mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Obsolete the PROXMOVE flag and uses
This commit is contained in:
@@ -29,8 +29,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define OPENCONTAINER (1<<4) // Is an open container for chemistry purposes.
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#define PHORONGUARD (1<<5) // Does not get contaminated by phoron.
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#define NOREACT (1<<6) // Reagents don't react inside this container.
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#define PROXMOVE (1<<7)// Does this object require proximity checking in Enter()?
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#define OVERLAY_QUEUED (1<<8)// Atom queued to SSoverlay for COMPILE_OVERLAYS
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#define OVERLAY_QUEUED (1<<7)// Atom queued to SSoverlay for COMPILE_OVERLAYS
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//Flags for items (equipment) - Used in /obj/item/var/item_flags
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#define THICKMATERIAL (1<<0) // Prevents syringes, parapens and hyposprays if equipped to slot_suit or slot_head.
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33
code/datums/observation/turf_enterexit.dm
Normal file
33
code/datums/observation/turf_enterexit.dm
Normal file
@@ -0,0 +1,33 @@
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// Observer Pattern Implementation: Turf Entered/Exited
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// Registration type: /turf
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//
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// Raised when: A /turf has a new item in contents, or an item has left it's contents
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//
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// Arguments that the called proc should expect:
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// /turf: The turf that was entered/exited
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// /atom/movable/moving_instance: The instance that entered/exited
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// /atom/old_loc / /atom/new_loc: The previous/new loc of the mover
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GLOBAL_DATUM_INIT(turf_entered_event, /decl/observ/turf_entered, new)
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GLOBAL_DATUM_INIT(turf_exited_event, /decl/observ/turf_exited, new)
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/decl/observ/turf_entered
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name = "Turf Entered"
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expected_type = /turf
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/decl/observ/turf_exited
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name = "Turf Exited"
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expected_type = /turf
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/********************
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* Movement Handling *
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********************/
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/turf/Entered(var/atom/movable/am, var/atom/old_loc)
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. = ..()
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GLOB.turf_entered_event.raise_event(src, am, old_loc)
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/turf/Exited(var/atom/movable/am, var/atom/new_loc)
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. = ..()
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GLOB.turf_exited_event.raise_event(src, am, new_loc)
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@@ -29,7 +29,6 @@
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density = 0
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unacidable = 1//Just to be sure.
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var/def_zone
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flags = PROXMOVE
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pass_flags = PASSTABLE
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@@ -118,15 +118,33 @@
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/atom/proc/CheckExit()
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return 1
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// If you want to use this, the atom must have the PROXMOVE flag, and the moving
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// atom must also have the PROXMOVE flag currently to help with lag. ~ ComicIronic
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/atom/proc/HasProximity(atom/movable/AM as mob|obj)
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// Used to be for the PROXMOVE flag, but that was terrible, so instead it's just here as a stub for
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// all the atoms that still have the proc, but get events other ways.
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/atom/proc/HasProximity(turf/T, atom/movable/AM, old_loc)
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return
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//Register listeners on turfs in a certain range
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/atom/proc/sense_proximity(var/range = 1, var/callback)
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ASSERT(callback)
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ASSERT(isturf(loc))
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var/list/turfs = trange(range, src)
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for(var/t in turfs)
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var/turf/T = t
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GLOB.turf_entered_event.register(T, src, callback)
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//Unregister from prox listening in a certain range. You should do this BEFORE you move, but if you
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// really can't, then you can set the center where you moved from.
