mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-28 07:39:13 +01:00
Merge remote-tracking branch 'upstream/dev' into sanitize_procs
This commit is contained in:
@@ -123,23 +123,6 @@
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/tajaran
|
||||
name = "\improper S'rendarr's Hand leaf"
|
||||
singular_name = "S'rendarr's Hand leaf"
|
||||
desc = "A poultice made of soft leaves that is rubbed on bruises."
|
||||
//icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "shandp"
|
||||
heal_brute = 7
|
||||
|
||||
/obj/item/stack/medical/ointment/tajaran
|
||||
name = "\improper Messa's Tear petals"
|
||||
singular_name = "Messa's Tear petals"
|
||||
desc = "A poultice made of cold, blue petals that is rubbed on burns."
|
||||
//icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "mtearp"
|
||||
heal_burn = 7
|
||||
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack
|
||||
name = "advanced trauma kit"
|
||||
singular_name = "advanced trauma kit"
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef T_BOARD
|
||||
#error T_BOARD macro is not defined but we need it!
|
||||
#endif
|
||||
|
||||
/obj/item/weapon/circuitboard/miningdrill
|
||||
name = T_BOARD("mining drill head")
|
||||
build_path = "/obj/machinery/mining/drill"
|
||||
board_type = "machine"
|
||||
origin_tech = "programming=1;engineering=1"
|
||||
frame_desc = "Requires 1 capacitor, 1 cell, 1 matter bin, and 1 micro laser."
|
||||
req_components = list(
|
||||
"/obj/item/weapon/stock_parts/capacitor" = 1,
|
||||
"/obj/item/weapon/cell" = 1,
|
||||
"/obj/item/weapon/stock_parts/matter_bin" = 1,
|
||||
"/obj/item/weapon/stock_parts/micro_laser" = 1)
|
||||
@@ -30,7 +30,8 @@
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
return 2
|
||||
if(usr.stunned)
|
||||
return 2
|
||||
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/obj/O in src)
|
||||
|
||||
@@ -68,12 +68,12 @@
|
||||
//Flimsy grilles aren't so great at stopping projectiles. However they can absorb some of the impact
|
||||
var/damage = Proj.damage
|
||||
var/passthrough = 0
|
||||
|
||||
|
||||
//20% chance that the grille provides a bit more cover than usual. Support structure for example might take up 20% of the grille's area.
|
||||
//If they click on the grille itself then we assume they are aiming at the grille itself and the extra cover behaviour is always used.
|
||||
switch(Proj.damage_type)
|
||||
if(BRUTE)
|
||||
//bullets
|
||||
//bullets
|
||||
if(Proj.original == src || prob(20))
|
||||
Proj.damage *= between(0, Proj.damage/60, 0.5)
|
||||
if(prob(max((damage-10)/25, 0))*100)
|
||||
@@ -86,11 +86,11 @@
|
||||
if(!(Proj.original == src || prob(20)))
|
||||
Proj.damage *= 0.5
|
||||
passthrough = 1
|
||||
|
||||
|
||||
if(passthrough)
|
||||
. = -1
|
||||
damage = between(0, (damage - Proj.damage)*(Proj.damage_type == BRUTE? 0.4 : 1), 10) //if the bullet passes through then the grille avoids most of the damage
|
||||
|
||||
|
||||
src.health -= damage*0.2
|
||||
spawn(0) healthcheck() //spawn to make sure we return properly if the grille is deleted
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
|
||||
user << "<span class='notice'>There is already a window facing this way there.</span>"
|
||||
return
|
||||
|
||||
|
||||
var/wtype = ST.created_window
|
||||
if (ST.use(1))
|
||||
var/obj/structure/window/WD = new wtype(loc, dir_to_set, 1)
|
||||
@@ -197,7 +197,8 @@
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
return 1
|
||||
if(user.stunned)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
return 0
|
||||
|
||||
Reference in New Issue
Block a user