera/Destroy()
if(isMotion())
unsense_proximity(callback = .HasProximity)
deactivate(null, 0) //kick anyone viewing out
if(assembly)
qdel(assembly)

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@@ -3,15 +3,13 @@
var/detectTime = 0
var/area/ai_monitored/area_motion = null
var/alarm_delay = 100 // Don't forget, there's another 10 seconds in queueAlarm()
flags = PROXMOVE
/obj/machinery/camera/internal_process()
// motion camera event loop
if (stat & (EMPED|NOPOWER))
return
if(!isMotion())
. = PROCESS_KILL
return
return PROCESS_KILL
if (detectTime > 0)
var/elapsed = world.time - detectTime
if (elapsed > alarm_delay)
@@ -56,7 +54,7 @@
detectTime = -1
return 1
/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
/obj/machinery/camera/HasProximity(turf/T, atom/movable/AM, old_loc)
// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
if (!area_motion)
if(isliving(AM))

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@@ -212,9 +212,12 @@ var/global/list/engineering_networks = list(
update_coverage()
/obj/machinery/camera/proc/upgradeMotion()
if(!isturf(loc))
return //nooooo
assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
setPowerUsage()
START_MACHINE_PROCESSING(src)
sense_proximity(callback = .HasProximity)
update_coverage()
/obj/machinery/camera/proc/setPowerUsage()

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@@ -13,7 +13,6 @@
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 2
flags = PROXMOVE
/obj/machinery/flasher/portable //Portable version of the flasher. Only flashes when anchored
name = "portable flasher"
@@ -92,13 +91,13 @@
flash()
..(severity)
/obj/machinery/flasher/portable/HasProximity(atom/movable/AM as mob|obj)
if((disable) || (last_flash && world.time < last_flash + 150))
/obj/machinery/flasher/portable/HasProximity(turf/T, atom/movable/AM, oldloc)
if(disable || !anchored || (last_flash && world.time < last_flash + 150))
return
if(istype(AM, /mob/living/carbon))
if(iscarbon(AM))
var/mob/living/carbon/M = AM
if((M.m_intent != "walk") && (anchored))
if(M.m_intent != "walk")
flash()
/obj/machinery/flasher/portable/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -108,11 +107,13 @@
if(!anchored)
user.show_message(text("<span class='warning'>[src] can now be moved.</span>"))
overlays.Cut()
cut_overlays()
unsense_proximity(callback = .HasProximity)
else if(anchored)
user.show_message(text("<span class='warning'>[src] is now secured.</span>"))
overlays += "[base_state]-s"
add_overlay("[base_state]-s")
sense_proximity(callback = .HasProximity)
/obj/machinery/button/flasher
name = "flasher button"

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@@ -441,7 +441,6 @@
var/health = 100
var/status = BURST //can be GROWING, GROWN or BURST; all mutually exclusive
flags = PROXMOVE
/obj/effect/alien/egg/New()
/*
@@ -545,16 +544,4 @@
/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500 + T0C)
health -= 5
healthcheck()
/*
/obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
return
Burst(0)
*/
healthcheck()

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@@ -9,7 +9,6 @@
var/mob/attacher = null
var/valve_open = 0
var/toggle = 1
flags = PROXMOVE
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
var/turf/location = get_turf(src) // For admin logs
@@ -57,11 +56,15 @@
return
/obj/item/device/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
if(!attached_device) return
attached_device.HasProximity(AM)
return
/obj/item/device/transfer_valve/HasProximity(turf/T, atom/movable/AM, old_loc)
attached_device?.HasProximity(T, AM, old_loc)
/obj/item/device/transfer_valve/Moved(old_loc, direction, forced)
. = ..()
if(isturf(old_loc))
unsense_proximity(callback = .HasProximity, center = old_loc)
if(isturf(loc))
sense_proximity(callback = .HasProximity)
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
ui_interact(user)

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@@ -678,6 +678,11 @@ var/list/global/tank_gauge_cache = list()
tank.update_icon()
tank.overlays -= "bomb_assembly"
/obj/item/device/tankassemblyproxy/HasProximity(atom/movable/AM as mob|obj)
if(src.assembly)
src.assembly.HasProximity(AM)
/obj/item/device/tankassemblyproxy/HasProximity(turf/T, atom/movable/AM, old_loc)
assembly?.HasProximity(T, AM, old_loc)
/obj/item/device/tankassemblyproxy/Moved(old_loc, direction, forced)
if(isturf(old_loc))
unsense_proximity(callback = .HasProximity, center = old_loc)
if(isturf(loc))
sense_proximity(callback = .HasProximity)

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@@ -142,18 +142,8 @@ turf/attackby(obj/item/weapon/W as obj, mob/user as mob)
sleep(2)
O.update_transform()
var/const/enterloopsanity = 100
/turf/Entered(atom/atom as mob|obj)
if(movement_disabled)
to_chat(usr, "<span class='warning'>Movement is admin-disabled.</span>") //This is to identify lag problems
return
..()
if(!istype(atom, /atom/movable))
return
var/atom/movable/A = atom
/turf/Entered(var/atom/movable/A, var/old_loc)
. = ..()
if(ismob(A))
var/mob/M = A
@@ -166,16 +156,6 @@ var/const/enterloopsanity = 100
M.inertia_dir = 0
M.make_floating(0)
var/objects = 0
if(A && (A.flags & PROXMOVE))
for(var/atom/movable/thing in range(1))
if(objects++ > enterloopsanity) break
spawn(0)
if(A) //Runtime prevention
A.HasProximity(thing, 1)
if ((thing && A) && (thing.flags & PROXMOVE))
thing.HasProximity(A, 1)
/turf/CanPass(atom/movable/mover, turf/target)
if(!target)
return FALSE