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/atom/proc/unsense_proximity(var/range = 1, var/callback, var/center)
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ASSERT(isturf(center) || isturf(loc))
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var/list/turfs = trange(range, center ? center : src)
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for(var/t in turfs)
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var/turf/T = t
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GLOB.turf_entered_event.unregister(T, src, callback)
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/atom/proc/emp_act(var/severity)
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return
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/atom/proc/bullet_act(obj/item/projectile/P, def_zone)
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P.on_hit(src, 0, def_zone)
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. = 0
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@@ -87,6 +87,8 @@
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// VOREStation Edit End
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/obj/machinery/camera/Destroy()
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if(isMotion())
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unsense_proximity(callback = .HasProximity)
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deactivate(null, 0) //kick anyone viewing out
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if(assembly)
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qdel(assembly)
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@@ -3,15 +3,13 @@
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var/detectTime = 0
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var/area/ai_monitored/area_motion = null
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var/alarm_delay = 100 // Don't forget, there's another 10 seconds in queueAlarm()
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flags = PROXMOVE
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/obj/machinery/camera/internal_process()
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// motion camera event loop
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if (stat & (EMPED|NOPOWER))
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return
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if(!isMotion())
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. = PROCESS_KILL
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return
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return PROCESS_KILL
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if (detectTime > 0)
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var/elapsed = world.time - detectTime
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if (elapsed > alarm_delay)
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@@ -56,7 +54,7 @@
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detectTime = -1
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return 1
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/obj/machinery/camera/HasProximity(atom/movable/AM as mob|obj)
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/obj/machinery/camera/HasProximity(turf/T, atom/movable/AM, old_loc)
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// Motion cameras outside of an "ai monitored" area will use this to detect stuff.
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if (!area_motion)
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if(isliving(AM))
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@@ -212,9 +212,12 @@ var/global/list/engineering_networks = list(
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update_coverage()
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/obj/machinery/camera/proc/upgradeMotion()
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if(!isturf(loc))
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return //nooooo
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assembly.upgrades.Add(new /obj/item/device/assembly/prox_sensor(assembly))
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setPowerUsage()
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START_MACHINE_PROCESSING(src)
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sense_proximity(callback = .HasProximity)
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update_coverage()
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/obj/machinery/camera/proc/setPowerUsage()
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@@ -13,7 +13,6 @@
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anchored = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 2
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flags = PROXMOVE
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/obj/machinery/flasher/portable //Portable version of the flasher. Only flashes when anchored
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name = "portable flasher"
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@@ -92,13 +91,13 @@
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flash()
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..(severity)
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/obj/machinery/flasher/portable/HasProximity(atom/movable/AM as mob|obj)
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if((disable) || (last_flash && world.time < last_flash + 150))
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/obj/machinery/flasher/portable/HasProximity(turf/T, atom/movable/AM, oldloc)
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if(disable || !anchored || (last_flash && world.time < last_flash + 150))
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return
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if(istype(AM, /mob/living/carbon))
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if(iscarbon(AM))
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var/mob/living/carbon/M = AM
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if((M.m_intent != "walk") && (anchored))
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if(M.m_intent != "walk")
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flash()
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/obj/machinery/flasher/portable/attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -108,11 +107,13 @@
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if(!anchored)
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user.show_message(text("<span class='warning'>[src] can now be moved.</span>"))
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overlays.Cut()
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cut_overlays()
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unsense_proximity(callback = .HasProximity)
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else if(anchored)
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user.show_message(text("<span class='warning'>[src] is now secured.</span>"))
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overlays += "[base_state]-s"
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add_overlay("[base_state]-s")
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sense_proximity(callback = .HasProximity)
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/obj/machinery/button/flasher
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name = "flasher button"
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@@ -441,7 +441,6 @@
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var/health = 100
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var/status = BURST //can be GROWING, GROWN or BURST; all mutually exclusive
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flags = PROXMOVE
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/obj/effect/alien/egg/New()
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/*
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@@ -546,15 +545,3 @@
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if(exposed_temperature > 500 + T0C)
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health -= 5
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healthcheck()
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/*
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/obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj)
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
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return
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Burst(0)
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*/
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@@ -9,7 +9,6 @@
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var/mob/attacher = null
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var/valve_open = 0
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var/toggle = 1
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flags = PROXMOVE
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/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
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var/turf/location = get_turf(src) // For admin logs
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@@ -57,11 +56,15 @@
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return
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/obj/item/device/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
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if(!attached_device) return
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attached_device.HasProximity(AM)
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return
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/obj/item/device/transfer_valve/HasProximity(turf/T, atom/movable/AM, old_loc)
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attached_device?.HasProximity(T, AM, old_loc)
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/obj/item/device/transfer_valve/Moved(old_loc, direction, forced)
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. = ..()
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if(isturf(old_loc))
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unsense_proximity(callback = .HasProximity, center = old_loc)
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if(isturf(loc))
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sense_proximity(callback = .HasProximity)
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/obj/item/device/transfer_valve/attack_self(mob/user as mob)
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ui_interact(user)
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@@ -678,6 +678,11 @@ var/list/global/tank_gauge_cache = list()
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tank.update_icon()
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tank.overlays -= "bomb_assembly"
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/obj/item/device/tankassemblyproxy/HasProximity(atom/movable/AM as mob|obj)
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if(src.assembly)
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src.assembly.HasProximity(AM)
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/obj/item/device/tankassemblyproxy/HasProximity(turf/T, atom/movable/AM, old_loc)
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assembly?.HasProximity(T, AM, old_loc)
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/obj/item/device/tankassemblyproxy/Moved(old_loc, direction, forced)
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if(isturf(old_loc))
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unsense_proximity(callback = .HasProximity, center = old_loc)
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if(isturf(loc))
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sense_proximity(callback = .HasProximity)
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@@ -142,18 +142,8 @@ turf/attackby(obj/item/weapon/W as obj, mob/user as mob)
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sleep(2)
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O.update_transform()
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var/const/enterloopsanity = 100
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/turf/Entered(atom/atom as mob|obj)
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if(movement_disabled)
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to_chat(usr, "<span class='warning'>Movement is admin-disabled.</span>") //This is to identify lag problems
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return
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..()
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if(!istype(atom, /atom/movable))
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return
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var/atom/movable/A = atom
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/turf/Entered(var/atom/movable/A, var/old_loc)
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. = ..()
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if(ismob(A))
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var/mob/M = A
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@@ -166,16 +156,6 @@ var/const/enterloopsanity = 100
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M.inertia_dir = 0
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M.make_floating(0)
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var/objects = 0
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if(A && (A.flags & PROXMOVE))
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for(var/atom/movable/thing in range(1))
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if(objects++ > enterloopsanity) break
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spawn(0)
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if(A) //Runtime prevention
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A.HasProximity(thing, 1)
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if ((thing && A) && (thing.flags & PROXMOVE))
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thing.HasProximity(A, 1)
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/turf/CanPass(atom/movable/mover, turf/target)
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if(!target)
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return FALSE
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@@ -3,7 +3,6 @@
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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flags = PROXMOVE
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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throw_speed = 3
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@@ -64,11 +63,18 @@
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else
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. += "\The [src] can be attached!"
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/obj/item/device/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
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/obj/item/device/assembly_holder/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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if(isturf(old_loc))
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unsense_proximity(callback = .HasProximity, center = old_loc)
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if(isturf(loc))
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sense_proximity(callback = .HasProximity)
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/obj/item/device/assembly_holder/HasProximity(turf/T, atom/movable/AM, old_loc)
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if(a_left)
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a_left.HasProximity(AM)
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a_left.HasProximity(T, AM, old_loc)
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if(a_right)
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a_right.HasProximity(AM)
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a_right.HasProximity(T, AM, old_loc)
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/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
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if(AM.is_incorporeal())
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@@ -4,7 +4,6 @@
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icon_state = "prox"
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origin_tech = list(TECH_MAGNET = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
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flags = PROXMOVE
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wires = WIRE_PULSE
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secured = 0
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@@ -33,7 +32,7 @@
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update_icon()
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return secured
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/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
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/obj/item/device/assembly/prox_sensor/HasProximity(turf/T, atom/movable/AM, old_loc)
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if(!istype(AM))
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log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
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return
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@@ -90,6 +89,10 @@
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/obj/item/device/assembly/prox_sensor/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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if(isturf(old_loc))
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unsense_proximity(range = range, callback = .HasProximity, center = old_loc)
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if(isturf(loc))
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sense_proximity(range = range, callback = .HasProximity)
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sense()
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/obj/item/device/assembly/prox_sensor/interact(mob/user as mob)//TODO: Change this to the wires thingy
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@@ -72,7 +72,8 @@
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var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant
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/obj/effect/plant/Destroy()
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if(plant_controller)
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if(seed.get_trait(TRAIT_SPREAD)==2)
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unsense_proximity(callback = .HasProximity, center = get_turf(src))
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plant_controller.remove_plant(src)
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for(var/obj/effect/plant/neighbor in range(1,src))
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plant_controller.add_plant(neighbor)
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@@ -106,6 +107,7 @@
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name = seed.display_name
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max_health = round(seed.get_trait(TRAIT_ENDURANCE)/2)
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if(seed.get_trait(TRAIT_SPREAD)==2)
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sense_proximity(callback = .HasProximity) // Grabby
|
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max_growth = VINE_GROWTH_STAGES
|
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growth_threshold = max_health/VINE_GROWTH_STAGES
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icon = 'icons/obj/hydroponics_vines.dmi'
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@@ -1,4 +1,4 @@
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/obj/effect/plant/HasProximity(var/atom/movable/AM)
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/obj/effect/plant/HasProximity(turf/T, atom/movable/AM, old_loc)
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if(!is_mature() || seed.get_trait(TRAIT_SPREAD) != 2)
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return
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@@ -13,6 +13,14 @@
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spawn(1)
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entangle(M)
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/obj/effect/plant/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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if(seed.get_trait(TRAIT_SPREAD)==2)
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if(isturf(old_loc))
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unsense_proximity(callback = .HasProximity, center = old_loc)
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if(isturf(loc))
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sense_proximity(callback = .HasProximity)
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/obj/effect/plant/attack_hand(var/mob/user)
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manual_unbuckle(user)
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@@ -15,7 +15,6 @@ var/const/MAX_ACTIVE_TIME = 400
|
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icon_state = "facehugger"
|
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item_state = "facehugger"
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w_class = 3 //note: can be picked up by aliens unlike most other items of w_class below 4
|
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flags = PROXMOVE
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body_parts_covered = FACE|EYES
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throw_range = 5
|
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@@ -3,7 +3,6 @@
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layer = MOB_LAYER
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plane = MOB_PLANE
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animate_movement = 2
|
||||
flags = PROXMOVE
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var/datum/mind/mind
|
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|
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var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
|
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|
||||
@@ -10,12 +10,15 @@
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||||
unacidable = 1
|
||||
use_power = USE_POWER_OFF
|
||||
light_range = 4
|
||||
flags = PROXMOVE
|
||||
var/obj/machinery/field_generator/FG1 = null
|
||||
var/obj/machinery/field_generator/FG2 = null
|
||||
var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
|
||||
|
||||
/obj/machinery/containment_field/Initialize()
|
||||
sense_proximity(callback = .HasProximity)
|
||||
|
||||
/obj/machinery/containment_field/Destroy()
|
||||
unsense_proximity(callback = .HasProximity)
|
||||
if(FG1 && !FG1.clean_up)
|
||||
FG1.cleanup()
|
||||
if(FG2 && !FG2.clean_up)
|
||||
@@ -33,7 +36,7 @@
|
||||
/obj/machinery/containment_field/ex_act(severity)
|
||||
return 0
|
||||
|
||||
/obj/machinery/containment_field/HasProximity(atom/movable/AM as mob|obj)
|
||||
/obj/machinery/containment_field/HasProximity(turf/T, atom/movable/AM, old_loc)
|
||||
if(istype(AM,/mob/living/silicon) && prob(40))
|
||||
shock(AM)
|
||||
return 1
|
||||
@@ -42,8 +45,6 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
/obj/machinery/containment_field/shock(mob/living/user as mob)
|
||||
if(hasShocked)
|
||||
return 0
|
||||
|
||||
@@ -355,6 +355,7 @@
|
||||
#include "code\datums\observation\shuttle_moved.dm"
|
||||
#include "code\datums\observation\stat_set.dm"
|
||||
#include "code\datums\observation\turf_changed.dm"
|
||||
#include "code\datums\observation\turf_enterexit.dm"
|
||||
#include "code\datums\observation\unequipped.dm"
|
||||
#include "code\datums\observation\z_moved.dm"
|
||||
#include "code\datums\observation\~cleanup.dm"
|
||||
|
||||
Reference in New Issue
Block a user